Halo – Who Created The Flood?

The Flood. One of the most loathed enemies in all of video gaming history, the scourge of the Halo Galaxy, and the ancient enemy of humankind. Anyone who has played the Halo games knows the Flood well, but despite their importance to the Halo story, little has been divulged in the games themselves that explain the origin of the space parasite.

However, Halo’s vast and expansive lore has offered an explanation as to how the Flood came about, and that is what we will be exploring today. Strap in, because this post not only delves into some deep, deep Halo lore, but this story is long. Really long. Millions of years long, actually, as our story begins in roughly ten million years ago, give or take a few hundred thousand years.

The Precursors

Before delving into the tale, we must first establish the main players. Before the Forerunners even existed in the Halo universe, there was another race that dominated the Galaxy – the Precursors, a near-omnipotent race of shapeshifters who utilised their extremely advanced, magic-like technology to hold the Galaxy in balance. They created the Mantle of Responsibility, the philosophy of a single race having a duty of care over the rest of the Galaxy, and they held the Mantle for eons.

A suspected mid-mutation Precursor specimen

However, the Precursors eventually decided that the time was right to pass on the Mantle of Responsibility to a new race. As they had created every race in the Milky Way, the Precursors had to choose which of their creations would inherit their most treasured cultural and political achievement. Initially, it fell to the Forerunners to inherit the Mantle, but at the last minute the Precursors decided that it would be Humanity, not the Forerunners, who achieved this noble goal.

Needless to say, the Forerunners were less than happy with this decision. Either due to feelings of resentment or as revenge for the denial of their ‘birthright’, the Forerunners rose up and attacked their creators. Despite the fact that the Precursors were almost all-powerful, they had no combat experience whatsoever. They were shocked that one of their own creations would defy them to such a degree. In time, the Precursors were all but destroyed.

The Forerunners

As such, the Forerunners claimed the Mantle of Responsibility, and the remaining Precursors were forced to flee to the far edges of the Galaxy. Desperate to survive, the last of the Precursors employed several methods to prolong their existence. Some went into stasis, some left the Galaxy altogether, but most decided to use their shapeshifting ability to take the form of a fine powder, which was held in containers and left to drift in space until such a time when the Precursors could return to prominence.

Meanwhile, the Forerunners assumed the role of Galactic custodians and the Humans were none the wiser to this entire conflict. For some time, things continued on in relative peace, with the Forerunners keeping order and the Galaxy essentially ticking over as the Precursors intended. That is until the previously mentioned fine powder was discovered by ancient Humanity.

Suspected infected Pheru specimens in stasis

Located drifting cargo ships that would occasionally crash-land on planets near the edge of their space, Humankind discovered the powder in dozens of transparent cylinders and, after some testing, found that it was harmless and useless, but nonetheless took some for study. They began to test the powder on small domesticated animals called Pheru, basically the ancient Human equivalent of a modern Canine, and found that over time the powder promoted docile behaviour in the creatures.

The populatiry of these Pheru spread throughout the Galaxy. Other races, such as the San’Shyuum, began to take Pheru as pets. For hundreds of years, nothing happened. Then, just as the Pheru had become as engraciated within Human and San’Shyuum society as possible, the first signs of what would soon be called ‘The Flood’ began to show.

The Flood Rises

The behaviour and physiology of the Pheru exposed to the powder began to change at an alarming rate. First, soft loose fur began to grow on the backs of some Pheru, which other Pheru often consumed. This was odd, as Pheru were known to be herbivores. Eventually the fur began to be replaced by small, fleshy growths – these were also consumed by other Pheru, and led to birth defects and more radical changes in their behaviour. The infected Pheru became aggressive, and to make matters worse the early signs of the infection began to show on Humans as well.

A Flood hive developing Spore Growth Pods

Before long, the infected Humans began to consume the flesh of their fellows. Throughout Human space, panic ensued, and the same was true for the San’Shyuum. Before long those that had become infected were almost unrecognisable, they began force-feeding their infected growths to other humans, and the Flood spread like wildfire. Before long they were primed to wage war against the Ancient Human Empire.

And wage war they did. The Flood ravaged Human space, forcing them to flee across the Galaxy. This leads into the events described in the Halo: Combat Evolved Anniversary Terminals, to sum up briefly, the Humans aggressively fled into Forerunner space with the Flood hot on their tail, the Humans began sterilising planets that showed signs of Flood infection, and in response the Forerunners, completely ignorant of the Flood threat, cast judgement over Humanity and regressed them to a primitive state.

Forerunner-Flood War

Due to their haste in condemning Humanity, the Forerunners were caught off-guard by the Flood ten thousand years later. Nobody is quite sure why the Flood waited so long to attack – the Forerunners believed that Humanity had found a temporary cure, but by now it was far too late to ask them about it. Others suspected that the Flood waited deliberately in order to maximise the impact of their sudden attack, similarly to how long the Pheru took to mutate being put down to a conscious decision by the Flood so as to not raise suspicion.

Whatever the reasons, the Flood attacked after a centuries-long wait. Caught off guard, the Forerunners lost dozens of colonies and billions of Forerunners were infected within just a few years. A horrendous campaign ensued in which the once mighty Forerunner empire was whittled away as the Flood continued their relentless advance. In response, the Forerunners became increasingly desperate.

The Forerunners created an advanced Ancilla known as Mendicant Bias, an AI designed to destroy the central intelligence of the Flood – the Gravemind. Unfortunately, Mendicant Bias was infected by the Logic Plague and defected to the Flood. The Didact’s plan to use a Composer on Humanity to create a new race of Promethean soldiers was undone by his wife, the Librarian, who at this point was dedicated to a programme of galactic conservation. Machinations within the Forerunner political elite meant that, after exhausting every other strategic option, the Halo Array was developed and deployed to wipe out all sentient life in the Galaxy.

The tragic history of the creation and development of the Flood is one of Halo’s darkest tales. Whilst it is easy to point the blame at the Forerunners for their own fate, they did eventually make the ultimate sacrifice in the hope that the Flood would never return. Unfortunately, due to their desire to ensure the Flood could be cured, the Forerunners also used the Halo Rings as research facilities, storing Flood specimens there. This ensured that the Halo Array, a weapon designed to be the ultimate counter to the Flood, was actually the Flood’s ultimate salvation – and given that a Halo Ring is confirmed to be present in the upcoming Halo: Infinite, we can be assured that the Flood will make at least a minor appearance after years of absence.

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Doctor Who – Who Created the Cybermen?

The Cybermen are one of the Doctor’s oldest and deadliest enemies, and since their introduction in The Tenth Planet, Doctor Who’s first regeneration story, the Cybermen have menaced almost every incarnation of the Doctor. As they are due to appear in Series 12 in 2020, fan interest in the Cybermen has peaked recently. However, a question that often comes up when discussing them is, how were they first created?

Unlike the Daleks, who get their own origin story in Genesis of the Daleks, the Cybermen were strangely neglected when it came to their origins in the Classic Series. The closest we came to an getting an explanation of their origins is the brief summary of how they came to be that we get in their first episode, as the Cybermen explain that their world, Mondas, was dying and that they needed to adapt in order to survive.

The Many Cyber-Origin Stories

Interestingly, although Classic Who didn’t divulge much about the origins of the Cybermen, the 21st century incarnations of Doctor Who have attempted to explain more about their origins.

Spare Parts, Big Finish Main Range, 2002

Spare Parts, a Fifth Doctor Big Finish Audio from the Main Range, depicts the Doctor and Nyssa arriving on Mondas just as the Cybermen are starting to take over, and although Nyssa is determined to try and save the planet, the Doctor is torn between helping the innocent and keeping history on track. Things are further complicated by the fact that this story is set not long after the death of Adric at the hands of the Cybermen.

This story shows that the Cybermen were created on Mondas as a means of allowing the citizens to survive in the increasingly hostile environment of a frozen, dead world. The Mondasian surgeons believe that they are saving the population, but the monstrous Committee, a unification of minds that acts as a precursor to the Cyber-Planner, sees the population as little more than resources to be harvested.

Rise of the Cybermen, Series 2, 2006

Another alternate race of Cybermen were created on a parallel version of Earth, as seen in 2005’s Rise of the Cybermen / The Age of Steel. Like Spare Parts, this story depicts a scientist attempting to prolong human life by inventing the Cybermen. In this case, Doctor John Lumic created the Cybermen as a means of achieving immortality, due to the fact that he was suffering from a debilitating, incurable disease. Ultimately, he manages to convert a sizeable population of parallel London into Cybermen, and is eventually converted into a Cyber-Controller.

Although the Doctor eventually stops Lumic and destroys his Cybermen, the parallel Earth would continue to see Cyber-incursions for many years afterwards, and some Cybermen from that universe would eventually find their way into our universe and assimilate into the ranks of the Mondasian Cybermen, according to some sources.

World Enough and Time, Series 10, 2017

Another origin story for a race of Cybermen is seen in 2017’s World Enough and Time. This episode shows that, at some point, a colony ship had departed from Mondas with a crew of 50, only to be trapped in the event horizon of a black hole. Due to the time dilation effect of the black hole, the crew lived out their entire lives on the ship and bred, eventually leading to a sprawling city being built on one of the habitation decks. Eventually, however, this city would be corrupted by the interference of the Master.

As the city became more polluted, eventually the Mondasians on board began to convert themselves into primitive Cybermen that would slowly evolve over time into the modern Cybermen. After infesting most of the ship, many of these Cybermen were destroyed by the Doctor, though it is likely that many more survived.

Other Potential Cyber-Origins

These are not the only potential origin stories for the Cybermen. We know that they have sprung up on many planets due to parallel evolution, including Telos, Marinus and Planet 14 as well as Mondas and Earth. Over time the many Cyber-races would coalesce into one, known as the Cyberiad, which would fight many centuries-long wars, known collectively as the Cyber-Wars, against Humanity and their allies. These included, among others, the Orion War and the Tiberian Galaxy War.

So, unlike the Daleks, the Cybermen were not created by one specific person, nor indeed do they have one comprehensive backstory. Although the finer details of how the Cybermen as a ‘race’ came to be are hazy in Doctor Who lore, we can assume that many different versions of Cybermen came together and combined technology as a form of adapting, which explains why in the show there are some Cybermen that look very primitive and others that are highly advanced, and also why some seem to possess physiological differences.

The Real-World Origin of the Cybermen

Interestingly, the real-world Cyberman origin story shares several distinct similarities to their fictional origins. The idea for the Cybermen first came about in the 1960s when Dr. Christopher ‘Kit’ Pedler, the unofficial scientific advisor for Doctor Who, became fascinated with the idea of ‘spare part’ surgery that was becoming increasingly more sophisticated in the 1960s.

Dr. Pedler foresaw a time in which all human beings incorporated cybernetic implants and adaptations into their bodies, and this inspired him to create the ‘Cyber-Men’. Working alongside writer Gerry Davis, Dr. Pedler contributed to the writing of The Tenth Planet, the 1966 debut of the Cybermen, and this explains why in that story the Cybermen look a lot more recognisably humanoid than they would in later stories.

Whilst Dr. Pedler’s predictions about the future have (so far) proved to be incorrect, his vision of the future has lost none of its potency. In fact, with the leaps and bounds that medical science has undertaken since the 1960s, we are closer than ever to having real-life Cybermen, though it will be a long time before we have the capability to create them.

However, the essence of Dr. Pedler’s prediction endures to this day – Humankind must always be wary of the potential for excessive cybernetic enhancements, as whilst so far they are used for purely medical purposes, there is always potential for the good nature of these technologies to be corrupted. Human vanity, greed and lust for power mean that the Cybermen will always endure as villains – as a constant reminder of what we, the human race, could so easily become.

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Halo – How Many Species are in The Covenant?

Throughout the Halo games we, the players, gain a complex and deep insight into the Covenant military in all its forms, since they comprise the main bulk of the enemies fought in the Halo games, particularly the original trilogy. From the diminutive, cowardly Grunts to the easily angered Elites and every Jackal, Hunter and Drone in between, Halo fans basically know the Covenant warrior castes inside out.

However, despite interacting on the front lines with various Covenant troops, we are never shown or told in-game exactly how many species make up the Covenant. So today, we will be taking a look at all of the species that we know to be in the Covenant, be it military, leader or civilian.

Covenant Military

The primary races of the Covenant, as previously mentioned, are the military. Led by the Elites, the armed forces of the Covenant represent one of the most effective fighting forces in the Galaxy, not least due to its impeccable methods of species-based specialisation. In other words, every race of the Covenant that has a potential combat role to play is put to work in the military.

Elites

The classic Sangheili that we all know and love, the Elites form the backbone of the Covenant military hierarchy in the majority of Halo games. Not only do they use their influence to keep frightened Grunts or mischievous Jackals in line, but they also represent one of the most powerful soldiers on the field with powerful energy shield and the best Covenant weaponry.

Grunts

Like the Elites, the Grunts are probably the first thing that pops into your head when you think of ‘Covenant’. Known to the Elites as ‘Unggoy’, these diminutive, goblin-like creatures make up the vast majority of the Covenant military.
Despite their large numbers, Grunts are individually weak and cowardly, although they will stand and fight if being led by an Elite or other powerful commander.

Jackals

These avian aliens are somewhat unusual among the Covenant military in that they are not devout believers in the Covenant religion like the Elites, Brutes or Grunts. Instead, Jackals (or ‘Kig-Yar’) work solely for profit.
Protected by personal energy gauntlets, the standard Jackal infantry can present a challenge, particularly in groups, but by far the most lethal is the infamous Jackal Sniper.

Hunters

These gigantic titans always work in pairs, and each one is actually a hive-creature composed of hundreds of Lekgolo worms. When a Lekgolo colony reaches a certain size, it will split into two and form the bond-brothered Hunter pairs, known as the Mgalekgolo.
Since joining the Covenant, these behemoths have been outfitted with heavy armour, huge shields and a distinctive fuel rod cannon.

Brutes

Having only joined the Covenant relatively recently after almost wiping themselves out in constant civil war, the Brutes (or ‘Jiralhanae’) have a newfound fervor for the Covenant faith, although their hulking forms and obtuse personalities make them difficult to get on with.
The Brutes have a longstanding rivalry with the Elites, and this would erupt into a full-blown conflict during the Great Schism that ultimately shattered the Covenant Empire.

Drones

Flying insectoid creatures that live in hives and thrive on carrying out mechanical repairs, the Drones (known to the Elites as Yanme’e) are not particularly enamoured by the Covenant religion but have used the Covenant’s technological superiority to their advantage.
Having enhanced their flight capability and armed themselves with Covenant weapons, the s are one of the most dangerous races in the Covenant military.

Covenant Civilians

These races are key members of the Covenant Empire but, for one reason or another, they were deemed unworthy of combat duty and serve purely logistic or technical support roles. As such, they are rarely seen by humans, with some having gone the entire length of the 25 year Human-Covenant War without being seen by a single human.

Engineers

The first species on this list that occupy a purely non-combat role, the Engineers are life forms that were artificially created by the Forerunners during the waning days of their conflict with the Flood.
Known to the Covenant as Huragok, these createures care only for carrying out repairs and building new things. Engineers are docile and could even be considered cute, and many joined the UNSC after the downfall of the Covenant.

Prophets

The figureheads of the Covenant religion as well as the political leaders of the Covenant Empire, the Prophets (or San’Shyuum) were once tall, athletic creatures capable of extraordinary feats of physical combat.
However, due to the loss of their homeworld before the Covenant was even formed, the Prophets today are feeble and rely on gravity belts or thrones in order to move around.
Following the destruction of High Charity and the downfall of the Covenant, very few of these enigmatic creatures remain.

Covenant Fringe

These races, although still Covenant Civilians, have their own sub-faction within the Covenant, in that they are races that have an alliance with or have tentatively joined the Covenant, but have no active role in either the military or the main logistic hubs of the Empire.

For example, many races of the Covenant Fringe live on the outskirts of Covenant space, light-years from even the most remote human settlement. As such, these species are even rarer than regular Covenant civilians, and because the Fringe has not been fully explored in any form of Halo media, even 343 industries aren’t certain exactly how many races the Fringe consists of. We do know of a few, however.

Yonhet

Yonhet are diminutive, humanoid creatures that have a particular knack for hunting down Forerunner relics. For this reason some were inducted into the Covenant to use as artifact retrieval specialists or scouts, but none were ever involved in combat. It wasn’t until after the war, when the Covenant was splintered, that the Yonhet emerged to find a role in the post-Covenant galaxy.

Sharquoi

Although their canon status was in limbo for over a decade, the elusive ‘Drinol’ – a cut race from Halo: CE and Halo 2 – has finally been confirmed to exist within the Halo universe, and they are assumed to be one of the members of the Fringe.
These giant creatures are used for their brute strength and are known to cause massive collateral damage, so were rarely seen even on the front line of the Covenant war.

Conclusion

So, with all the known Covenant races listed here, we can conclude that there are at least ten races in the Covenant at the height of its power. However, as previous stated, neither we as players nor the development team of Halo are sure exactly how many species the Covenant consists of.

The previously unknown Covenant Fringe are a relatively new concept that has not been explored properly in Halo games, books, TV shows or comics, so until we get a full outline of what species are in the Fringe, we will never know exactly how big the Covenant really was.

Still, even without the Fringe, the Covenant is still a large and diverse alliance of alien species, and although it inevitably ended in disaster, one cannot help but admire the fact that the Empire stood for so long despite being made up of so many opposing races. What the Covenant lacks in transparency, it makes up for in diversity.

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Halo – Who Are Jul ‘Mdama’s Covenant?

The end of Halo 3 saw the death of the Prophet of Truth, the final destruction of the now Flood-infested capital city of High Charity and the apparent destruction of the Covenant as we knew it, with the remaining Elites making peace with humanity and the Human-Covenant war officially coming to a close. So why is it then that in Halo 4, Master Chief goes back to fighting Elites again? Didn’t the Elites leave the Covenant in Halo 2? How can the Covenant be back when it was destroyed in Halo 3? If you have ever found yourself asking these questions when playing 343 industries’ Halo games, then this crash course in post-war Covenant history will help fill answer these questions.

The Great Schism

Years of internal conflict followed the fracturing of the Covenant as the Brutes and Elites fought

The origins of Jul ‘Mdama’s Covenant lie in the Great Schism, an event triggered during the events of Halo 2 that fractured the Covenant Empire. In the chaos surrounding the discovery of Installation 05, the death of the Prophet of Regret and the release of the Flood, the Prophet of Truth enacted the first stage of his plan and replaced all the Sangheili (Elite) guards with Jiralhanae (Brutes). This angered the Elites to the extent that many left the Covenant, and the Arbiter assumed leadership over most of the Elite forces in the immediate area around Installation 05, as High Charity descended into civil war. The holy city’s defence fleet practically destroyed itself in open combat as the Elites and Brutes battled for dominance, and to make matters worse High Charity itself was infiltrated by the Flood and transformed into a dreaded hive.

So by the time of Halo 3, the surviving Elites from High Charity and Installation 05 came to Earth in what few ships had survived, and this new fleet, dubbed the Fleet of Retribution, aided UNSC forces and would later form the backbone of the Swords of Sanghelios, the Arbiter’s new faction that opposed the Covenant. Following Halo 3, the Arbiter’s forces returned to Sanghelios and would establish themselves as a proper faction, amassing fleets and thousands of followers, mostly Sangheili who saw through the Prophet’s lies about the Great Journey. However, not all Elites saw it that way, and from as early as the first days of the Great Schism in Halo 2, Elite warlords in Covenant space took advantage of the fracturing of the Covenant and established their own tiny empires, often on colony worlds and former outposts. Considering the sheer size of the Covenant, this meant that there were now dozens of these factions, each sporting significant military assets usually comprised of the older and out-of-date domestic patrol fleets of the old regime.

The Rise of Jul ‘Mdama

The opportunistic ‘Didact’s Hand’, Jul ‘Mdama

So before Truth had even met his end, the Covenant itself had already fractured beyond repair as a result of his actions. The fragile relationship between many of the races of the once mighty empire dissolved, with Covenant space rapidly descending into a disorganised mess. With the fall of High Charity, the Covenant’s centralised capital city and primary control centre, coupled with the deaths of all three Hierarchs, communications between Covenant worlds began to break down. Some, like the Sangheili colony of Hesduros, were aware that the Covenant had fallen but were unaware as to the circumstances, whereas some colony worlds refused to believe that the Covenant had even fallen at all. Although these worlds were hardly equipped with state-of-the-art Covenant technology, they all each possessed a defence fleet, ground troops and other military assets. In theory, an opportunistic figurehead who was aware of everything going on behind the scenes could have easily taken control of the Covenant and there would have been little issues, minus the loss of High Charity.

A Hesduros-produced Elite Combat Harness was radically different to its Covenant counterpart

Unfortunately for the Covenant, however, this didn’t happen in time. Although, a leader would eventually emerge to reignite the flame of the original Covenant, albeit without the former empire’s unity and co-ordination. Jul ‘Mdama, a pragmatic Sangheili who disavowed the Covenant religion but still revered the Forerunner’s technological prowess, recognised humanity as the greatest potential threat to the Sangheili, as their rapid expansion would stunt Sangheili development. As such, he worked his way into extremist Covenant factions and began to advertise himself as the new Prophet, amassing followers with the promise of taking them to Forerunner technology. By swaying several colony worlds to his cause, including Hesduros, Jul ‘Mdama’s military assets rapidly expanded, to the extent that his followers and even some in the UNSC began to refer to his faction as simply ‘The Covenant’. Although they were using outdated or improvised equipment, armour and ships, the new Covenant was just as fanatical and driven as the original regime had been. This would only intensify when Jul’s forces found and finally gained access to the Forerunner Shield World of Requiem, as not only did they gain allies in the Prometheans, but they also increased their claim to the former Covenant faith when they allied themselves with the Didact.

Awakening

A CRS-class light cruiser from Halo 4

So, by the time of Halo 4, Jul ‘Mdama’s Covenant were not only a fairly large military force, but also a significant threat to humanity, despite their status as a ragtag Covenant splinter faction. as previously mentioned, the ships and technology used by Jul ‘Mdama’s Covenant were hardly up to the usual Covenant standard, but they were still capable. The bulk of their fleet was initially made up of CRS-class light cruisers, a diminutive ship formerly used for patrol duties that was a tiny cousin of the Covenant’s much larger mainline battleship, the CCS-class battlecruiser. As the supply of these ships began to dwindle, however, colony-based shipwrights began to manufacture new Sangheili warships based off old designs, such as the Sangheili Man O’ War and the gigantic Brigantine carrier. These ancient designs, upgraded with modern Covenant tech, began to slowly replace the old Covenant warships in the fleets of both Jul ‘Mdama’s Covenant and the Arbiter’s Swords of Sanghelios. Likewise, newer models of Ghost, Wraith, Phantom and Banshee began to replace the aged and rapidly dwindling Covenant vehicles. Many of Jul’s old Covenant ships amassed around Requiem for three years, attempting to gain access to the planet, when the UNSC Forward Unto Dawn, carrying the Master Chief, drifted into orbit.

And this is the start of Halo 4, Master Chief awakens following his four-year cryo-sleep to find he is in orbit around a Forerunner Shield World surrounded by Covenant ships, and immediately sets to work destroying one, demonstrating the weaker status of CRS-class cruisers compared to the CCS-class battlecruiser. It would seem, therefore, that ‘Mdama’s Covenant were significantly weaker then the previous Covenant had been, although that is not necessarily the case. Following the Didact’s attack on Earth at the end of Halo 4, Jul ‘Mdama’s Covenant became a primary target of the UNSC. After Halo 4, during the Spartan Ops missions, the UNSC Infinity returns to Requiem to deal with the considerable number of Covenant forces that remain there, and the following ‘Requiem Campaigns’ would later expand into a massive conflict for control of the Shield World. Unwilling to relinquish Requiem to humanity following the death of the Didact and the defection of Doctor Catherine Halsey to Jul’s cause, the Covenant destroy the Shield World and flee into space. Forming a unified fleet, Jul Mdama’s Covenant would fortify its presence on Sanghelios and other former Covenant worlds. However, a crippling blow would be dealt to Jul ‘Mdama’s faction soon after the destruction of Requiem, and it ties into the rise of Cortana’s faction of rogue AIs, the ‘Created’.

Second Fall

Jul ‘Mdama fight Spartan Locke in his final duel

By the time of Halo 5: Guardians, Cortana had taken over many of the AIs in the Galaxy, including the Prometheans. This sudden turn took Jul ‘Mdama completely by surprise, and his Covenant experienced a mini-Great Schism of its own when their forces were suddenly forced to fight both the UNSC and the Created. Taking advantage of this confusion, Doctor Catherine Halsey managed to contact the UNSC, betraying Jul ‘Mdama to them in exchange for recovery. By this time, Jul was on the planet Kamchatka, attempting to determine the purpose of a Forerunner communication node that activated, causing his Prometheans to turn on him. This led to a massive battle on the planet, during which SPARTAN Fireteam Osiris managed to fight their way to Halsey and assassinate Jul ‘Mdama in the process. And just like that, the head of the New Covenant was severed. By another stroke of extreme bad luck, the retreating Covenant fleet from Kamchatka was then destroyed by Blue Team, leaving a massive power vacuum in the faction formerly known as Jul ‘Mdama’s Covenant.

Following this, the remains of Jul’s Covenant rallied at the city of Sunaion on Sanghelios. Described by the Arbiter as the Covenant’s final stronghold on the planet, Sunaion had served as a bastion for the religion as much of the population of Sanghelios gradually swayed over to the Swords of Sanghelios. By this point, even before the death of Jul ‘Mdama, the Covenant had begun to splinter – one of the factions only CAS-class carriers was stolen by an Elite named Sali ‘Nyon and his forces who formed a whole new splinter faction, and as such the Covenant had truly descended from religious theocracy to deranged fanatical cult. By the time the Arbiter’s forces arrived at Sunaion, the Covenant had resorted to blaring loud transmissions through loudspeakers across the city, insisting on the supremacy of the Covenant faith as their fleet and army crumbled.

Aftermath

And thus ends the tale of Jul ‘Mdama’s Covenant. Whilst it seems fitting that the remains of the Covenant Empire would fight on to the bitter end, it may not be the end for the Covenant, as despite the death of Jul ‘Mdama, many faithful Covenant citizens still remain. Following the rise of Cortana’s Created at the end of Halo 5: Guardians, not much is known about the state of the Halo universe, although it is known that Cortana travelled to Balaho and managed to sway the Unggoy population to her cause, suggesting that she may continue where Jul ‘Mdama left off – as an opportunist who manipulates those who clung to the Covenant religion and fashions them into a military faction for power. Ultimately, Jul ‘Mdama’s Covenant proves the same enduring point that the Fall of the original Covenant did – that religious theocratic oligarchies are bad, especially when the leader happens to be a power-mad callous pragmatist willing to exploit the faith of their followers and achieve their goals regardless of the cost.

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