Transformers – How Did Michael Bay Screw Up Starscream?

Starscream. The name has almost become an adjective in itself for characters that are traitorous, two-faced, sycophantic or conniving. Not only has the original Starscream been reinvented many times throughout the various iterations of the Transformers franchise, but characters in other shows, films and video games have taken inspiration from him. Starscream is certainly one of the most recognisable from the original series alongside Optimus Prime, Megatron and Bumblebee and almost every iteration of the character has been resoundingly popular with the fanbase. However, oddly enough, the Michael Bay Transformers films managed to perform the seemingly impossible – they managed to screw up Starscream.

One might ask how, since the logical thing for the film series to do would be to do what it did with almost every other Transformers character – have them be an almost exact carbon copy of their G1 personality, with almost none of the character development. In the first Transformers film, however, Starscream seems to be just like any other Decepticon – he lacks the iconic voice, he displays no traitorous intent whatsoever, and all we are really told about the character is that he often fails Megatron – and we only know that thanks to a single line during their only on-screen conversation in the first film in which Megatron says “You fail me yet again, Starscream.” So essentially, going off the first film alone, Starscream comes across as just another of Megatron’s incompetent lackeys. In the after-credits sequence, we see Starscream blasting off into space – which was obviously sequel-bait, but at least gave the audience something to remember him for.

Come Revenge of the Fallen, however, and suddenly things have changed dramatically. Now having inexplicably gained his G1 voice to replace the alien rasp he spoke with in the first film, Starscream is again bullied and kicked around by Megatron for no real reason – he is annoyed that Starscream took the mantle of Decepticon leader, but given the fact that Megatron was dead and rotting at the bottom of the ocean, and that the Fallen had asked Starscream to raise a hatchling army, this seems a flimsy excuse for abuse. A similar issue plagues Dark of the Moon, as Starscream seems to be loyal, if a little sychophantic, and yet Megatron still treats him like dirt. One would think that, with so many of his soldiers being killed in every film, Megatron would actually grow to appreciate Starscream – not for his unwavering devotion despite the constant failure of Megatron’s plans, but simply for surviving this long.

Having said that, Starscream’s impressive survival streak is brought to a sudden and jarring end in the final act of the third film, as he is unceremoniously killed off by Sam, of all people. Starscream’s death is one of several in the third film that were included when the filmmakers assumed that the third Transformers would be the last – as a result, every single Decepticon is killed, even Megatron, and although other incarnations of Starscream had a knack for returning from the dead, it would seem that the movie-universe Starscream is dead for good this time. Looking back on the character’s presentation in the three movies in which he appears, it is obvious that he was grossly mishandled – like many other classic characters in the live-action movies – but the real question is: how? How is it possible to screw up such a tried-and-tested, almost cookie-cutter character as Starscream?

To answer that question, we must first look at the wider issue of how the villains of the Transformers films, particularly the Decepticon characters, are used. As alluded to in How to Fix Michael Bay’s Transformers Films – Part Two: Decepticontinuity, the writers of these films were obviously not concerned with how effectively the villains were presented – as far as they were concerned, the names ‘Megatron’ and ‘Starscream’ held enough brand recognition in themselves that audiences would project their own recollections of the characters onto them. As a result, hardly any effort is put into actually establishing the motivations, personalities or conflicts of the villains aside from what is absolutely essential to make the framework of the story. In other words, the villains are only developed when the writers realise they absolutely have to be, and as a result they all come across as one-dimensional.

Starscream is as treacherous as ever in G1, but is he as well-established in the movies? The short answer is no, the long answer can be found at Sacred Icon
In G1, Starscream was known for his continuous attempts to betray or overthrow Megatron throughout the series that firmly established his character in the minds of the audience

Starscream is the perfect example of this – we never see or even hear about any treacherous ideas that he might have, the writers just have Megatron constantly refer to him as ‘treacherous’ despite there being no evidence for this. This uninspired ‘tell-don’t-show’ method of storytelling wouldn’t seem out of place in a Star Wars Prequel, and it even continues after Starscream’s death – the appearance of his decapitated head in The Last Knight (despite the fact it was blown up in Dark of the Moon) and the fact that Megatron still refers to him as ‘treacherous’ showcases just how little the writers cared about the character. Even a relatively generic and by-the-books depiction of Starscream, such as the version seen in Transformers: Animated, is leagues ahead of the Starscream seen in the movies.

Hopefully this article has shed some light on how Michael Bay managed to screw up Starscream in the Transformers films. To read more deconstruction of the Michael Bayverse, click the links down below. Be sure to leave a like if you want to read more Transformers content!

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Doctor Who – Resolution of the Daleks

Though it has been several months now since the release of Resolution, the only episode of Doctor Who in 2019, the full impact of the story still hasn’t sunk in. Despite the positive response that most fans had to Series 11, an undeniable flaw with the series was that none of the villains felt truly scary, and due to the fact that Chibnall has opted for a more child-friendly interpretation of the show than we have ever seen before in the New Series, each and every episode struggled to scare or thrill most of the audience. In that regard, Series 11 was a bitter failure.

However, fear factor is not the only criteria used to judge Doctor Who. In fact, by most people’s reckoning, Series 11 was a success as it managed to create an excellent jumping-on point, making the show more accessible to younger fans (who are, at the end of the day, the future of the show) and also establish a decent base that Series 12 can build upon. Had the ten episodes of Series 11 stood alone, then perhaps we would be more pessimistic – but Series 11 was saved at the eleventh hour by a certain upstart New Years Special.

To get it out of the way, it must be said that Resolution is no masterpiece. However, it is perhaps the best Dalek story of the decade, although there are several factors that blur this assertion not least being the fact that the episode has two plots running concurrently – the interesting plot, involving a single deranged Dalek going on a rampage after building itself a junk casing out of scrap, and the boring plot, involving a microwave salesman. Those who predicted that Ryan’s deadbeat dad would appear at some point in the series were proved right, perhaps a little earlier than they were expecting.

Throughout Series 11 one of the main recurring issues was the characters – not just the companions, but almost every character who appeared in the series. Often character motives or feelings would be expressed through expository dialogue, and whilst this is forgivable for one-shot characters who who get less than 20 minutes of screentime, but it is a poor way to develop a companion. Ryan was perhaps the most exposition-built companions of the bunch, and the vast majority of his dialogue had something to do with his dad walking out on him when he was a child.

The issue here is that, with Ryan’s deadbeat dad situation now resolved, what else really is there for him to talk about? According to Series 11, Ryan is a person who likes to talk about his neglectful father and mention that he has dyspraxia – and following Resolution, his potential topics of conversation have now been halved. Whilst this is a testiment to how flimsy Ryan’s character really is, hopefully in Series 12 the writers will use this clean slate oppurtunity to write Ryan as an actual character and not the flattest in a lineup of cardboard-cutouts. There is some great potential for this, as the scene in the diner in Resolution in which Ryan sits down and talks to his father is actually really moving, and proves that Tosin Cole has great potential as an actor. Hopefully the writers will have a long hard think about how they can use what Series 11 establishes to make Series 12 better.

With the wider concerns out of the way, it’s time to talk about what should be the primary focus of any Dalek story – the Dalek. And Resolution’s Dalek is probably the best singular example of the species that we have seen on the show since Dalek Sec. A cunning, manipulative and surprisingly boastful ‘Recon Scout’ who, after centuries of being trapped on Earth without a casing, has gone completely insane. The basic idea for the story is brilliant, and resembles the kind of imaginative idea you normally get from Big Finish rather than the mainline series – the Dalek mutant, separated from its casing, hijacks a woman’s body and uses her to get around, build a new casing and, of course, murder people. Credit has to be given to Charlotte Ritchie for her incredible performance as Lin, particularly once she has been taken over. The powerful stare coupled with the sickeningly gleeful smile when she carries out an extermination makes her a highlight of the episode, to the point where I was almost sad when the Dalek finally gets its casing back because we wouldn’t be seeing any more of Ritchie’s fantastic Dalek performance.

Neverthless, when the Dalek does get its casing, that is when the episode really picks up. An already respectable body count from Lin’s massacre is quadrupled as the newly-armoured Dalek takes on an entire platoon of British military, including a tank, and exterminates them all. As good as Moffat was at understanding the psychology of the Daleks and offering more nuanced takes on their philosophy, his Dalek stories lacked one vital ingredient – copius amounts of death. Resolution makes up for this by demonstrating the power of the Daleks and providing the first real threat that the Doctor and her friends faced in the entire series. For a one-off design, the Dalek itself is excellent – admittedly, when it first wobbled through the door for its dramatic reveal, my first reaction was to chuckle – the ramshackle parts coupled with the oddly offset design made it seem almost comical. However, we soon find out that this Dalek is just as deadly as its pristine counterparts – perhaps even more so. Whilst fans likely wouldn’t take to it as a standard Dalek design, the one-off Resolution Dalek must be praised for its unique design and thecreative implementation of the first example of a fully-remote-controlled Dalek prop in Doctor Who history.

Resolution proved a lot of things. It proved once again that the Daleks are just as fearsome as ever, it proved that a New Year’s Day Special can work, and it proved that Chibnall and his team can write an excellent Doctor Who story when they embrace the pre-existing aspects of the show that made it so popular in the first place. However, whilst fan reaction to Resolution were largely positive, there was something else that it proved – it proved that the Thirteenth Doctor will need to change as the series progresses.

In many ways, Resolution finally laid bare the primary issue with Jodie Whittaker’s Doctor, an issue that has plagued several great Doctors early in their tenure – she is almost impossible to take seriously, due to her child-like personality and bumbling nature. For a now-2000 year-old Gallifreyan Highborn the Doctor seems to have suddenly reverted back to the mind of a child in this recent regeneration – we have seen this happen before, as the Third, Seventh, Eleventh and Twelfth Doctors all started out with unstable or ‘silly’ personalities when they first appeared, and mellowed as their time on the show went on. Having a silly Doctor can work with the more whimsical episodes but when facing a threat like the Daleks the whimsicality has to drop and a serious tone must take over, otherwise the audience doesn’t stand a chance of taking the show seriously. As introductory seasons go, Series 11 certainly presents the Doctor as likeable, and Jodie Whittaker does a fantastic job with the scripts, but it doesn’t give fans much to go on in terms of the Doctor’s drives and ethos other than the generic ‘I like to save the day’ trope.

For this reason, the Thirteenth Doctor will have to undergo a dramatic personality shift as her tenure continutes. Undoubtedly this is what Chris Chibnall and the other lead writers have planned, but it would have been nice to see some hints as to what direction they want to take the character in Series 11 itself, to give fans who are unsure about the Thirteenth Doctor’s current characterisation some reassurance that she will mature as time goes on. The Eleventh Doctor, often regarded as among the most child-like Doctors, got a scene in his second episode, The Beast Below, in which he is confronted with an ethical dilemma so heartbreaking that the bumbling child-like exterior fell away and we got to see the darker side to the then-new Doctor early on. So far in the Thirteenth Doctor’s run we have had is a vague over-arching theme of family, which could foreshadow a dramatic plot development later in the show (such as the death of a companion) and another pseudo-theme of the Doctor accepting responsibility for her actions through the Tzim-Sha arc. These are interesting points that can be built on in Series 12, but are ultimately not enough on their own to shore up the Thirteenth Doctor’s lacklustre character development.

Overall, Resolution is a great episode that gives fans hope for big improvements in Series 12, but it is by no means perfect and, although fulfilling its role of bringing the Daleks back to our screens in a big way, it perhaps tried to be too many things at once by cramming nearly half a series of sideplots into a 50 minute story. Hopefully the future will prove Resolution to be a key turning point in the Thirteenth Doctor’s tenure, and now that Chibnall’s ‘pilot’ series is over we can look forward to a bigger, better and more bombastic Series 12 after what we saw from the New Years Special.

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Halo – MCC Gets a PC Release and Reach DLC – Classic Halos FINALLY get a PC Release

In a stunning move, 343 industries have exceeded fans’ expectations two-fold by not only announcing that Halo: Reach will be added to MCC, a wild but popular fan request, but also announcing that the long-awaited PC release for MCC is imminent and, remarkably, the game will be available on Steam. This is perhaps the biggest piece of Halo gaming news since the announcement of Halo: Infinite, and fans are ecstatic.

This can only mean good things for the Halo community, as provided that 343 doesn’t make the same mistakes as they did with MCC’s Xbox One release back in 2014, the Halo community is going to grow with a new influx of PC players who are either newcomers to the franchise and are curious or nostalgic former fans, perhaps those who never bought an Xbox One and switched to either Playstation or PC, who will now take the opportunity to revisit the franchise.

Halo 360

Xbox 360 Era Halo Games are coming to PC at last on the MCC –

Another important thing to note is that the release of MCC on PC will mark the first time that Halo 3, Halo 3: ODST, Halo: Reach, Halo: Combat Evolved Anniversary and Halo 4 will be released officially on the PC. In fact, a mainline Halo game hasn’t been released on PC since Halo 2 Vista in the mid 2000s, so this announcement is a big leap forward for Halo in the PC community. With the inclusion of the full classic multiplayer systems for all the Halo games, as well as Firefight, Spartan Ops, Forge, Theater, and not to mention the Campaigns for every classic Halo game, MCC in its current state is quite an impressive game in terms of content.

However, there are some technical conditions to this release regardless of what version of MCC you have – for console users, Reach’s Campaign and Firefight are premium DLC, whilst the multiplayer and forge are available for free. For PC users, each game in the MCC will release separately in chronological order – that is, starting with Reach, then CE, then 2, and so on. 343 industries have decided to release MCC on PC in this way to ensure that there are as few issues as possible with the release and to mitigate any immediate problems. Whilst this may frustrate some PC users who really want to play Halo 2 Anniversary or Halo 3 on PC, this is a good sign that 343 industries are have learned from the mistakes of the original release of MCC in 2014.

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More NEW Content for the MCC is Coming

To get involved in what is essentially the Beta for Halo MCC (starting with Halo: Reach) on PC, and the concurrent Beta for Halo: Reach on the console version of MCC, it is possible to sign up to the Halo Insider program via the Halo Waypoint site.

The PC release and the inclusion of Reach are not the only pieces of good news, however. 343 industries also confirmed in the same announcement that the long-awaited Custom Games Browser is also coming to MCC. This will allow players to search for live Custom Games and join them as they would a Social Matchmaking game. This makes it much easier for players to set up their own Custom Games with enough players to test a forge map, try out a wacky game mode, or just host their own matches on the classic maps or modes they love that don’t pop up as often in Matchmaking. This is already a feature of Halo 5: Guardians and it was perhaps the best thing added to the game since Jorge’s Chaingun, and it was able to give the game a dignified send off as its impressively long post-release life came to an end at last.

However, as bombastic and exciting as all this glamorous news is, let us not forget that this isn’t even the full extent of the work that 343 industries is doing on the Master Chief Collection. In fact, months before this update dropped, a previous update to MCC that added new Skulls to Halo: CE also came with a promise that more content is being created for the classic Halo games, particularly new game modifiers in the form of either Skulls from later Halo titles being created for their classic predecessors, or even brand new Skulls that are being developed and tested by 343 industries behind the scenes. Factor in the Halo: Reach release, and the fact that Halo is coming to PC, and this opens up some exciting new opportunities, particularly with the idea of Custom Skulls, an idea that several fans have put forward as a possible means 343 industries could use to bringing modding to MCC on PC. Speaking of which…

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Modding Halo MCC on PC Will be Possible – But Not on Release

Although not every fan would necessarily ask for it as a feature, the idea of including modding capability for Halo: MCC on PC has been thrown around. For one, we know that modding Halo on PC is hardly a new idea – mods have been created for Halo: CE (via the official Halo: Custom Edition), Halo 2 Vista (but only just) and even Halo 5: Forge for PC, and we have already covered a popular new mod that was recently released for Halo: CE on Sacred Icon before – known as Halo: SPV3, this incredible mod is a full conversion that adds features from many other games to the original Halo and expands the weapon sandbox, levels and enemy variety. Could this kind of content become available for all the games included in the MCC for PC in the future? Could we see a new renaissance of the Classic Halo portfolio thanks to the ability of the community to continuously create new content?

Given that games like Skyrim or Star Wars Battlefront II, both games that have been available for a considerable number of years, still have a massive playerbase thanks to the release of new mods, it could well be possible that the Halo community, which has suffered more than a few distinct schisms and crises since 343 industries took over the series, may finally come together once again in the way that the original release of the MCC back in 2014 was intended to.

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How to Fix Michael Bay’s Transformers Films – Part Three: Good Plots in Disguise

Welcome to the next piece in a new sub-series of ‘How to Fix’, revolving around the monumental task of fixing the Transformers movies, which started in 2007 with Transformers and have since become infamous for their paper-thin character development, over-dependence on CGI and racist or otherwise offensive content. Since fixing such an infamously bad franchise can hardly be done in just over one thousand words, this ‘How to Fix’ feature has been broken down into parts, and each part has been broken down into segments. Part Two focused on the mishandling of many of the series’ villains, particularly relating to continuity, and this carries over into this piece focusing on the various plot devices, MacGuffins, and other contrivances used in the series.

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The Allspark and the Matrix

As MacGuffins go, the Allspark isn’t half bad – it is basically the lifegiver for Transformers, at least that is how it is depicted, and for the first two films it is a very important factor in the stories even after its destruction. If the films has continued to revolve specifically around the Allspark or the knowledge it contains, then the series would be much more cohesive. For all its flaws, Revenge of the Fallen does at least try to continue the importance of the Allspark by having the plot kick off by the discovery of two surviving shards of the cube, but by Dark of the Moon the Allspark is all but forgotten, replaced by the Matrix of Leadership which Optimus acquires in the second film. Had it been better explained that the Allspark power had been somehow transferred to the Matrix then this would explain how it can be used to revive the dead, but this still does not explain why Optimus does not use the Matrix to create more Autobots, or revive dead ones like Jazz and Jetfire. The later films decide to simply write out the Matrix altogether, which although servicing the plot does little to expand the continuity.

Ultimately, this is a symptom of poor pre-planning – undoubtedly the Transformers films were not planned in advance, and each one was essentially a standalone project – this explains other discrepancies between films, such as the designs of the Transformers changing or the physics of the universe fundamentally shifting – for example, do Transformers bleed blood or Energon? Had the films been better planned, undoubtedly the Allspark would have made a return as implied in dialogue from Revenge of the Fallen, and Cybertron would be remade allowing the Decepticons to return home with the Autobots fortifying Earth, in a similar fashion to the cartoon series. However, the lack of continuity means that this never transpired, and unfortunately the mainline Transformers movie series suffered as a result.

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Rewriting History

Another fault that many later Transformers films suffered from was the repeated attempts to rewrite history, by either incorporating Transformers into Human mythology and lore (which is nonsense) or implying that Transformers either created, relocated or at the very least interacted with ancient humans. Although having Transformers exist as an ancient race that were once active on Earth as a plot device would work for the plot of one film, perhaps for justifying the unearthing of a hidden Decepticon army or the Matrix as in the original film. However, each and every film uses this motif in some form for each of their MacGuffins. The Allspark is buried in Hoover Dam, the Matrix is entombed in Egypt, the Pillars are buried with Sentinel on the moon and the fourth and fifth films go so far as to imply that the Earth itself is either a creation of or the host for an ancient race of Transformers. The effect is dulled by the fact that each and every major event in Earth’s history is connected in some way to Transformers – the extinction of the dinosaurs, stonehenge, the pyramids – even the moon landing – so by Transformers 6 the audience would not be surprised if it was revealed that the Transformers were somehow responsible for Brexit.

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The ‘Chosen One’

As if a constant use of different plot devices wasn’t bad enough, many of the films also try to imply a ‘Chosen One’ prophecy either with Sam, Cade, or Bumblebee – but again, like the MacGuffin complaint, this trope becomes far less effective the more it is used. However, the first film does a good job of veering away from this and opting instead for the ‘coming of age’ story for Sam. This is maintained in the third film too with his arc of being ‘the Messenger’, a role he eventually decides he fills perfectly. Overall, though he is a strange character indeed, Sam is possibly one of the best things about the series, as he is well acted by Shia LaBeouf and is generally a likeable character. Unfortunately, one of his central arcs – his relationship with Mikaela – was dashed when Megan Fox was dropped from Dark of the Moon, and although Shia is at his best in the third film, the character of Sam was dropped in favour of Cade. In an ideal world, both characters would exist simultaneously in the films and fill similar roles to Sparkplug and Spike from the original cartoon series.

If a ‘Chosen One’ prophecy concerning Optimus was fully fleshed out, that would perhaps be the only version of this trope that audiences would accept – the idea that, as a Prime, Optimus has a specific duty or role to fill that he is destined or otherwise obliged to fulfil. This idea is ham-fistedly shoved into Revenge of the Fallen with the idea that ‘only a Prime can defeat the Fallen’, but that plot thread is immediately concluded at the end of that film, and by Dark of the Moon the importance of Optimus’ rank is diminished somewhat by the inclusion of Sentinel Prime. Again, it comes down to poor planning – had all five films been planned out in advance, the series might have carried a Chosen One plot concerning Optimus with some degree of effectiveness. As it is, due to the mishandling of the franchise and a lack of basic cohesion, each attempt to use a ‘Chosen One’ plotline involving destiny or a prophecy came across as a feeble attempt to give the series a deep backstory when in reality, the audience is well aware that each new film is  essentially a cash-grab, and at this point and any attempt to effective translate the heart and soul of the original Transformers cartoon into movie form has long since been squandered. Narratively, the series lies in ruins – and although commercially the franchise has been a huge success, particularly in China, for most fans the series has been a total disappointment, and no amount of sequels can fix an inherently broken backstory or inspire any kind of optimism in a generation of jaded fans.

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Conclusion

For for those fans who were initially invested in the Transformers movies, however, all hope is not lost. With the recent release of Bumblebee, the series seems to have initiated a form of ‘soft reboot’, with reshoots to the film including a redesigned Cybertron and various classic G1-inspired characters that seems to effective ‘re-write’ the backstory of the first Transformers film. Overall, though it was fun while it lasted, it seems Michael Bay’s disjointed Transformers series has come to an end, with five movies each as bizarre as the last, but from it seems to have sprung a glimmer of hope for Transformers fans that a new movie series spearheaded by people who appreciate the classic series and want to bring the nostalgic iconography to a new generation. We can only hope that new films in the series learn from the mistakes of their predecessors, and improve the quality of the films to rival high-quality cinematic universes like Star Wars and the Marvel Cinematic Universe.

At the end of the day, attempting to fix the Michael Bay Transformers series was always going to be an impossible task. But by breaking down the flaws into these individual sections, hopefully fans can read this review and agree that, in the future, any Transformers cinematic endeavour should be pre-planned, staffed by people who appreciate the series and able to tell a unique story to the same quality of other shows and games in the Transformers franchise.

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Star Wars – Top 10 Jedi Council Members (Clone Wars Era)

In the waning days of the Galactic Republic, some extremely powerful Jedi took seats on the Jedi Council, particularly as the war began to take its toll on the Jedi Order. At the height of its power, the Jedi Council counted several of the most powerful force users to ever live among their number,  and even Darth Sidious himself would think twice about taking on the entire Council at once – hence the need for Order 66. However, there was also a distinct power hierarchy among the Council, and several members had specific duties that gave them particular importance among the Jedi. As such, this list will rank the Top 10 Jedi Council Members from the Clone Wars era.

10 – Anakin Skywalker

anakin.jpgAlthough possibly the most powerful Force user to sit on the Council, Anakin’s low rank on this list is due to how little time he actually served on the Council, and justified by the fact that he would inevitably betray them and play a key role in the destruction of the Jedi Order. However, Anakin’s raw power does make him a formidable Council Member in his own right, and although he was not granted the rank of Master, chances are had he not betrayed the Jedi he would have gone on to be one of the Council’s most powerful leading members.

9 – Yarael Poof

yaraelA prominent member of the Council before the Clone Wars, Yarael sacrificed his life to save Coruscant from a dangerous terrorist group just before the conflict started, but was still considered among the Council’s greatest members even afterwards. A master of the Affect Mind ability, Poof was known to occasionally use the force in ways that other Jedi would frown upon – such as influencing the minds of bullies to make them flee in terror from their harmless victims – but was overall a great addition to the Council and a far better choice than his successor, Coleman Trebor.

8 – Saesee Tiin

tiin.jpgA powerful Jedi who would often assist Mace Windu throughout the Clone Wars, Saesee Tiin was a renowned pilot who played a pivotal role in the Space Battle above Coruscant, during which he captured a Separatist capital ship with help from a battalion of EVA troopers. However, Saesee’s downfall came at the hands of Darth Sidious, and he became one of the first victims of the Great Jedi Purge when he was struck down by the Sith Lord during their duel.

7 – Kit Fisto

fisto.jpegAppointed to the Jedi Council during the Clone Wars, Kit Fisto was a renowned duellist and his amphibious nature made him an ideal choice for defending water-based worlds such as Mon Calamari. Often deployed on dangerous missions, Fisto was one of the few Jedi to survive and encounter with General Grievous, and his lightsaber was fitted with a second crystal to refine the blade to allow it to work underwater, making him one of the key Jedi in the Clone Wars. Like Saesee Tiin, Fisto would meet his death at the hands of Darth Sidious, but of the three Jedi Masters Mace Windu brought with him to fight Sidious, Fisto survived the longest in the duel, proving his skill in combat.

6 – Plo Koon

plo.jpgA Kel Dor from Dorin, Plo Koon was known to be among the most compassionate of the Jedi in the Order, and was responsible for the induction of Ashoka Tano into the ranks of the Jedi as well as saving the lives of many Clones during the War, believing them to be people with rights rather than expendable infantry. His key achievements during the Clone Wars include the discovery of the Separatist flagship the Malevolence and the retrieval of the long-lost Council Members Sifo-Dyas’ lightsaber.

5 – Ki-Adi Mundi

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A famous Cerean who was among the few Jedi allowed to take wives due to the rarity of his species, Ki-Adi Mundi was certainly one of the most powerful force users of the era and was a skilled duellist, able to hold his own against the most effective Jedi Hunter of the era, General Grievous. Although he supported the Cerean policy of isolationism, Mundi himself was happy to play a key role in Galactic affairs, provided that his people be left alone, and he would tragically die at the hands of his own Clone Troopers following the execution of Order 66.

4 – Shaak Ti

shaak-ti.jpegAmong the few Jedi to survive Order 66, Shaak Ti often played a defensive role during the Clone Wars, assigned to protect the vital cloning facilities on Kamino and then later reassigned to protect the Jedi Temple in the waning days of the war. Surviving several encounters with General Grievous as well as being among the few survivors of the catastrophic Battle of Hypori, Shaak Ti was clearly among the most powerful of the Jedi, and her activities on Felucia following the Rise of the Empire were pervasive enough to mobilise the force-sensitive natives of the planet against the Sith.

3 – Mace Windu

mace-windu_b35242e5.jpegServing as Grand Master of the Order for a time, Mace Windu was considered the most powerful Jedi by many, and used his unique lightsaber style as well as rare abilities that he could channel from the dark side to further the aims of the Light. Although Windu was certainly unique among the Jedi, he made no secret of this, even fashioning a purple lightsaber to distinguish himself from his comrades. Despite utilising several dark side abilities, Windu was seemingly immune to temptation, although his instinctive mistrust of Anakin would eventually lead to the Jedi’s undoing.

2 – Obi-Wan Kenobi

obi.jpgFamous for being the Master of not only Anakin but also Luke Skywalker, and a former pupil of Qui-Gon Jinn, Obi-Wan was an ideal choice to sit on the Council following the onset of the Clone Wars as his skills as a diplomat were legendary, leading him to be given the nickname ‘the Negotiator’, a name he would later bestow upon his flagship in the War. During the Clone Wars, Kenobi proved a key asset to the Council and participated in many battles on planets as important as Geonosis, Naboo, Coruscant and Kamino, as well as being the only Jedi who was able to defeat his former pupil, Anakin Skywalker. One of the few Jedi to survive the Purge, Obi-Wan played a key role in inducting Luke Skywalker into the frail remains of the Jedi Order, thus ensuring that the Empire would one day be defeated.

1 – Yoda

yodaThe last of the Jedi Council to perish following the collapse of the Order, Yoda was among the Jedi’s oldest members and served as Grand Master of the Order for years before the Clone Wars. Wise and powerful, Yoda was skilled in almost every aspect of the Force, from meditation and premonition to lightsaber skills. He duelled many of the most powerful Sith during the Clone Wars, including Count Dooku, Asajj Ventress and even Darth Sidious himself, and was a key strategist during the conflict. Showing a particular interest in protecting the native wildlife of worlds caught up in the war, Yoda used his friendship with native peoples like the Wookiees to ensure that the limited numbers of Clones assigned to defend Kashyyyk were reinforced against Separatist attacks. Following the war, Yoda went into exile on Dagobah and continued the training of Luke Skywalker after the death of Obi-Wan Kenobi. Once he had passed on all the knowledge and training that he could to Luke, Yoda promptly died, becoming one with the force and, as the Jedi Council’s last surviving Member, effectively ending the institution. However, Yoda’s teachings proved instrumental in allowing Luke to turn Anakin Skywalker back to the light, destroy the Sith and save the Jedi.

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