Doctor Who – Top 5 Monsters That Should Make a Return in Series 12

Chris Chibnall definitely delivered on his promise of featuring no returning monsters in Series 11, which was perhaps not the wisest choice for the debut series of a new Doctor and new showrunner. Usually, when a new Doctor is introduced, their first series will retain many recurring elements from the show’s history, to reassure viewers that it is indeed the same show. This is usually done by having the new Doctor face off against classic villains such as the Daleks, and is part of the reason why fans will always yearn for the show’s recurring villains to make continuous comebacks – as the show evolves, the essential aspects of the show’s identity must evolve with it, and there is no reason why new showrunners can’t introduce their own recurring villains, such as the Ood, the Weeping Angels or the Stenza.

Having said that, Series 11 featured a distinct lack of classic villains, and although Resolution turned out to be quite a good Dalek story, it ‘s status as a New Years Special means that it was not included as part of the eleventh series. This makes Jodie Whittaker’s debut series seem quite odd and out of place compared to previous Doctor debut series – and as a result of the lack of truly great villains in the series to stand in for the lack of classic monsters, the Thirteenth Doctor’s character came across as somewhat flimsy and vague compared to recent Doctors like Matt Smith and Peter Capaldi. Perhaps in response to feedback from fans, Chibnall seems to have lifted his ‘ban’ on including classic monsters in the series, as he has stated in several interviews recently that he intends to do more with the show’s iconic monsters – after all, there is no better way to define yourself as a showrunner than to present fans with your spin on the show diverse array of key elements – the Doctor themselves, the TARDIS, the Sonic Screwdriver, but also the classic monsters. So, without further ado, let’s take a look at the Top 5 Monsters That Should Make a Return in Series 11.

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#5 – The Macra

Though they may seem a strange choice for a returning monster, the Macra are actually quite a topical choice given the recent release of the animated version of The Macra Terror. This fantastic recreation of a lost classic using the original audio manages to capture the essence of the Second Doctor’s era and finally does the concept of the Macra justice, as their previous appearances in the original version of the episode and then in 2007’s Gridlock never managed to truly present the idea to its truest potential due to the sheer lack of budget. One of the things that Series 11 showed fans is that Doctor Who now has CGI to rival that of other modern sci-fi shows, and so now with Series 12 the writers might finally have a chance to write a new Macra story with the CGI budget to justify it.

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#4 – The Master

Audio producers Big Finish have been doing some very ambitious projects involving the Master recently – the first canon multi-Master story, The Two Masters, starring Geoffrey Beevers and Alex MacQueen, the War Master box sets starring Derek Jacobi, the introduction of the Master’s first incarnation played by James Dreyfus in the The First Doctor Adventures box sets, and more recently the return of Eric Roberts’ Movie incarnation and Michelle Gomez’ Missy, the latter getting her own audio series. With so many incarnations of the Master ‘active’ in fan’s minds at the moment, and with the Master also being a time-traveller like the Doctor, there is no reason why Jodie Whittaker’s Doctor couldn’t come up against one, or even several existing incarnations of the Master. Particularly good choices for Masters to go up against Jodie Whittaker’s Doctor on-screen include Geoffrey Beevers, who could be featured in heavy makeup or even as the voice of a CGI version of the rotting corpse Master, and Alex MacQueen, who has never had a TV appearance before but would be a fantastic choice to portray the charismatic yet sadistic killer to contrast Whittaker’s good natured Doctor.

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#3 – The Cybermen

Having been primarily responsible for the death of her previous incarnation, it would make sense that the Thirteenth Doctor would have a bone to pick with the Cybermen. Not only that, but her diverse cast of companions perhaps best portrays the Doctor’s love of individuality and diversity – something that the Cybermen seek to destroy. Given that so far we have only been given one insight into Chris Chibnall’s take on the Cybermen, and that was Torchwood’s Cyberwoman, it would be nice to see Chibnall’s take on the standard Cybermen in the main show. Whilst Cyberwoman did have some really creepy and unique concepts dealing with Cyber-conversion in it, the unfortunate error with the costume design trying to emphasise the show’s adult nature derailed the episode. Now that he runs Doctor Who, however, Chibnall now has a chance to portray a fresh new take on the iconic metal men.

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#2 – The Sontarans

Having been practically transformed into a comedic joke during Steven Moffat’s era through Strax, the Sontarans stand in a sort of limbo-state at the moment, as all of their appearances – even ones that were not down to Strax – have been for comedic effect since Series 7, and at the moment it remains unlikely that they will ever make a return that can scare or intimidate viewers anymore. Interestingly, there were rumours during the run-up to the release of Series 11 that it would feature an episode that delved into the origin story of the Sontarans, how a ‘clone race’ was actually created, and how their warrior ethos came to be. Although it turned it to be false, the story idea remains a good one – and certainly one that Chris Chibnall could harness given the popularity of the concept.

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Honourable Mention – The Dalek Fleet

Included here as an honourable mention are the Daleks, or rather their Fleet, who should not make an appearance in Series 12 per-say, except maybe have them hinted at as a recurring arc for foreshadowing, as it and, of course, the pepperpots themselves should definitely reappear in the next New Years Special. The Recon Dalek in Resolution was prevented from sending a full transmission to the Dalek Fleet, but given that it was using every single transmitter on Earth at once, it is more than likely that something got through to them, and having Daleks on New Year is definitely something that many fans would happily adopt as an annual tradition.

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#1 –  The Stenza

To give credit where it was certainly due, the Stenza were an interesting race introduced by Chris Chibnall, and as the only recurring enemy in the series, they are effectively Chibnall’s ‘poster’ villain at the moment. All the more reason for them to make a reappearance in Series 12, particularly considering the fact that we only saw an individual member of the race in the series and not, say, their homeworld. An episode called ‘Planet of the Stenza’ would certainly be an interesting concept, particularly as each warrior would have a unique appearance given the fact that each one hunts on a different planet – and so each one would have wholly unique teeth implanted into its face, presumably. How Chibnall manages the Stenza, his flagship race at present, will give us some excellent insight into how he will fare as showrunner in the future. Also, having the Thirteenth Doctor once again come face-to-face with the responsibilities of her prior actions at the hands of the Stenza might become a recurring opportunity to see some development in her character in Series 12, something that the show definitely needs at the moment. So, to sum up, the Stenza might not be the most accepted or appreciated aspect of Doctor Who at the moment, but they certainly have potential – so in a way, they are representative of Chibnall’s Who as a whole, which is all the more reason for them to make a return in Series 12.

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Doctor Who Feature – The Twelfth Doctor Era: Is Peter Capaldi the Definitive Doctor?

Doctor Who has its ups and downs, as anything that runs for over 50 years does. After all this time, the show perhaps as well known for its dud season arcs, madcap plots and failed experiments as it is for its creativity, memorable characters and iconic villains. For every modern classic like Series 4, there is a legendary failure like Series 7 – and nothing illustrates this point more than the Peter Capaldi era. This three series long chunk of the New Series that lasted from 2014 to 2017 presented audiences with some of the best Doctor Who content of the decade – and also some of the worst. But can the flaws of the Capaldi era truly dampen its successes? Do fans look back on the era fondly or harshly? Is Peter Capaldi actually the definitive Doctor? We aim to find out.

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The Grumpy Doctor

Upon his initial casting, Peter Capaldi proved to be somewhat of a controversial choice to play the Doctor, despite having all the necessary traits required to play the Doctor. Due to the fact that the previous two Doctors, who had a combined tenure of nearly ten years, were both young and handsome incarnations, the show had got used to that idea being a staple of the series – in fact, it could be argued that Clara’s entire relationship with the Eleventh Doctor in Series 7 was based around the fact that he was young and handsome. As such, the fact that the Twelfth Doctor was cast as an old man was a sudden and jarring change to the series, one that many viewers felt shook the foundations of the show a little too much.

But there was more to this shakeup than just the casting. Moffat’s decision to write the Twelfth Doctor as a grumpy and at times even cold character in his first series was a bold one, and it certainly shook the series up even more for Series 8. The reaction of a sizeable portion of the fanbase at the time when this was all first announced was then reflected in Clara’s reaction to the Eleventh Doctor’s regeneration – the look on her face perfectly visualises what many fans were feeling at the time. In many ways, the situation was somewhat comparable to the reaction to the casting of the Thirteenth Doctor, albeit for very different reasons. In the run-up to Series 8, fans were wondering whether the show could pull off such a radical change to its comfortable tried-and-tested formula.

Overall, Series 8 is somewhat of a mixed bag. There are definitely some genuine gems in this series, episodes like Mummy On The Orient Express, Flatline and Time Heist are enduring classics that most fans agree are the standouts of the series. Following these are the episodes that some fans love, but other fans despite – episodes like Robots of Sherwood, Listen and the too-often overlook Into the Dalek. The series does play host to some really terrible episodes, however, such as In the Forest of the Night and the truly abominable Kill the Moon, an episode that is only worth watching for Clara’s final confrontation with the Doctor due to Jenna Coleman’s astounding acting – other than that, the episode may as well have never existed. The two episodes of note that are particularly divisive are the first episode, Deep Breath, and the two-part finale, Dark Water/Death in Heaven. The former is a strange episode to put at as the opener to a series, as it requires too much prior lore knowledge to be accessible to newcomers. The latter is a finale that, although making fantastic use of the Cybermen and Missy, was notoriously dark and was responsible for genuinely upsetting some fans in a way that didn’t sit right with many people.

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The Hybrid

For Series 9, Moffat introduced a gradual change to the Twelfth Doctor’s character that would be truly actualised in Series 10. Grappling with the choices necessary to truly define himself as a good man, Series 9 sees the Twelfth Doctor tested in several ways, with each story presented a piece of the best and worst of the character. This is mirrored in the format of the series and the accompanying titles of each episode – most of the stories in this series are two-parters, with titles that oppose one another. This presentation of the character was certainly an improvement over the Series 8 version of the Doctor in the eyes of most fans, but still retained enough of the abrasive Series 8 Doctor that those who had grown attached to Capaldi’s Doctor were not disappointed.

Series 9 of Doctor Who, however, suffers from an entirely different issue, which ironically has almost nothing to do with the Doctor himself. The hamfisted attempt to insert an arc into this series with the lacklustre ‘Hybrid’ buzzword failed to click with many fans and the end result, revealed in the controversial finale Hell Bent, left many fans confused. However, Capaldi’s performance as the Twelfth Doctor was exemplary and, although the scripts themselves left something to be desired, the combination of Capaldi and Coleman’s fantastic acting was able to carry Series 9 despite its flaws – and this was enhanced thanks to guest appearances from Maisie Williams, Donald Sumpter and Julian Bleach that made Series 9 feel like the blockbuster run that it was designed to be.

Ultimately, the highlights of the series have to be those that are the most steeped in lore – the opening two-parter The Magician’s Apprentice and The Witch’s Familiar make a fantastic opening to the series, and the penultimate episode Heaven Sent has to rank as one of the best episodes of Doctor Who of all time. There is a definite pattern to the quality of episodes in Series 9 – the best ones are the ones in which Capaldi himself stands out. From his emotive anti-war speech in The Zygon Inversion to his one-man-band performance in Heaven Sent, the Twelfth Doctor is by far the best thing about Series 9. Whilst the series itself it usually met with mixed reviews from fans, none can deny that it is Capaldi who makes the series – with almost any other Doctor at the helm, Series 9 may not have been the success that it was.

Although the ‘Hybrid’ arc seemed tacked on and rushed, the theme actually relates a lot to the Doctor himself and where his character was at this point. Series 9 presents us with a true Hybrid Doctor – a fusion of his Series 8 and Series 10 personalities that occasionally clash but more often than not showcase the gradual development of the character, particularly with hindsight. Critics of the Twelfth Doctor argue that his character was poorly written as each series seems to portray a completely different interpretation of the Doctor, and they are correct – but this is hardly a criticism. Capaldi plays perhaps one of the most dynamic Doctors of them all, changing from a brusque and occasionally mean character to a warm and merciful Doctor who understands his own moralistic limitations and does his best to do the right thing. The most interesting Doctors are the ones who grow and change over the course of their tenure – the Seventh Doctor and the Ninth Doctor both experienced this kind of development, but none have had such a structured three-stage character arc over as many seasons. Those who stopped watching the show after Capaldi’s first season due to the negative reception his character received were not privy to the incredible change that was apparent by Series 10, meaning they never got to understand why his character had to be that way in Series 8. But what was so special about this arc that it warranted having the Doctor act so un-Doctorish for a season?

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Never be Cruel, Never be Cowardly

To answer that question we have to go back to the beginning. In its early days, Doctor Who was not fully established, either in its popularity and fanbase or in its own personal identity. Fans of newer versions of the show, even as early as 80s Who, may be shocked if they choose to watch some earlier episodes by just how un-Doctorish the Doctor himself acts. William Hartnell himself actually contributed a lot to the development of the Doctor as a man of strict ethical principles after disagreeing with how the character was handled in the first ever season of the show, in which the Doctor regularly tricks and manipulates his companions, influences events to suit himself, and even on one or two occasions attempts murder. As the character traits of the Doctor became established, these character-breaking moments were seemingly brushed under the rug.

In the modern day, the New Series has reinforced the idea of the Doctor as principled and ethically conscious, but many fans have taken the idea of the Doctor as a ‘man who never would’ as gospel – particularly during the Tennant era – to the point where the idea of the Doctor shooting someone becomes completely unjustifiable. This is a nice sentiment, and ‘the man who never would’ is certainly how the Doctor himself wants to be seen the majority of the time, but those who buy into this have forgotten the ‘rule one’ of travelling with the Doctor – he lies. A lot. In fact, we already know that when the Tenth Doctor utters the line “I never would” in regards to using guns, we already know he is lying. The Doctor has shot and killed people many times throughout the show, a famous example being in Day of the Daleks when the Third Doctor steals a laser and blasts an Ogron. Following the Time War, the battle-scarred and guilt-ridden Doctor invents a persona for himself that exaggerates and hyperbolises all of his pre-Time War traits of honesty, mercy, pacifism etc to alleviate his guilt, but it is not a true reflection of his character. We know that the Doctor is prone to rage, and occasionally makes bad choices. Unfortunately, one particular bad choice has sullied the Twelfth Doctor with a bad reputation that is not entirely justified.

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The choice in question of course refers to the scene in Hell Bent in which the Doctor shoots the General. Fans have grappled over this scene and its implications, with some citing the fact that the Doctor had been driven mad with grief in that episode as justification, and others even going so far as to say it is proof that the show itself has lost its way. However, looking back on this entire situation, it seems fans on both sides of the argument need to re-assess the scene with the benefit of hindsight and the context of the episode. For those not in the know, the Doctor shoots and ‘kills’ The General after the latter refuses to allow Clara to escape from Gallifrey. Prior to this, the Doctor had spent 4.5 billion years living the same day over and over again, dying each time, and had now finally escaped and found a way of bringing his friend back – the thing that had kept him going the whole time. Considering all of these factors, and then adding to that the fact that the General is able to regenerate and that he had previously helped keep the Doctor imprisoned, adds a lot more to this situation than simply ‘The Doctor killed someone.’ In fact, this seems far more reasonable than the Third Doctor shooting an Ogron.

And yet, this scene does achieve something tangible – it is an important turning point in the second major change to the Doctor’s character. This scene represents the culmination of the ‘Clara arc’, a pseudo-unofficial story arc that essentially starts with Asylum of the Daleks that is supposed to showcase the best and worst parts of a close friendship. Clara and the Doctor are good friends, and they both help each other through serious tragedies in their respective lives. They are both flawed characters, and their flaws overlap – each one is too dependant on the other, and the fact that their friendship was set up by Missy goes to show how destructive it has the potential to be. The notion of the Doctor and Clara being the Hybrid may seem ridiculous, but it is Moffat attempting (in a somewhat ham-fisted way) to illustrate the point that Clara and the Doctor are in many ways two sides of the same coin – their personalities, their motives, their tendency for lies and showing off are all similar – yet ultimately they must be separated otherwise the Doctor runs the risk of sacrificing everything for her. The Doctor shooting the General acts as a wake-up call, both for Clara and the Doctor himself, that their friendship is no longer healthy and that they need to separate. If you look at the Series 9 finale in this light, it is actually a mature and introspective story that showcases how far the Twelfth Doctor had developed by this point – the seemingly unfeeling angry Doctor from Series 8 is gone, replaced with a far more compassionate man who is willing to go to any lengths to save his best friend – even if it kills him.

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The Grandfather Doc

The version of the Twelfth Doctor that we saw at the end of Series 9 sets up the plot of Series 10 perfectly – with Clara gone, the Doctor strikes up relationships with friends new and old in a way that the Series 8 Doctor would not have been able to do. With this newfound persona he is able to make peace with River Song, befriend Bill and even teach Missy how to be good, showing that even without Clara the Twelfth Doctor is just as much a paragon of virtue as the Tenth and Eleventh Doctors tried to be. But perhaps the most important facet of the Twelfth Doctor’s character development that takes place in Series 10 is his relationship with Bill and how that evolves. Initially taking on Bill as a student, their teacher-student dynamic gradually develops as the Doctor becomes a more paternal figure in her life, and this is a fantastic parallel of the very first Doctor-companion dynamic in the show – that of Grandfather and Grandchild. This is further implied in Bill’s first episode, in which the Doctor looks to Susan’s portrait when trying to decide whether to involve Bill with the dangers of TARDIS travel.

This is perhaps one of Moffat’s greatest achievements with the Twelfth Doctor, and many fans say that Series 10 has the best ‘feel’ of the three Capaldi seasons, as the friendship between the Doctor, Bill and Nardole seemed to resonate more with viewers than the Doctor and Clara’s had. It would be hard to imagine the Series 8 version of the Twelfth Doctor working in Series 10, as his pricklier personality and demeanour would clash more with Bill’s fun-loving attitude, but after two seasons of gradual character development the Twelfth Doctor proves himself to be everything that the Doctor should be, and more – Series 10 doesn’t just present the Doctor as a hero who saves planets, but also as a form of therapist, even counsellor. For fifty years he is able to provide Missy with a stable environment in which she can work towards casting off her evil ways and embracing the good in life, and with just a few months of tuition the Doctor is able to raise Bill’s grades and inspire her with new confidence, all before she even sets foot in the TARDIS.

The Twelfth Doctor in Series 10 is in many ways the ideal Doctor – perhaps even the definitive Doctor. Some may think it a shame that the Doctor didn’t simply start out with this personality from the beginning, and whilst it may have been lighter on viewers at the time if the Doctor had emerged fresh from regeneration as a kindhearted old man, but there is an argument that Moffat did the right thing from the start. The Twelfth Doctor was referred to earlier in this article as one of the most dynamic Doctors of them all, and this is due to his three-season long character development. Without the Series 8 version of the Doctor and his brusque attitude, the emotional weight behind Series 9 and 10 loses some of its impact, as part of what makes his character so interesting and likeable is his painstaking transition from a grumpy old man to a truly definitive Doctor.

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The Definitive Doctor

There will of course be those who disagree, but overall Peter Capaldi’s Twelfth Doctor represents all the best aspects of the character. He is a righteous character, yet aware of his own moral hypocrisy. He is a kind and caring figure, yet he is also among the angriest and most utilitarian of the Doctors. His speech to the Master and Missy at the climax of The Doctor Falls perfectly summarises this – he admits that, although he doesn’t always get it right, he tries as hard as he can to be kind. Throughout his entire tenure the Twelfth Doctor grapples with the question of ‘Am I a Good Man?’, and it is in this scene that we, the audience, finally receive a definitive answer. The Doctor lays down his life for innocent people he doesn’t even know, and his final regeneration speech outlining what it means to be a Doctor proves that Capaldi himself has a deep understanding of the character.

If you are a former fan of the show who lost interest midway through the 2010s, or perhaps even earlier, then hopefully this article has made some points that will make you reconsider your stance on Capaldi’s Doctor. With hindsight, and the wider knowledge of the show that newer fans may have gained thanks to the rising popularity of the Classic Series, it is clear that many of the criticisms that were levied against Capaldi were either grossly exaggerated, such as claims of him being ‘too old’, or simply unfair, such as blaming him for the occasional bad episode like Sleep No More or Kill the Moon. Each and every Doctor is faced with criticism like this – Matt Smith was ‘too young’ for the role according to many in 2010, and nobody needs reminding of the frenzy of baseless criticism levied against Jodie Whittaker before Series 11 even aired.

Ultimately, the Twelfth Doctor era speaks for itself. Even amid the aforementioned terrible episodes it hosted, as well as others like In the Forest of the Night, the era also gave us some of the best instant classics of the modern era of Doctor Who. Episodes like Heaven Sent, Flatline, Mummy on the Orient Express, Oxygen, World Enough and Time and The Doctor Falls will be remembered for years to come and proves that, even after more than 10 years, the New Series still has plenty of excellent stories to tell. Moving forward there is certainly a lot that the show can learn from the mistakes of the Capaldi era, but after the lacklustre Series 11, there is definitely a lot that Chibnall can learn from the Capaldi era’s resounding successes. Without a character-driven story Doctor Who can appear to lack substance, and this was an issue that plagued the Thirteenth Doctor’s debut season despite the writer’s best efforts to make her quirky and likeable. The irony is that Capaldi’s grumpy first-series persona is a far more interesting character than the typical do-gooder Doctor, and Moffat was able to blend the best elements of both worlds by having a brusque Doctor early on, that evolves into the definitive Doctor over time.

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So, to answer the question that sparked this lengthy feature-style blog post: Peter Capaldi’s Twelfth Doctor is the Definitive Doctor. Though it takes him time to get to that point, when he gets there, fans have to agree that it is worth the wait. It is a classic case of not truly knowing what it is you had until it suddenly disappears. Obviously there are some that may not agree – that is the nature of the fanbase. For some fans in 2014, the hardest part of being a fan after Series 8 was accepting Capaldi as the Doctor. But now, after a brief but legendary tenure, the hardest part for many is letting him go.

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Star Wars – Battlefront II Conversion Pack v2.3 Review

Following up on last week’s article comparing EA’s Battlefront II with the original Star Wars: Battlefront II from 2005, this review will cover something slightly different but still related to the original Battlefront II. One of the major selling points for the original Battlefront II is the mods, and one that many consider essential is the Battlefront II Conversion Pack v2.3, a mod that adds dozens of new features to the game including new maps, new units, new heroes, new weapons and new vehicles. What makes this mod important is that it also adds many of the maps and features of the original Star Wars: Battlefront to the game,including the beloved Bespin: Platforms.

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What’s Old

Many of the original Battlefront’s maps were fans favourites, including Geonosis: Spire, Kashyyyk: Docks and Rhen Vhar: Harbor, and the look and feel of the original Battlefront is replicated in this mod through the use of the ‘Classic Conquest’ mode, which aims to faithfully re-create the original Battlefront, even down to removing the sprint feature. Lots of the old maps are also playable in normal Conquest mode with the new units and vehicles, but the mod also ensures to retain the original Star Wars: Battlefront II as well – playing on Conquest mode on the original maps from the game gives you the classic Battlefront II experience with no significant additions – and many of the original maps have added modes that include the new units and vehicles.

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What’s Even Older

kotor.pngProbably one of this mod’s biggest selling points is the addition of a whole new era – the KOTOR era, set four thousand years before the events of A New Hope, based on the legendary Knights of the Old Republic games. This era is included on almost every map, and even sports its own Space map, and features many units from the KOTOR era including Dark Jedi Acolytes, T3-Units, Sith Heavy Troopers and the surprisingly effective Jedi Gunman. One slight drawback with this era is the total exclusion of all vehicles on ground maps, something that makes maps like Bespin: Platforms and Hoth somewhat redundant. However, the Heroes in this mode are varied and exciting, and there is even a Hero Assault option enabled on most viable maps for the KOTOR era, meaning you can pit all the KOTOR Heroes against each other in a similar fashion to Hero Assault with Galactic Civil War. Speaking of which…

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What’s New

Torrent.jpgThis mod adds a huge range of content to both the Clone Wars and Galactic Civil War eras including new units, new classes, new vehicles, new weapons, new Heroes, new modes and overall a generally improved gameplay experience compared to the standard game. Every new map now features several new classes, and as points are earned the player is ‘promoted’ until eventually unlocking the Commander class, which is a boon-focused unit with a powerful blaster and an orbital strike droid. Before that, however, the player unlocks a Commando class, and for the Clone Wars era the Clone Commando is used for the Republic faction from the game Star Wars: Republic Commando, which is a fantastic detail in itself, but the Commando class itself is perhaps the best part of the game – it completed changes the gameplay, as you get stronger and more versatile weapons to the point that it feels like you’re playing as a Hero.

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What’s Even Newer

The fun doesn’t stop there, however, as there has been a patch and even a content update for this mod – the latter of which adds the ability to play Galactic Conquest in the KOTOR era, even adding the KOTOR era ships and fully integrated with the standard Galactic Conquest system of unit and bonus purchases coupled with the strategic fleet movement.
This mod also features countless other brand new features that add even more to an already bountiful mod. Hunt mode is now expanded to feature the KOTOR era and more maps, including Felucia, Polis Massa, the Death Star and even the maps from the original Battlefront. A new Order 66 mode pits Jedi against Clones on a variety of maps, and there is even a mode that pits random creature Jedi against various bounty hunters, and playing as a Jawa Jedi is hilarious.

drallig.pngNot only that, but there are several new versions of classic modes that are spread across the various maps. Trying out different combinations of modes and eras can lead to some unexpected and sometimes hilarious results, such as pitting KOTOR-era Sith against Ewoks, Mandalorians against Sith Assassins on Kamino, Clones against Acklay on Felucia or even Jedi vs Sith in the Death Star.

The best thing about the Conversion Pack mod is how much it makes the 2005 Star Wars: Battlefront II feel like a totally new game, whilst at the same time preserving everything that fans loved about the original. Not only that, but it also incorporates elements from some of the most popular Star Wars games out there, from adding the maps of the 2003 Battlefront, to the addition of the KOTOR era, to even something as simple as adding in the Commando class, clearly this mod was created by true Star Wars fans who understand what players want from a Star Wars Battlefront game.

EA should be taking notes.

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Star Wars: Clone Wars – Making the Best of the Worst of Star Wars

“Like fire across the Galaxy, the Clone Wars spread…”

In the wake of the announcement that Star Wars: The Clone Wars will be getting another season before the decade is out, it seems only fitting to look back at the progenitor of all ‘Clone Wars’ TV media – the original Star Wars: Clone Wars show which aired on Cartoon Network in 2003 and was directed, produced and co-written by Genndy Tartakovsky. This series is well-known among the fanbase for famously bridging the gap between Episodes II and III before Episode III itself had even been released. It’s distinctive style and impressive scope makes this series a must-watch for any Star Wars fan, particularly those interested in the prequel era.

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The Battles

Firstly and most obviously, this series is renowned for its depiction of some of the most epic and large-scale battles of the Clone Wars. The battles on Muunilinst, Dantooine, Hypori, Yavin, Mon Calamari and numerous others were brilliantly depicted in this series, with some battles taking up entire episodes and others spanning several episodes in a sequence of mini-arcs spanning the first series. Each of these depicts a totally unique Star Wars battle in enviroments that were not explored in the main films, such as the mass-fighter space battle above Muunilinst in the first few episodes or the uniquely fought battle of the dust fields featuring Mace ‘Keyhole’ Windu and his impressive jumping and punching techniques.

A particular highlight of the series is the Battle of Mon Calamari, a plot thread that takes up only one episode yet depicts several unique scenarios in Star Wars lore – notably, the appearance of a lightsaber working underwater, how factions in Star Wars battle underwater in the first place, and more insight into how the Mon Calamari and Quarren races fight in their native habitat. The inclusion of Kit Fisto as the star of his own individual episode was a nice touch too, seeing as how he is brutally murdered in the next movie.

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The Clones

Oddly enough, one of this series’ major strengths is how it uses dialogue-less sequences with the Clones to depict plot development. A perfect example of this is the entire ARC troopers sequence, which spans several episodes, many of which are totally dialogue-free as the ARC troopers wordlessly delegate commands to each other through the visual hierarchy of the Red Sergeant and his Blue and White subordinates, all of whom work together to form a deadly and efficient squad who recur throughout the series, taking on a threats ranging from a giant cannon to General Grievous himself. Aside from the ARC troopers, the depiction of regular Clones in the Republic Army is effective in demonstrating both their tactical importance and their disposibility.

Whilst the series emphasises the true nature of the Clone Wars, the lack of respect for its Clone characters compared to its successor, Star Wars: The Clone Wars, is a major disadvantage to the series. However, whilst the Clones are not used for emotional impact, they are effective in their role as the show’s cannon fodder – in fact, the Clone death toll in this series is probably higher than any other piece of Star Wars TV media.

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The Characters

Star Wars: Clone Wars introduced several interesting characters to the Star Wars on-screen canon, particularly fan-favourites like Durge and Asajj Ventress. Both of these new characters get special focus throughout the show, but what is perhaps more important is how Star Wars: Clone Wars depicts its returning characters – and the answer is, it is spot-on. Characters like Anakin, Obi-Wan, Yoda, Palpatine, Amidala and Mace Windu seem by all accounts to be accurate depictions of their appearances in the movies, and although this show focuses primarily on combat and less on dialogue, there are still some great character moments, particularly the scenes involving Anakin and Obi-Wan.

Like the later Star Wars: The Clone Wars, the 2003 series does a great job of showing the friendship that existed between Anakin and Obi-Wan before the tragic events of Revenge of the Sith – but unlike its successor, Star Wars: Clone Wars actually shows the evolution of the rivalry between Master and Apprentice that was apparent in Attack of the Clones to a genuine friendship over the course of the series.

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The Villains

Of course, it wouldn’t be Star Wars without the villains, and Star Wars: Clone Wars features the return of many iconic villains from the prequels as well as the debut of even more fan-favourite villains from the prequel era like Asajj Ventress, Durge and General Grievous. An interesting trend in the Star Wars prequel-era TV shows is that they use their villains a lot better than the prequel movies themselves did, and the same is definitely true of this show. A perfect example of this is General Grievous – he makes his debut in this series in one of the most epic lightsaber duels in the show, makes mincemeat of half a dozen Jedi, and then comes back for more later in the series leading up to its cliffhanger – yet his appearance in Episode III makes him seem as though in the meantime he had half of his brain removed. The show even acknowledges this by having Mace Windu crush Grievous’ chest in the finale, causing his signature cough. The character of Durge, a fascinating antagonist to Obi-Wan’s first story arc, is another example of a really interesting villain idea – without giving too much away, he finds some interesting ways to fight toe-to-toe with a Jedi despite not owning a lightsaber, and his terrifying physiology makes him a memorable character in the series.

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The Duels

Needless to say, there are some epic duels in this series. From the more literal interpretation of a Star Wars ‘duel’ involving lightsabers, such as Grievous vs Ki-Adi Mundi or Ventress vs Anakin, to the less conventional such as Durge vs Obi-Wan or Ventress vs Dooku, each and every duel in this series is truly fantastic. This is particularly evident thanks to the wide variety of locations in this series, and the duel between Anakin and Asajj Ventress that involves a lot of jumping between trees in the jungles of Yavin, for example, become immediately memorable. The previously mentioned duel between Grievous and the Jedi on Hypori is a rare example of a Star Wars duel that involves multiple combatants fighting one immensely powerful duelist, and Grievous doesn’t even make use of his four arms and yet he is still able to wipe the floor with many of the Jedi in various brutal ways. Of all the factors that contribute to what makes this series so good, the quality of the lightsaber duels is definitely one of the stand outs.

Overall, even after all this time, Star Wars: Clone Wars is still a thoroughly enjoyable piece of Star Wars media and, whilst it is certainly no Empire Strikes Back, it works wonders to redeem many of the elements of the first two prequels and paved the way for the fantastic pseudo-sequel Star Wars: The Clone Wars years later.

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Sacred Icon – What’s New for 2019

Here’s a few hints of what to expect from this site in 2019:

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Big Finish Reviews

With more and more Big Finish audios being announced every week, it can be hard to keep up – and reviewers try their best to cover as much as possible on a regular basis without bankrupting themselves in the process. Nonetheless, Big Finish’s extensive back-catalogue of Doctor Who audios that were released monthly from late 1999, there’s plenty that can be picked up cheap on the Big Finish website.

This means plenty to review, and the Best of Big Finish series will continue in 2019 with more audio reviews, some branching out into the spinoff series like I, Davros and New Series sets like Classic Doctors, New Monsters.

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Doctor Who Reviews

Starting with a review of the New Year’s Special, for now titled Resolution (hopefully short for Resolution of the Daleks) we will be delving back into reviews of Series 11, starting with an overview of the series discussing what it did right and how the production team could build on it to make Series 12 even better.

We will be ranking the episodes in Series 11 and also ruminating on what changes we could see in Series 12 and the future of Doctor Who in general. Although there will be no Doctor Who series in 2019, expect a variety of Doctor Who content surrounding the show, including a review of the newly animated The Macra Terror, a Second Doctor story that has been missing for decades.

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Asylum of the Daleks Diorama

In celebration of the 55th Anniversary of the second serial of Doctor Who and the first episode of the show to feature the Daleks, a serial aptly titled The Daleks, Sacred Icon will be showcasing a diorama of custom-made Dalek Asylum inmates. As a melting pot of all different Daleks throughout their history, the Asylum brings together Dalek designs from all different eras of Doctor Who and is a perfect celebration of the iconic monsters.

The first episode of The Daleks, titled ‘The Dead Planet’, involves the Doctor, his granddaughter Susan, and her teachers Ian and Barbara landing on Skaro and encountering the show’s first alien menace – the Daleks. The first episode ends with the infamous cliffhanger involving and unknown threat menacing Barbara and she wanders around the empty city, and ends with her chilling scream and the thing reaches out to her. As such, the actual Daleks themselves are not shown until the next episode, ‘The Survivors’, which aired on the 28th of December 1963.

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More Halo Content

Although we do not yet know the release date for Halo: Infinite, it seems certain that the game will release in late 2019 or early 2020. 343 Industries will be releasing teaser material soon and so expect discussion posts about these, as well as reviews of any trailers or preview material.

Also coming in 2019 on Sacred Icon will be more pieces to do with the Master Chief Collection, including reviews of the new updates and how the multiplayer has changed by 2019.

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Star Trek: Deep Space Nine Review

As a follow up to Star Trek – First Impressions of Deep Space 9, we will be reviewing the highlights of Star Trek: Deep Space Nine up until and including Season 5, as well as more Star Trek related content. Expect reviews relating to Star Trek: The Next Generation and Star Trek: Voyager, as well as a possible review of a ‘classic’ Star Trek game called Star Trek: Shattered Universe.

And finally…

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The Picard TV Show?

Another potential release for 2019 is the Picard TV show, set to star Patrick Stewart and continue the story of Jean-Luc Picard in the Prime Star Trek timeline, following the events of Star Trek: The Next Generation and Star Trek: Nemesis. Star Trek fans hope that the iconic captain will be back on our screens in 2019.

If the show does release next year, then expect an episode-by-episode review from Sacred Icon. For more content, check out more from Sacred Icon:

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Star Wars: Jedi Knight II and Jedi Academy

As Star Wars games evolved and adapted throughout the late 20th century it was inevitable that eventually the games would take on a life of their own and become almost totally independent of the film series, and nothing is more telling of this than the success of the Jedi Knight series that focused almost entirely on characters that were never even mentioned in the original trilogy. Yet characters like Kyle Katarn, Jan Ors and Tavion have become just as synonymous with Star Wars for many fans as the likes of Han Solo, Obi-Wan Kenobi and Luke Skywalker are for fans of the movies.

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The Story

Both Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy have fantastic storylines set deep within the now ‘Legends’ canon – both games follow the story of Rebel Agent-turned-Jedi Kyle Katarn and his fight against the Reborn faction, led by Desann and later Tavion. The development of Katarn’s character is one of ‘Legends’ canon’s greatest achievements, and makes these games all the more interesting as we follow the adventures of one of the Galaxy’s most legendary heroes. The main antagonists of both games are the various Dark Jedi associated with the Reborn faction, notably Desann, Tavion and Alora, and games are also filled with various minor antagonists, obstacles and puzzles to overcome as the player explores the world of Star Wars post-Return of the Jedi. An interesting feature in Jedi Knight: Jedi Academy allows the player to create their own Jedi, who trains under Kyle Katarn in Luke’s new Jedi Temple on Yavin IV. Whilst Outcast‘s story is more linear, Academy allows players to choose their own missions whilst unravelling the game’s story and decide whether Kyle’s apprentice should stay on the path of the light or embrace the dark side, which gives Academy’s story two very different endings.

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The Multiplayer

By far one of the most memorable aspects of these games was the multiplayer, with maps like Death Star, Nar Shaddaa Streets, Vjun Sentinel, Taspir, Yavin Hilltops, and Coruscant Streets being among the more enduring and iconic maps in the series. Players have been able to use the game’s well-designed lightsaber combat system to create some quite interesting moves and strategies, which was further enhanced by Jedi Knight: Jedi Academy’s improved engine that allowed for double-bladed lightsabers and more advanced gymnastic Force abilities. Every map has a vertical element that can be used in conjunction with the almost limitless freedom that the hilariously overpowered Force Jump provides to take unsuspecting players completely by surprise, which is particularly rewarding in open maps with lots of ledges and platforms. As for the multiplayer setup, there are many different game modes to try, from Free for All to Capture the Flag, as well as modes designed around Star Wars battles in the movies like Power Duel and Siege. Even when playing solo, the game’s bots are challenging enough that it is still great fun.

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The Characters

A notable aspect of the campaign and multiplayer of the Jedi Knight series is the vast array of characters – particularly in Jedi Knight: Jedi Academy, in which an entire team can be made up of the various types of Stormtrooper in the game – and there are a fair few familiar faces from the Original Trilogy like Luke Skywalker, Lando Calrissian, Chewbacca and Mon Mothma. Like all good contributions to the Star Wars lore, however, the Jedi Knight series also has its own large cast of recognisable characters and this, coupled with Jedi Academy‘s character customisation option, means that players are never short of choice in multiplayer when it comes to characters. The voice acting in this game ranges from genuinely good to downright hilarious, particularly in Jedi Knight II: Jedi Outcast that has some funny dialogue but even funnier combat dialogue for the enemies.

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The Combat

It has to be said that one of the greatest assets of the Jedi Knight series is its combat mechanics, and even later Star Wars games like The Force Unleashed were never able to capture the simple-yet-effective approach that the Jedi Knight series took with its combat system. Lightsaber battles flow well and feel authentic – rather than having the player and the AI simply bashing sticks at each other until one of them drops dead, the combatants will lock blades and scoring direct body hits requires skill and precision. This means that each combat encounter feels like a mini-duel in itself, making the Jedi Knight games one of the quintessential Star Wars experiences for lightsaber combat.

There are other forms of combat present in the game too, however, and in some levels weapons other than the lightsaber are useful or even necessary. Jedi Outcast and Jedi Academy feature a diverse sandbox of weapons and each has a specific function – a Star Wars equivalent of a shotgun, sniper rifle and rocket launcher are all present to make the games accessible to fans of the first-person shooter genre. Like all good FPS games, gunfights in the Jedi Knight series are dependant on movement and good aim, but many of the guns are useless against lightsaber wielders. The game’s weapon sandbox truly shines in the campaign mode, particularly since players can either mince through legions of Stormtroopers with their lightsaber, use the various Force powers to easily sweep through encounters, or choose to play more fairly and switch to gunplay for a more challenging (but ultimately more rewarding) combat experience.

Many who played the Jedi Knight games regard them as among the best of the Star Wars video games, and for good reason. Whilst it may no longer be part of the Star Wars canon, Jedi Knight: Jedi Academy remains an essential Star Wars experience.

 

Star Wars: Obi-Wan – Original Xbox Game Review

Star Wars games are like Star Trek movies – they’re either really good or monumentally bad. Occasionally, though, you get something like Star Trek: First Contact, an exception among the norm of polarising quality that is good in some ways and terrible in others. For Star Wars, undoubtedly that distinction goes to Star Wars: Obi-Wan. Released in 2001, this game has been brushed under the rug for the most part in the wake of the release of later Star Wars games like Knights of the Old Republic, Jedi Knight II: Jedi Outcast, Star Wars: Battlefront and Jedi Knight: Jedi Academy that far outstripped it in terms of quality and fan reception. Nonetheless, there are still aspects of this game that are unique and it is perhaps not entirely deserved of its status as a really bad Star Wars game. But before elaborating on the aspects of this game that are good, the elephant in the room must first be addressed.

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The Controls and Mechanics

This game suffers from terrible controls and mechanics that, if corrected, would increase this game’s fun factor and replay-ability immensely. Some of the major issues include the fact that Obi-Wan himself injures far too easily, health is often hard to come by, many encounters leave the player overwhelmed and out of options, the lightsaber controls are awful (and were thankfully never repeated in any other Star Wars game on consoles), and the camera controls were prehistoric. Of these, one of the most important is the lightsaber controls – the idea of using a thumbstick to swing a lightsaber is interesting, and given more time and better execution the idea could have made the game something truly special. Unfortunately, the mechanic is implemented into this game without any real thought or care, and it often makes encounters far harder as that extra layer of precision needed to effectively block and swing often cause unnecessary damage to the player. Speaking of which, the health system in the game required the implementation of a ‘Force Heal’ ability – many levels are made far too difficult with the lack of flexibility and overly harsh punishment of bad strategy.

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The Level Design

Moving on from the obvious Achilles Heel that this game suffers from, the level design throughout is actually quite good. Aside from a few clunkers around the Naboo sections in which it can be difficult to easily see which is the correct path, often the levels are large and expansive enough that exploration is rewarded, something that is often valued in action-adventure games. The is also some great variation in the location and style of the various levels – one is set on a skyscraper and involves a lot of vertical gameplay, another is an expansive exploration of a sinister swamp, and of course the iconic locations of Naboo, Tatooine and Coruscant make an appearance. There are several instances of the level design showing considerable neglect, however, such as the the missions in the Trade Federation Control Ship that essentially amount to repeating corridors and the dozens of times you are catapulted back to Coruscant to face several functionally identical Jedi Masters in the same bland arena.

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The Story

Interestingly, Star Wars: Obi-Wan tries to expand on the story of The Phantom Menace, to the extent that it is several levels in before we reach the opening of the first Star Wars prequel. The game adds in a few interesting plot developments, such as how the Black Heth and the Jin’ha are in secret cohorts with both each other and the Trade Federation, how Queen Amidala was briefly kidnapped by Tusken Raiders whilst Qui-Gon first encountered Anakin, and how Obi-Wan and the others managed to sneak back into the Naboo city so easily. The game also adds other tantalising mouthfuls of pre-prequel lore in the form of Obi-Wan and Qui-Gon’s conflict with the Black Heth and later the Jin’ha. An odd quirk with this game is the voice acting – Obi-Wan has a Scottish accent and talks like he has a blocked nose for some reason, and many of the game’s NPCs sound as thought they are delivering their lines at gunpoint. Then again, it is that easy to accidentally kill NPCs that maybe they are right to be scared of this poorly-rendered Obi-Wan imposter.

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The Enemies

Star Wars: Obi-Wan has a vast variety of enemies spread across its various levels, from Battle Droids to Tusken Raiders. If this game does anything well, it’s keeping the encounters varied and interesting. The earlier levels see Obi-Wan go up against simple thugs, which later evolves into a conflict with the more advanced Jin’ha soldiers. By the time the player encounters the Trade Federation, they will already be veterans with the game’s unique combat system, and even after the game intersects with the story of The Phantom Menace it finds ways of introducing new enemy varieties – the Tatooine section that pits Obi-Wan against Tusken Raiders is a notable example of the game throwing a curve-ball at the player with its unique variety.

To Conclude

Maybe Star Wars: Obi-Wan isn’t as bad as everyone remembers. Whilst it does definitely suffer from poor mechanics, the game is enjoyable if it’s flaws can be overlooked. Although it is not among the best of the Star Wars games, it is still among the more interesting side of the Star Wars game pantheon.

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