Top Ten Creepiest Halo Easter Eggs

As any Halo fan will tell you, every Halo game has a lot more to it than just gunfights with aliens. One of the deepest aspects to Halo is its Easter Eggs, and the series has played host to several widely known Easter Eggs, both legendary and infamous. However, there is a specific category of Easter Egg that particularly peaks my interest, and that is creepy Easter Eggs that are there to freak players out. Bungie didn’t hold back when it comes to secrets to hunt down in the Halo campaigns, and thanks to their love of all things mysterious and (at times) bizarre, Halo boasts a wide variety of really weird things to find if you take the time to look hard enough.

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10 – Hidden Marine on 343 Guilty Spark

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If you thought the insane screaming Marine that you find inside the Forerunner structure was bad enough, you are not prepared for this guy. He can be found using a glitch whereby spamming the grenade button at the start of the mission 343 Guilty Spark will prompt Chief to forget to get out of the Pelican, allowing you to ride it outside the level boundaries until it lands in an indent. You can then dismount and after about a minute of walking you will come across this poor soul, with his head planted firmly against a tree. If you aren’t paying attention and then you turn around and see him it can be quite startling. In the classic graphics its even spookier, as the trees are not there and he instead slowly appears out of the shadows as you approach, standing and staring but saying absolutely nothing.

9 – Standoff Dish Operator

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This Easter Egg is so tiny that its almost impossible to notice unless you’re looking for it. But on the map Standoff in Halo 3, if you zoom in really close to the Radio Telescope that is closest to you with a Sniper Rifle or Beam Rifle scope, you can find this man – he cannot be killed, or interacted with in any way, and he is apparently a joke inserted by the programmer who rendered the model for the dish, the Halo wiki rather simply and rather spookily states: “This man is Travis Brady”, whoever he is. The reason why he is particularly creepy is that he just stands there – no matter how long you stand there looking at him, he will stand and stare right back at you. And he doesn’t even have a scope to see you properly, but he knows you’re there.
Interestingly enough, this map has another real person’s face utilised for the skybox texture as the man in the moon, so clearly the designers had quite a bit of fun designing Standoff.

8 – Megg Easter Egg

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Megg is an Easter Egg that involves performing a very specific set of steps on the first mission of Halo: Combat Evolved on Legendary, including jumping on and off a yellow barrel and murdering Captain Keyes. Once you find the Easter Egg however, you will be filled with pride at knowing that you sacrificed humanity’s best hope for survival to get a look at a letter ‘M’ made out of blood splatters and bullet holes. Seriously though, why is this here? It seems very incongruous, and quite creepy if you think about it – perhaps there is a violent murder loose about the Pillar of Autumn, and the letter ‘M’ is his calling card? Who knows…

This Easter Egg is referenced in a similarly complicated trial in Cairo Station, the first mission of Halo 2, as if the player manages to complete the mission without taking a single hit on Legendary, they will unlock a hidden announcement from Lord Hood which mentions the elusive Megg.

7 – Skulls

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Although the concept of Skulls as objectives or gameplay modifiers is now firmly ingrained into the consciousness of the Halo lexicon thanks to Oddball and the inclusion of the Skulls as Easter Eggs, with many players simply seeing the skulls as game modifiers that are implemented in a fun and intriguing way, but if you think about it, the Skulls are creepy in their own way. They are just lying there, scattered around UNSC bases and Forerunner installations and even the African Savannah and the depths of High Charity, but why? Whose skulls are these? Am I thinking to deeply into this?

6 – Why Am I Here? Easter Egg

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It is always fun to find those hidden messages that programmers leave in seemingly random terrain shapes, but this message suggests a deeper meaning that could simply be a Red vs Blue reference but could also be a sign that one of the people working on Halo 2 really didn’t want to be at his desk that day. Considering the nightmare development that Halo 2 had, I don’t blame him, but in-universe this message represents the possible last words of a former occupant of Beaver Creek, who was trapped there and scrawled his last message before his body was consumed by nature.

5 – Cortana on High Ground

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This Easter Egg is prevalent throughout several missions of Halo 3, but is most prominent on the multiplayer map High Ground. If one stares long enough at the live security camera footage of a hangar in Crows Nest that can be found on all portable UNSC computers in Halo 3, eventually an image of Cortana staring blankly at the player will appear for a few seconds. Creepily, if one uses theatre mode to observe a control panel in a game that is in progress, you can see that Cortana does this every so often whether players are looking or not. That means that every time you play Halo 3 near a UNSC computer, Cortana can periodically drop in to take a look at what you’re up to…

4 – Microsoft SAM Easter Egg

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This is a funny but still rather creepy Easter Egg that can be found in The Covenant in Halo 3. To find this Easter Egg, one must start the level on Normal or higher from the beginning and take a Hornet to the end of the outer rail of the Citadel on the left hand side. Going to the right hand side will trigger the song ‘Siege of Madrigal’ to play, a whole different Egg entirely. When you reach the end of the prong, wait about 2 or 3 minutes and eventually, out of nowhere, the voice of Microsoft SAM will breathe down your neck, saying:

Sam: "OMG (Oh My God) this game needs more guitar wank. Am I right?"

Sam: "Happy Easter Marty."

Sam: "I am a monument to all Marty's sins lololol."

Sam: "J and C Paul, you are so totally fired."

3 – Halo: Reach Radio Conversations

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Throughout Halo: Reach, in both campaign and multiplayer, the player constantly encounters these tiny radios that often loop nothing but static – although some of them contain hidden messages or conversations. Most of them are fairly routine, some are calls for help, some are military personnel giving orders, and some are even just casual conversations about zombie plans. What makes this Easter Egg really creepy, though, is the thought that in several hours from when the game is set, every voice you hear on the radio represents the voice of someone who dies on Reach…

2 – The Halo 3 Cavemen

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As strange as it may seem, Halo 3 has a resident population of cavemen. Each of the diminutive monkey people has the face of Marcus R. Lehto, the former Creative Arts Director of Bungie Studios who left in 2012.  This Egg is as confusing as it is disturbing – where did the monkey men come from? Why do they have a bear? Why is the largest member of the family holding the bear, and why is it bigger than the smallest child? Most importantly, in the final cutscene of Halo 3: ODST, why does Edward Buck pick an insect off one of these creatures and eat it before your very eyes?

1 – Reversed Messages in the Soundtrack

We have already published an entire list on how good Halo’s soundtrack is, but one aspect of it that wasn’t mentioned in that list was the Hidden Messages that can be found within certain songs of the soundtrack. Halo 2 has ‘Destroyer’s Invocation’, the first movement of the ‘Mausoleum Suite’ ,which has a very deep and underlying guttural vocal melody that is totally indecipherable unless played backwards. If you are able to listen to the song backwards, the voice is revealed to be possibly that of Mendicant Bias, an A.I. trapped within High Charity. Regardless, the voice says as follows:

“…I have walked among men and angels for three thousand years.

Time has no end… no beginning… no purpose. 

I wander the earth, seeking forgiveness for my horrible crimes against God and man. 

I live to see death and destruction, evil… over the light, but the light cannot be extinguished.

 I live in a prison of my own demise.

I am lost…in time.”

 

Halo 3 has ‘Black Tower’, there is another reversed message that appears to frequently reference T.S. Elliot’s The Hollow Men, which is interesting since several aspects of Halo 3’s marketing campaign also referenced that poem. The backwards messages appear to say:“Eyes from Death’s dream kingdom, Appear as sunlight on a broken column. There in Death’s other kingdom walking alone, Trembling lips form prayers to broken stone.In death’s dream kingdom. These do not appear: There, the eyes are sunlight on a broken column, Waking alone at the hour when we are, Trembling with tenderness, Lips that would kiss, Form prayers to broken stone.”

Finally, ‘Dread Intrusion’ from Halo 3 has perhaps the most interesting reversed message of them all, since this message seems to attempt to give us an insight into what goes on inside the minds of the Flood as they further their onslaught:“Side by side, we march as one, Humans and Elites will die, The Earth will fall if we strike together, So forth shall all of life.”

So what are your thoughts?

What did you think of this list? Do you agree? If you can think of any other spooky Halo Easter Eggs, feel free to leave them in the comments, and look down below for more Halo related content!

Ranking the Levels – Halo 2

Welcome to the next instalment in the ‘Ranking the Levels’ series, in which we will be ranking all the levels of a Halo game. You may want to read Ranking the Levels – Halo: Combat Evolved, which covers the levels in Halo: Combat Evolved. For this instalment, we will be looking at all 15 levels of Halo 2, the longest game in the Halo series in terms of playable levels. Let’s start with everyone’s best guess as to the ‘automatic’ worst level in the game:

15 – The Heretic, Mission 1

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It doesn’t seem fair that the first mission of Halo 2 is ranked as the worst, but don’t be dismayed – the only reason why this level ranks so low is that it isn’t really a level at all. In fact, The Heretic is just one long cutscene. It’s a very good cutscene, the prologue establishes where we are in terms of continuity from Halo: Combat Evolved and also where exactly Halo 2 is based in the timeline, but as there is no gameplay this level cannot rank any higher than 15. In terms of fulfilling its purpose however, this level is an optimal example of a prologue. We know who the Arbiter is and we understand why the Master Chief is where he is (sort of, with help from the manual).

14 – The Armory, Mission 2

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Again, a boring choice – at least you actually get to have some facet of gameplay in this mission, but it isn’t much – there are no enemies, and all you really do is walk around the armory section of Cairo Station in a way reminiscent of the opening section of The Pillar of Autumn from Halo: Combat Evolved, but with better graphics. The highlight of this mission is taking a ride in a lift with Sergeant Johnson while he talks about his time in the corps. There is also a glitch when the Bandanna Skull activated that lets the player throw endless grenades at the Gunnery Sergeant, Johnson and all the Marines in the station with no consequences. Actually, this level should be higher on the list…

13 – The Oracle, Mission 7

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The Oracle introduced players who were already shocked at the development that you would be playing as the Arbiter in the previous level, The Arbiter, to another stunning revelation about this new Halo game: the introduction of boss fights. The Oracle does its boss fight fairly well, involving an airborne Elite with the shield strength of an Ultra, which is already a fairly tough enemy, that also duel wields Plasma Rifles, has two holographic bodyguards and is given the ability to disappear into pipes when damaged in order to regenerate health. That sounds like the perfect Halo boss fight to me, but unfortunately this level falls behind on the list because of several design problems – the tedious laboratory section, the elevator descent into hell that involves the player standing still for minutes on end waiting for enemies to spawn, the premature introduction of the Flood, it all culminates in a fairly dull and tedious experience that is only saved by an interesting final sprint. At least the music is good, although it will become apparent that is a given in Halo 2 as Marty O’ Donnell does a fantastic job with the soundtrack.

12 – Sacred Icon, Mission 10

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Despite the fact that this blog is named after it, the mission Sacred Icon is ranked low on this list. Why? Well, for one, I haven’t really named this blog after the level specifically, although I already explained that in a previous article – and second, the level itself isn’t really that bad – it’s just that all of the levels in Halo 2 are good, and ranking them is only possible based on a scale of relative quality. Overall, Sacred Icon is definitely interesting – it includes the only instance of having Jackals as allies in the entire Halo campaigns, and it introduces the unique varieties of Sentinel that Halo 2 has to offer, the Sentinel Major and the Enforcer. It just involves a lot of tight corridors and Flood encounters, and so like The Oracle it ranks fairly low on this list. There are some positives to this mission, including the atmospheric interior sections and some really great music, but this level is overshadowed by the others in the Halo 2 campaign.

11 – High Charity, Mission 14

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The penultimate level of Halo 2 should have been spectacular, and although High Charity is a fairly entertaining romp through the rapidly Flood-infested Covenant Holy City it suffers from tight corridor syndrome which limits gameplay options. It is the only level in which Flood can be seen using Brute Plasma Rifles, but other than that there’s not much that’s unique about it. There is a strange glitch involving a Brute Chieftain sometimes being seen lying dead in a doorway, although more often than not it is simply an Honour Guard. This glitch was even carried over to the Anniversary version. Interestingly, this level was originally supposed to include a Warthog run through the final section of the Forerunner Dreadnought that would have been reminiscent of the final level of Halo: Combat Evolved. Sadly, this feature was cut, but the Warthog run would return in Halo 3.

10 – Outskirts, Mission 4

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The first level in any Halo game to be set on Earth, Outskirts sets the scene for Halo 2’s desperate struggle against an oncoming Covenant invasion. Some of the best parts of this level are in tight enclosed spaces, because the level uses its tight sections to its advantage with atmospheric music and plenty of cover against the onslaught of Jackal Snipers. There are very few invisible barriers in this mission, so well-timed grenade jumps can allow players to explore a huge area outside the playable area and also fight through the level from the rooftops. If the player saves the Marines throughout the level then the final act of the level in the tunnels of New Mombasa can be completed with the help of a convoy of allied Warthogs. Overall, this level has a great vehicle section but too much emphasis on defence against waves of enemies in the early segments, though this can make for a fun challenge on higher difficulties or with various Skull combinations.

9 – Cairo Station, Mission 3

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The first level of Halo 2 jumps players right in, fending off an invasion from a Covenant boarding party almost as soon as the level begins. The level allows players the choice of starting weapon, unlike Halo: Combat Evolved which forces players to pick up a Magnum and then an Assault Rifle when combat begins. This level also has a fantastic space segment, in which the player fights outside the station in low gravity against Elite Rangers who are attempting to board. The music creates a fantastic atmosphere here, and the final battle with the Elites has music that is timed to the repeated firing of Cairo Station’s Super-MAC that creates excellent ambience when fighting the final squad of Elites. Like Outskirts, wave defence style gameplay lets this level down, other than that, it is very enjoyable. This mission also contains a rare Easter Egg, the elusive Megg, which requires the player to complete the entire mission on Legendary without taking any damage.

8 – The Arbiter, Mission 6

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The Arbiter’s introductory level was controversial back in the day, and few people accepted the level for what it was – a chance to attempt a more stealth-orientated style of gameplay into Halo. In that sense, The Arbiter does a very good job of encouraging players to adapt to this new style of gameplay – rewarding stealth kills by having enemies that notice you spawn more enemies to help them, and by killing them stealthily you prevent them from doing so. The music in this level is fantastic, tracks like ‘Flawed Legacy’ and ‘Follow’ for the Banshee section create the perfect atmosphere for their respective sections. The fact that the player is accompanied by a Covenant Spec Ops squad is also fantastic, as they were the most powerful Covenant units in Halo: Combat Evolved so fighting alongside them in this mission so early in Halo 2 is a great experience.

7 – Quarantine Zone – Mission 11

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This level is interesting in that it is the first and only instance of the Flood using vehicles, making them even more deadly. The addition of the Enforcers and their ability to crush vehicles with their huge arms create some unique encounters between them, the player and the Flood-controlled vehicles. This level also marks one of the few examples of Rtas ‘Vadum aiding the Arbiter for an extended period of time, allowing the player to exploit his invincibility for multiple encounters. The fact that the Flood control vehicles makes for some epic battles between Flood-controlled Wraiths and Scorpions, and the anti-vehicle Enforcers. Blasting through this fray with a Spectre full of powerful Elites is a great feeling.

6 – Regret, Mission 9

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This level is all about atmosphere. From the initial section on the Forerunner ruins to the Gondola segment the music seems to be all about action and dramatic chorus,  when suddenly the player delves into an underwater complex and the tone shifts to be more sombre and delicate, until eventually returning to the surface onto an outdoor grassy section, only to board the final Gondola ride and take on the Prophet of Regret. This level is a whirlwind tour of some of the most idyllic locations on Delta Halo before the climactic final encounter in the temple on the lake. Halo 2’s second boss fight is a little less intuitive than its first, but it is entertaining nonetheless – the Chief boards the Prophet of Regret’s Gravity Throne and beats him to death, made even better by the Prophet Birthday Party Skull which accompanies every whack with Steve Vai power chords. Regret is immune to all other forms of damage and boasts a powerful golden version of the Hunter cannon.

5 – Uprising, Mission 13

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This mission has no objective. Your only objective is to get revenge on the Brutes. After witnessing the betrayal of the Elites from the point of view of the Arbiter, Uprising gives the player a chance to blow off some steam and deal out sweet revenge. The level is made even better by the fact that you can build a small army of Elite supporters as the level progresses, and if you defend them (and help them out of situations in which they might get stuck) your allies will follow you for the entire level. If you’re lucky, some allied Grunts might even survive to the end, where you can give them a Rocket Launcher and watch as they blow themselves up. There are some great fights in indoor and outdoor areas, including a vehicle section that ends with a huge battle in the Bastion of the Brutes.

4 – Metropolis, Mission 5

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The first chance you get to grab a tank is great in Halo 2 because for the first time in Halo history it was actually useful. As powerful as the Halo: Combat Evolved Scorpion was, its main cannon was so inaccurate and the machine gun so wide-spreading that it was sometimes frustrating to use. The Halo 2 Scorpion is much improved, although as we see in this mission it is no match for the Scarab. The Scarab section of this mission is hilariously fun, made even better by the fantastic music. Players can either wait for the Scarab to reach the end of its path before boarding it, or try to climb aboard when it is still in motion, which sometimes ends badly. The Elite Ultra serves as a simple mini-boss fight, and the level lives up to its name – combat among skyscrapers was a new concept to Halo when Halo 2 was released, but it would return to Halo soon enough…

3 – The Great Journey, Mission 15

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Although many were disappointed to discover that The Great Journey was Halo 2’s last level, that was only really because they so desperately wanted to play more of the game. But as it stands, The Great Journey is a pretty good last level. As the Arbiter, the player team up with Hunters, Elite Councillors, Zealots and a Scarab to take down Tartarus, not to mention you ally with Humans as the Arbiter, marking the first time in the history of Halo that Humans and Elites work together. The final boss fight is fairly well executed, although it would have been nice if your Elite allies were actually useful for something. Ultimately the Arbiter requires Johnson to take down Tartarus’ shield which limits the pacing of the boss fight and also renders all of your Elite allies useless in the end, which is unfortunate. Aside from that, The Great Journey is a great final level with a Banshee segment that involves escorting a Scarab and a climactic ending that shows the Humans and Elites finally teaming up.

2 – Gravemind, Mission 12

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This level is damn-near perfect. Aside from the dodgy initial start. But it’s got everything – a grand tour of the inner workings of High Charity, the initial stages of the Covenant Civil War, the first time Master Chief encounters Brutes in the Halo games, and the introduction of the Brute Plasma Rifle and Brute Shot. What makes this level fun is the concept of sneaking around inside this behemoth Covenant space station trying to rescue Marines and track down the Prophet of Truth. There are some incredible musical moments in this mission that synch perfectly with the gorgeous scenery and the tense combat, and over time the Covenant city devolves into a war zone as the two factions engage in open combat. You also get to witness Breaking Benjamin’s Blow Me Away in action during a huge battle between Elite Ultras and Brutes that takes place in the Mausoleum of the Arbiter. Awesome.

1 – Delta Halo, Mission 8

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This level has it all. For a start, the music is perfect. This is almost like a level of Halo 2 Soundtrack’s greatest hits – tense combat music like Peril, the fantastic Heretic, Hero, the remastered return of an old classic in In Amber Clad, and of course the fantastic Delta Halo Suite. But this level’s environments are simply stunning. This level set to top the introduction to the original Halo found in Halo: Combat Evolved and it succeeds. This level also features the debut of the ODSTs, who went on to become a vital staple of the Halo mythos. Moving through the jungle and infiltrating ancient ruins inhabited by Covenant is the quintessential Halo feel, and this level also features the Warthog, the Scorpion tank and a Sniper section, making it the embodiment of the ideal Halo experience. As if that were not enough, Delta Halo is also the only mission in the game where ODSTs fight alongside the Master Chief.

Halo 2 Menu

So that’s all for this week, be sure to check out last week’s ‘Ranking the Levels’ to read my thoughts on Halo: Combat Evolved’s levels, and next week I will of course be uploading my thoughts on Halo 3’s campaign.

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Top Ten Star Wars Video Games

Star Wars is one of the few movie franchises that is able to maintain excellent quality in both its films and its games (apart from a slight dip in the early 2000s…) so it comes as no surprise to most people who know Star Wars fans that just as many people like the video games as the movies, so it makes sense to do a list ranking those as well. Now bear in mind, I’m only ranking the games that I have actually played here, and although I have played a lot of Star Wars games, I haven’t played them all. Noticeable absences will be The Force Unleashed II, Rogue Squadron and all the early Jedi Knight/Dark Forces games. Anyway, I hope you enjoy the list, and coming in at number 10:

10 – Obi Wan

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Poor Star Wars: Obi Wan. If only you had been in development for another 2 years. The main reason why this is even on the list at all is that I used to have great fun with it as a kid, and for the life of me I can’t understand why. It has terrible controls, terrible gameplay, terrible dialogue and terrible voice acting. Not to mention the graphics are terrible, and the game crashes more times than I could count. They tried to get Ewan McGregor to play Obi-Wan in this game and I presume he said no, so they got another Scottish actor to take his place. Unfortunately, he doesn’t drop his Scottish accent, and so Obi-Wan goes through this entire game sounding like a Scotsman with a cold pretending to be Obi-Wan. But theres something about the game still… maybe I’ll give it another chance. Until then, Scottish Obi-Wan saying “DUH YUH UNDERSTAHND MAH LANGUAGE” will haunt my every waking thought.

9 – Republic Commando

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Republic Commando is one of those games that you have to play to truly understand. On the surface it looks like just another Clone-orientated first-person shooter like the Battlefront games, but it is altogether different to what you might expect from a game in this genre. In much the same way as Halo defies its genre to deliver excellent story, world-building and music, Republic Commando delivers a refreshing new look on the internal composition of the Clone Army as we take control of an elite squad of Clone Troopers who are sent on daring covert missions involving stealth and tactical teamwork. The plot is excellent, and there will be no spoilers here – but it’s great.

8 – The Force Unleashed

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Hype was in the air when The Force Unleashed was first announced, particularly due to the announcement that you would be playing as a dark side warrior, an angle that had been touched upon before in Star Wars games but had rarely been the sole focus, certainly not of a whole game. The Force Unleashed offers the ability to truly unleash the rage of the Dark Side of the Force, but the Wii’s controls make it obscenely difficult to do that, so I got the DS version instead. The story is fairly good, but what really makes this game fun is customising your lightsaber and collecting all the points necessary to upgrade your character.

7 – Lego Star Wars: The Complete Saga

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Come on, this couldn’t not be on the list. Lego Star Wars is a masterpiece of videogaming, not least because it is quite literally fun for all ages. The game is straightforward and simplistic, and yet it offers a certain level of challenge with the collection of minikits and other bonuses. I chose Complete Saga to go here because it really is the best of both the earlier games combined, allowing for seamless cross-trilogy travel with a huge amount of levels. Admittedly, I completed this game 100% my sister over the course of 3 months, and its arguably the greatest achievement of my life.

6 – Battlefront II

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It may interest some people as to why Battlefront II is 6th and yet its predecessor, Battlefront, is 5th. It seems to be a commonly accepted belief that the second game improves on its predecessor in almost every conceivable way, and it is true that Battlefront II has many added features – the ability to play as heroes, space battles, sprint, more units, tracking points, ranking etc. I love this game in its own way, not least because of the excellent array of mods that are available, but there is something about the original game that means I can’t put the sequel higher.

5 – Battlefront

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This game was one of my absolute favourites as a child, and I still play it to this day. What is undeniable now is that Battlefront trumps Battlefront II in terms of maps. Bespin: Platforms, Geonosis: Spire, Rhen Var: Harbour, Kamino: Tipoca City, Tatooine: Dune Sea, the list goes on. And the original Battlefront had much more focus on the Episode II era, which the sequel lacked due to the hype surrounding Episode III at the time.

4 – Jedi Knight: Jedi Outcast

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Since this was probably one of the first games I ever played I have a nostalgic attraction to Jedi Knight: Jedi Outcast. I used to play the first level over and over again when I was younger, not understanding how to progress but just loving the idea of shooting up Stormtroopers. As I got older and actually managed to complete the game, the story enthralled me, not least because I had been baffled by it to such an extent as a kid. The multiplayer was brilliant too, even against bots, and there is a fantastic depth to the customisation in this game.

3 – Knights of the Old Republic

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I am not normally a fan of RPGs, but KOTOR is the exception. The best thing about this game is that it is set so far before any of the Star Wars films are set that it can essentially create its own universe, having the Jedi be an Enclave of peaceful monks on Dantooine, the Sith a legion of soldiers who destroy planets with orbital bombardments, and the Galaxy an unknown place for your character to explore. This is like Star Wars as you have never seen it before…
And there’s a fantastic twist at the end. But again, no spoilers.

2 – Empire at War

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Addictive games are sort of cheating when it comes to ranking lists, because when I’m in the mood for a game of Empire at War I’m usually there until 4am. The Galactic Conquest mode is fantastic, allowing you to build your own fleet and defend planets as you attempt to seize control of every corner of the Galaxy. One of the best things about this game is the ability to choose whether or not you wish to personally take control of land or space battles, so if you want to just focus on space then you can have the computer auto-resolve your land battles and turn the game into a fleet command simulator. Or, you can forego the space encounters and turn the game into a Star Wars version of Age of Empires. Speaking of which…

Honourable Mentions

Galactic Battlegrounds

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Shockingly, I didn’t have this as a child. Despite putting countless hours into Age of Empires II: The Conquerors in my younger years, I didn’t realise there was a Star Wars version, which is strange since it uses the same engine and you’d think that searching for cheats and secrets about AoEII would have led me to encounter something about Galactic Battlegrounds. Unfortunately that wasn’t the case, probably because very few people even remember that this game exists anymore, which is a shame.

Episode III: Revenge of the Sith (DS Port)

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Bit of an odd one here, but this is another Star Wars game I used to play a lot as a child and it’s actually quite good, the side-scrolling 2-D sections when playing as the Jedi remind me somewhat of beat-em-up games that you find in arcades, until the game suddenly shifts to a fully 3-D space battle simulator. The only thing that really brings this game down is the boss fights, which mostly boil down to memorising the enemy attack patterns and whacking them when they’re vulnerable.

Knights of the Old Republic II: The Sith Lords

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The problematic little brother. Of course, this game was not made by BioWare, and was actually created by Obsidian, who unfortunately shipped the game but forgot to put most of the things they had made onto the disk. Using mods this game can be returned to its original state but the release version remains a broken mess with too much content missing.

1 – Jedi Knight: Jedi Academy

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The undisputed King of Lightsaber Combat. Jedi Knight: Jedi Academy lets you take control of a budding young Jedi apprentice with a great deal of raw untapped power. Thanks to massive upgrades from the previous game, Jedi Knight: Jedi Outcast the already fantastic sandbox is bolstered with new moves, new force powers, new enemies, new vehicles and even new types of lightsaber to use: double-bladed and duel-sabers. Overall, this game builds on all the successes of its predecessors by refining the already damn fine lightsaber combat system and telling a well-crafted, self-contained story.

 

Top Ten PilotRedSun Videos

10 – Wain Stop

Number 10 on this list is a more recent entry into the PilotRedSun pantheon but it perfectly encapsulates everything that a good PilotRedSun video is. It uses bizarre, disjointed and crudely-designed animation, the plot or purpose of the video is totally unexplained to us, it is presented in a format which is at first charming but then becomes somewhat disturbing, only to truly baffle us by the end with its sudden shift of setting and tone. The ‘music’, if you could call it that, is the only thing that really lets this video down, and that’s because – there isn’t really any. The sound effects are incredible, and evocative if a little tinny, but this video doesn’t contain an example of a classic PilotRedSun tune, so we will move on.

9 – Casino Night

Another beautifully creative and potentially disturbing video from two years ago that continued the somewhat-recurrent theme in PilotRedSun videos of having a bright red dragon-like ‘fiend’ involved somehow in the ‘plot’ of certain videos, Casino Night perfectly marries casino and gambling imagery with one of PilotRedSun’s tunes, also called Casino Night, that is track 3 of his album, ‘Achievement’. The plot is simple – a young man goes into a casino to try and win some big cash. After failing to win anything on the slot machines, he tries one of the card games, despite the warnings of the green man at the table that ‘the house always wins’. I won’t spoil the sublime ending, but it doesn’t really come as much of a shock. Also, the fiend’s ‘voice’ sounds awesome.

8 – Grinch’s ultimatum

The second of two Christmas-themed PilotRedSun videos that were released on Christmas Day of their respective years, Grinch’s ultimatum demonstrates how a simple melody can perfectly harmonise with the dynamic of a video. The animation perfectly syncs its tone and plot events to the changing nature of the music, right up until the magnificent ending. The message of Grinch’s ultimatum is clear – be true to who you are. When a benevolent-looking Santa magically slides into your room, and offers you the choice between eternal sainthood and perpetual grinchdom, go with your gut and take the path that best reflects yourself. Although you may have doubts, eventually your true meaning will become clear to you.

7 – video for silverman

Simply put, video for silverman is a depiction of a battle between Vegeta and Mewtwo, created as part of a ‘compilation collab’, according to the description. Regardless, what follows is a hilarious example of how limitations in animation can create some truly outstanding results, particularly what happens to Vegeta’s head whenever he talks. The music of this video at a glance is seemingly simplistic, and yet upon closer inspection it is actually quite a complex melody, that intensifies as the video progresses leading up to the explosive conclusion.

6 – dogowner

Another example of the fantastic music used in Pilot’s videos, although unfortunately the track from this video is not on the album. This video marks another appearance of the dreaded ‘fiends’ in Pilot’s videos, although this one seems much less malevolent and certainly more animal-like than the human-sized fiends that appear in other videos. Dogowner has a simple plot – a bloke sits down to watch some Shark Tale on TV with his best pal, when an interloper attempts to invade his abode. Naturally the dog has a thing or two to say about that, since the owner sits there helplessly meaning the dog has to do all the work. I wonder if Pilot had been watching too much Wallace and Gromit.

5 – preschool bully

Definitely one of the stranger PilotRedSun videos out there, preschool bully tells a simple story about a small kid who doesn’t want his sweets taken off him. This was actually the first PilotRedSun video that I ever saw, and it seems hard to imagine now that this ridiculous animation that is only fourteen seconds long would open up a formidable can of worms. Despite seeming like a disjointed event that you would witness in a dream, preschool bully provokes a pang of sympathy for the poor child at the table – maybe it is based off a true story?

4 – Garfielf

Undeniably this is PilotRedSun’s most popular video, with over 7 million views as of January 2018. which is a shame since it is a drastic deviation from his standard video style. Rather than a short animation with a confusing premise, this video is quite long – over a minute, which is long for a Pilot video. Garfielf also has minimal animation, mostly consisting of stills that play over the voice commentary (created using a text-to-speech instead of Pilot’s usual iconic voice), and intense dis-chordal music. The video itself is hilarious, like most Pilot videos, and I suppose it proves that trying something new from time to time occasionally pays off.

3 – IPAlien

‘An Alien walks into a bar’ might sound like the opening to a terrible joke, but in this video it opens a ridiculous chain of events that end up with Earth being conquered by alien forces. Why? Well, its over a beer – a space beer to be precise. An interesting ‘Easter Egg’ is actually visible in this video, just as the bartender is about to slide the Alien his cold one, if one looks to the far wall next to the ‘office’ a painting of a fiend is visible on the wall – clearly the owners of this odd establishment (which also has a billboard on the roof that says ‘Waste Time, And Money’) have interesting taste in pin-ups. Another interesting detail that never fails to make me laugh is the fact that the Alien’s ship is clearly marked ‘Unidentified Flying UFO’, just in case you were confused (but then again, when watching these videos, who isn’t?)

2 – quaker’s oats

The most interesting thing about PilotRedSun’s videos is their tone. Through the use of music, sound effects and voices Pilot is able to make his seemingly inane and totally off-the-wall videos take on tones of extreme malevolence, or, in this case, cheerfulness and warmth. The music used is a section of the tune Bodybuilder from ‘Achievement’, that is played over Mr. Quaker’s calm and composed morning advertisement for his exquisite oats. The overall message of this video is unclear, except, perhaps, to go and eat more Quaker’s Oats?

Honourable Mentions

nesquik rabbit

One of the shortest and earliest PilotRedSun videos, this was another of the ones that I was first shown when being introduced to his channel. What is truly a miracle is that I actually carried on watching videos after this one, as it seems to exist to be little more than an animation test for a gif, but who knows. Again, the tone of this video is odd – it isn’t exactly benign, but its not exactly malevolent either, but I certainly wouldn’t trust this bunny around the children he claims to ‘deliver the goods’ for…

christmas story (scroge duck)

This would have been a lot higher on the list were it not for the second Christmas Special, Grinch’s ultimatum, totally blowing it out of the water – but christmas story (scroge duck) stands in its own right as a classic PilotRedSun video – from the jarring animation, the awkward sound effects, the iconic voice and of course the fantastic music. The tune at the end of this video is Snow Day from ‘Achievement’, although unfortunately it only plays the first thirteen notes before the video ends.

Rocko’s Gaming Tragedy

One of the few PilotRedSun videos to actually use capital letters in its title, Rocko’s Gaming Tragedy takes the form of a ‘lost episode’ of the popular cartoon show ‘Rocko’s Modern Life’ that ran on Nickelodeon between 1993 and 1996. I have never actually seen a real episode of this show, although from what I hear from people who have seen both the original show and this video, the two are barely distinguishable from one another. Nobody quite knows how PilotRedSun was able to so perfectly capture the distinct animation style of Rocko’s Modern Life, nor how he managed to get his hands on the script for the lost episode, but undoubtedly Nickelodeon paid him to carry on the legacy of one of their flagship shows.

And finally, number one is…

1 – Pringle Advert

Another of PilotRedSun’s most popular videos, with over 1,170,000 views, is pringle advert, which continues another loose ‘theme’ of PilotRedSun’s videos whereby he will use the image of a popular brand mascot but give it an unexpected and sometimes malevolent twist. While the Pringle Man isn’t quite as horrifying as the Hamburger Helper mascot seen in another Pilot video, the malevolence of the Pringle Man is much more subtle, which is many ways makes it very creepy. The music and general look of this guy is bad enough, but after a calm introduction the video takes a turn when Pringle Man realises that nobody actually likes Pringles. Give the video a watch, you will not regret it.

And that’s my list of Top Ten PilotRedSun videos! Leave a like if you enjoyed, comment to say whether or not you’d ever seen any Pilot (and, indeed, if you are planning on watching any more now or if you want to run as far away as possible) and remember, for some cool tunes, check out PilotRedSun’s album, ‘Achievement’,

and there are compilations of his music online, like this fanmade album.
Also, check out PilotRedSun’s tumblr for updates on his art and music.

Ranking the Levels – Halo: Combat Evolved

Welcome to a new series, ‘Ranking the Levels’, in which I will list the levels of a game in the order of worst to best, in my opinion. To start with, I have used Halo: Combat Evolved as an example, so let’s get started:

10 – The Library, Mission 7

Library
The Endless Hallways…

Alright, this one is a cheap shot. We’ve all heard about how The Library is the worst level in the history of Halo. And although that is not strictly true, The Library certainly comes bottom of the list for Halo: Combat Evolved levels. See, the original Halo game had its issues, particularly with level design, and whilst most levels in the game broke up the repetitive rooms just enough to make it bearable by including sudden shifts in the variety of terrain, going from tight interior corridor sections to a sudden opened-up vehicle section or even a Banshee segment, The Library commits the cardinal sin of setting an entire level in one long indoor segment. The level is essentially one long slog to get from Point A to Point B while navigating through a vast maze of bland, boring and repetitive corridors, all whilst the Monitor hums and stares down at you as you succumb to wave after wave of Flood forms of all different kinds. The only way in which The Library shakes up the gameplay is when you have to go under the doors via a partially-hidden passageway (which you do very rarely) or if you get a column of Sentinels to help you in certain sections. Overall, the level is boring and only worth playing if you want to endure some kind of gauntlet for personal triumph, not for fun.

9 – Keyes, Mission 9

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Whilst it is by no means a bad thing that the later levels in Halo: Combat Evolved upped the challenge factor even on lower difficulties, this does create some scenarios in which repeated encounters with the various types of enemies become frustrating as you attempt to balance the weapons you have at hand with the limited amount that you can carry whilst also maintaining effectiveness against as many enemies as possible. Keyes represents the culmination of the crescendo of difficulty in terms of new enemy introductions, as it pits the player against the classic Covenant squads, Flood forms of all kinds, Hunters and the newly introduced Covenant SpecOps squads, which are better armed and throw grenades with more vigor. The poor lighting in and around the ship does make many of these encounters unnecessarily difficult, however, and Flood forms can often overwhelm the player with their vast numbers on higher difficulties. Overall, its more varied than The Library, and has some chilling plot developments, but again represents a kind of gauntlet that must be passed.

8 – Halo, Mission 2

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The introduction to the Halo ring itself is fantastic, as you emerge from a tight, enclosed escape pod out into the beautiful open expanse of the inner surface of the Halo ring, complete with waterfalls, forests, canyons and clouds. The detailing on the ring’s environments are most impressive, particularly in the remastered version, and the skybox creates a wonderful feeling of dizzying realisation that you are standing on an artificial world. Once the initial impact of the reveal passes, however, the level becomes slightly less invigorating, since it involves a somewhat tedious rescue mission. In its typical fashion, Halo: Combat Evolved encourages you to see the positives in the less well designed levels, however, as Halo does give the player freedom of exploration, as the checkpoints can be done in any order and must be found. This level is also notable in that it introduces the Needler, the Jackal and the Warthog, three of the most iconic staples of Halo.

7 – 343 Guilty Spark, Mission 6

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The highly atmospheric and suitably chilling delve into the jungles and swamps of the Halo is next on our list of levels, as 343 Guilty Spark involves exploring a swamp area (that resembles more of a jungle in the remastered version) to discover what became of the good Captain Keyes, and instead we uncover a horror story as the Flood are revealed for the first time. Since Halo: Combat Evolved is all about evolving difficulty, the abilities that the Flood possess are programmed to progress as the player moves further into the Forerunner structures to teach the player how to kill the Flood before they become powerful enough to simply overwhelm the player immediately. For a start, your initial encounter with the Flood involves killing infection forms only, as combat forms are not introduced until after you discover the infection form’s behaviour traits. Then, you are taught how to properly dispose of combat forms (including an awareness of their ability to reanimate) before the combat forms are able to hold and use projectile weapons, which only comes in later. Then, as a final hurrah for the Marines, you are taught about the Flood’s virile and parasitic nature when you finally emerge from the Forerunner structure and encounter Marines being torn apart by waves of Flood as you all make a break for the landing zone. Overall, a great mission that serves as the perfect introduction for the Flood.

6 – Pillar of Autumn, Mission 1

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Much as it serves as an excellent introduction to the combat of Halo, Pillar of Autumn holds back on certain revolutionary details of the nature of Halo: Combat Evolved that only really come to bear in the second level, Halo. To be blunt, Pillar of Autumn is basically what Halo: Combat Evolved would be like if it had been made in the same way as every other shooter on the market at that time. It lacked the wide open space, the variability of gameplay with vehicles and turrets, and the variety of enemies to fight. Instead, it restricts the player to fighting Elites and Grunts, somewhat deliberately in order to start off the Halo: Combat Evolved difficulty curve, which creates rather dull and repetitive gameplay on multiple revisiting. However, the level does stand out as an excellent ‘tutorial’ to the mechanics of Halo: Combat Evolved, and teaches the player about weapon combinations, melee and radar tracking.

5 – The Maw, Mission 10

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The Maw is so wonderful, looking back, because it creates a genuine sense of urgency that later Halo games lack, not least due to the fantastic soundtrack but also the inclusion of the countdown during the final run, which neither Halo 2, Halo 3 or Halo 4’s final missions had despite all of them involving a task needing to be completed before something is activated, fired or blown up. As a level, The Maw does a great job of streamlining the player towards their goal and provides an interesting gauntlet to overcome in order to destroy the ring. As a final level, however, The Maw does seem somewhat lacking – the final Warthog run is explosive and impressive, but it lacks the openness of many of the earlier vehicle sections and seems somewhat ‘on-rails’. What could have been more fun is if the player had to drive their Warthog along the top of the ship, perhaps to reach a dropship positioned at the end of the ship by the bridge and the Chief has to drive from the engines at the back all the way to the front of the ship, a great sendoff for a vessel like the Pillar of Autumn.

4 – Truth and Reconciliation, Mission 3

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Sniper missions are always fun, and Truth and Reconciliation is no exception. What begins as a night-time raid on a Covenant camp involving night-vision sniper rifles and tactical unit positioning eventually culminates in a raid on a Covenant vessel to rescue Captain Keyes and our first real look at the architectural preferences of the Covenant. The interior of the ship is unlike anything a Human would ever produce, with organic-looking pink and purple interior design and wholly alien layout and design. The bridge is a mystifying room of crystalline lights and holographic panels, the brig is dark and ominous and the main hangar is a frustratingly designed yet stylistically impressive three-tiered cavern. The level also introduces Hunters, and the idea that the Halo ring is some kind of weapon that the Covenant wish to use to destroyed humanity.

3 – Assault on the Control Room, Mission 5

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This is the mother of all vehicle missions in Halo. For the first time, You can drive every vehicle in the game in this level, and the game invites you to with glee. The level fluctuates between tight and enclosed interior corridors to vast snowy landscapes, with certain sections taking place on thin bridges above a snowy chasm. The gameplay is broken up into distinct sections in this level, beginning on foot before opening out into a Ghost or Warthog section which then transitions into a Tank segment, the first and only one in the game, and after that the game closes in again for several repeating interior rooms, a massive outdoor double-bridge, and yet more rooms, before opening up again for the final segment where fast and tactical players can kill an Elite pilot before he reaches his Banshee and finally take flight for a faster route to the control center, skipping the final indoor section for the final control room fight. Atmospherically, this mission is arguably the best in the game with tracks like Covenant Dance, On a Pale Horse and the infamous Lost Song. This level also includes the Siege of Madrigal Easter Egg, a great addition to an already fantastic level.

2 – The Silent Cartographer, Mission 4

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The first real open vehicle level in the game, The Silent Cartographer is unique among Halo levels outside of Halo 3 ODST, as this is the first ‘open-world’ level in the game, in which the player can go anywhere from the get-go. The game sort of cheats, however, when upon exploring the player is confronted with a locked door, and must progress to a specific location to find it, essentially making the level more linear than it could have been. It earns its ‘open-world’ status with the details that can be found upon exploring, however, such as a stray Jackal pair guarding an incongruous silver block, a Terminal guarded by two Hunters, a downed Pelican with Rocket Launchers and ammo, and an upturned Warthog with four bodies near it (odd, since three is the maximum…)

Overall, The Silent Cartographer is a fantastic open-world experience that breaks up the linear nature of most of the other levels in the game to make the world seem more alive.

1 – Two Betrayals, Mission 8

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This mission is my favourite for two reasons. First, it is a perfect example of a three-way enemy AI war as Covenant, Flood and Sentinels all fight each other whilst the player is stuck in the middle, and Second, it has one of the greatest plot reveals in video game history. This level opens with the realisation that your new friend, 343 Guilty Spark, is actually set to destroy all life in the Milky Way by tricking you into activating the ring. It is only when Cortana steps in to stop you that the Chief finally realises what the Halos are and what they can do, officially making 343 Guilty Spark your enemy. Speaking of new enemies, this level has the first instances of Sentinels fighting against you, coupled with an increased number of Elite Zealots and Covenant vehicles to fight. This level does have the option of simply allowing the various AI factions to fight it out and then mop up the survivors, depending on which playstyle best suits you. And finally, it has a fantastic Banshee segment, a feature that is rare in more modern Halo games.

See more:

Star Wars Movies – Ranked Worst to Best

Most Star Wars fans have an easy time ranking the movies, since there almost appears to be a universally approved unspoken rule the the order of quality in terms of the trilogies so far, and that is that the Sequel Trilogy beats the Prequel Trilogy and the Original Trilogy beats them all, with almost no exceptions. For the record, I am including Rogue One as part of the sequel ‘trilogy’ since Episode IX hasn’t come out yet and it just makes things easier. I would like to think outside of the box for a moment and rate the films based on to what degree I personally enjoy them. So here goes:

9 – Episode I – The Phantom Menace

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Alright, so as far as thinking outside the box is concerned I haven’t got very far yet. But allow me to explain – there is a reason why Phantom Menace always comes up bottom in polls for best Star Wars movie, and that is that it is not only bad, it is also boring. As far as boring movies go, Phantom Menace falls into the worst possible category of films that could have been so much more interesting, and therefore much better, if just a bit more care and attention had been put into them. As it stands, Phantom Menace is riddled with plot holes, has little or no tension, is swamped in racist stereotyping and terrible dialogue, and ends in a convoluted mess of a conclusion that has four separate battles going on at once. Overall, the film has two bits that are less terrible than everything else around them, and they are the Podrace and the final duel with Darth Maul. Everyone says that these scenes alone redeem the film somehow, but I disagree. They are visually exciting, but that is all that can be said for them. There is no tension at all in the Podrace save for the bloated length and although the illusion of high speed that Lucas creates during this sequence is impressive, visuals alone do not make a scene. The same is true of the final duel between Obi-Wan, Qui-Gon and Darth Maul – we know next to nothing about Darth Maul and we have barely had time to know Obi-Wan either, so when Qui-Gon dies its a foregone conclusion what is going to happen because we know that Obi-Wan must survive. Added to all this is the numerous other fatal flaws that the film has, there’s the midi-chlorians, the boring political element that would surely baffle children, the decision to sideline Obi-Wan for the less interesting Qui-Gon, and the terrible child acting. Overall, the decision to make a prequel is almost always a misguided one, and Phantom Menace stands as a testament to a worse-case scenario.

8 – Episode VIII – The Last Jedi

the last jedi

A lot has been said about this film recently, and it’s obvious from where I’ve positioned this film on my list where my views on this movie stand. However, I don’t hate this film, far from it. I actually really enjoyed watching Episode VIII, but there are some things about the film that just really bugged me, such as the seemingly forced humour, the pointlessly inserted characters like Maz Kanata and DJ, and the implausibly misguided decision to kill off Luke Skywalker and not Princess Leia. There were good things about the film, such as Rey, Kylo Ren and scenes like the throne room duel and the destruction of the Supremacy, but then there were some outright strange decisions, such as the characterisation of Luke Skywalker, the decision to kill Snoke, the Porgs, and the scene in which Leia flies through space like Superman. Overall, the film wasn’t terrible, but it wasn’t too good either.

7 – Episode II – Attack of the Clones

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Attack of the Clones is a strange one for me because it was my favourite Star Wars movie for years as a child. I loved the battles, the lightsabers, the fact that Jango Fett was in it, and because it was a sequence of bright images played in a sequence. On reflection, the film is totally bland, with a story that meanders and relies too heavily on plot elements that are not properly explained to us. Who is Count Dooku? Who is Sifo Dyas? Why are the Separatists rebelling? These are never explained and so we are almost forced to not care about the political plotline. This is somewhat refreshing since Phantom Menace relied so heavily on political exposition to deliver plot elements, but that isn’t much to be proud of. The best thing by far about this movie is that you get a feel for what the Galaxy was like before the Empire, with the Jedi at the height of their power. The special effects of aged horribly, and considering they make up over half of the movie, it shows.

6 – Episode VI – Return of the Jedi

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The final chapter of the Original Trilogy is a fantastic film in its own right, but it just doesn’t hold a candle to either Episode IV or Episode V. The biggest problem with Episode VI is that the ending is basically a rehash of the ending of Episode IV but with a more ridiculous villain. Despite filling the evil manipulator role really well, Palpatine seems somewhat of a ridiculous ‘big baddie’ for the Star Wars universe, considering the fact that Darth Vader is a menacing robot man with an evil mask and Palpatine is an old man in a black cloak. His motives seem really strange too, he asks Luke to join the dark side whilst offering no real temptation or reason as to why he should, other than the vague assertion that the dark side is powerful. Even when he finally decides to kill Luke, he dawdles and relishes his victory to such an extend he ignores both the fact that the Death Star is about to explode (again) and also that Vader is about to betray him. One aspect of this film that used to be one of its most redeeming features was the wholesome ending, but the new films have spoiled that now and so Episode VI is lesser today than it was.

5 – Episode III – Revenge of the Sith

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This may seem somewhat of a controversial opinion, but I firmly believe that Episode III is better than Episode VI. As they both take the role of the ‘final act’ in their respective trilogies, it is easy to compare the two and George Lucas deliberately inserted references to all of the Original Trilogy films into Episode III. The best thing about this finale is that it ends the despised prequel trilogy on a dark and sombre tone – the formerly sickeningly child-friendly and happy prequel films end on the darkest Star Wars film to date, with scenes including the massacre of a temple full of unarmed children, the massacre of a room full of unarmed politicians, and the massacre of at least 600 defenseless Battle Droids. The film does have some really emotional scenes, such as the Order 66 scene, the scene in which Anakin realises Padme is pregnant and the best scene in the film – the final conversation between Anakin and Obi-Wan before the two former friends part ways. The lightsaber duels in this movie vary, from the bland and dull Dooku fight and the overlong Anakin and Obi-Wan fight to the two fantastic duels involving Palpatine.

4 – Episode VII – The Force Awakens

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While I didn’t like Episode VIII very much, I am not a sequel-trilogy hater. I really enjoyed Rey’s story in both Episode VIII and its predecessor, Episode VII. Whilst I accept that the film has its issues – most notably the fact that the film essentially rehashes the basic plot structure of Episode IV – the film itself is an enjoyable and refreshing return to the original formula of Star Wars, and it feels that little bit more authentic than the Prequel Trilogy did. The new characters are all likeable and relevant (except for Maz Kanata, who makes no sense) and the pool of acting talent is rich, from the charismatic John Boyega to the energetic Daisy Ridley. Overall, it rebooted Star Wars strong, ignorant of what was yet to come.

3 – Rogue One, A Star Wars Story

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The original prequels may have failed, but the sequel prequel did what the prequel trilogy tried to do, the inverse of which the sequel trilogy did right, in that it was an effective stylistic sequel but chronological prequel to the original trilogy. Rogue One gives audiences a Star Wars experience, and although the main plot is far from relevant in comparison to the Skywalker lineage, the film does solve several major plot holes of Episode IV whilst also standing on its own two feet as a movie. I would even consider showing this film to people who had never seen Star Wars before, apart from the fact that it is so action-packed that the original films may seem boring by comparison.

2 – Episode IV, A New Hope

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The original Star Wars, originally called Star Wars, is a fantastic experience. Unfortunately, it is exceedingly difficult to watch the film in its original form, since the only versions that are released nowadays are the heavily edited special edition versions. Episode IV had several re-releases, each one adding or altering more and more of the film until it has reached the point where entire scenes have been added, dialogue has been altered, and the focus or point of entire scenes turned on their head. Nowadays, it is difficult to watch Episode IV without these changes becoming more and more obvious, to the extent that they almost impact on the enjoyment factor of the film. For a lesser movie, they might, but this is the original Star Wars experience, and it still holds up. Essentially a traditional swashbuckling fantasy adventure in space, Episode IV kicks off the franchise with a beautifully immersive experience.

1 – Episode V, The Empire Strikes Back

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And then came the big one. Not much needs to be said here, since Episode V is often considered to be one the best movies of all time, and it is not hard to see why. It improves on Episode IV in almost every single way, bringing new planets, new characters, new adventures, new threats and shocking new revelations to the main characters and the audience. Imagine the shock that would engulf the internet if Episode V was released today, it would be truly Earth-shattering.

Top Ten Tunes from the Halo Soundtrack

The Halo soundtrack is truly wonderful, not only does it do its job of creating an ancient, powerful and mysterious feeling when exploring the varied environments of the various Halo games, the soundtrack makes traversing open landscapes, tight corridors and winding, labyrinthine battlefields both on and off of Halo rings all the more atmospheric and enjoyable thanks to the fact that the soundtrack is so rich and masterfully crafted by the fantastic Martin O’Donnell.

However, although the soundtracks for all the Halo games can be considered masterpieces, there are certainly some standout tracks that are iconic and perfectly suited to their moment in gameplay, but, also stand out as excellent pieces of music in their own right. These are in no particular order until the top three, and some may surprise you.

Charity’s Irony – Halo 2 Anniversary Soundtrack

This is a remastered version of the final section of the High Charity Suite from the original Halo 2 Soundtrack, that plays in-game during the opening segment of the mission, High Charity. The focus is clear here – this is the theme for the Covenant Holy City, which ironically plays in-game just as the city begins to fall to the Flood, and another reason why I like it so much. The tune itself is a fantastic electronic track that makes encounters tense but is actually very intricately constructed, like all of the best Halo tunes, including electronic tones and choral singing for an iconic Halo feel.

Bravery, Brotherhood – Halo: Combat Evolved Anniversary Soundtrack

This is a remastered version of Brothers in Arms from the original Halo: Combat Evolved soundtrack, and continues the legacy that its ancestor set down of having a Brothers in Arms variant in almost every Halo game, getting more bombastic each time. This represents the culmination of the evolution of the Brothers in Arms melody that was built upon in Follow our Brothers, the version that appeared in Halo 3. This version crescendos with the most energetic vigor yet, and hopefully the next time this track gets remastered they will continue this pattern.

Heretic, Hero – Halo 2 Soundtrack

Heretic, Hero is essentially the Arbiter’s theme in Halo 2, which is contestable with several other tracks on the soundtrack – Respite, from the High Charity Suite, or Reclaimer (ironically). The difference with Heretic, Hero is that it always plays during tense encounters with longevity, such as the section with the Wraith tank in the last level of Halo 2, or the Gondola section that the Arbiter traverses to recover the Sacred Icon. Either way, Heretic, Hero is an excellent ambient soundtrack that combines heavy, industrial tones with choir and light guitar riffs, and the name of the song reflects the Arbiter’s status as a branded Heretic on a mission to save his race.

Spirit of Fire – Halo Wars Soundtrack

For a main theme, Halo Wars could have done much worse. Spirit of Fire sums up Halo Wars in one piece of music – it harks back to the pre-classic era of Halo whilst also creating an atmosphere of isolation and desperation as the crew of the actual Spirit of Fire are left drifting in space. The piano segments are chilling and the piece is generally considered to be one of the most moving pieces to come from the Halo Wars subgenre of Halo Soundtracks. Undoubtedly, it is one of my favourite re-imaginings of the Halo theme and holds a rightful place as a unique theme for a wholly unique game.

Requiem – Halo 4 Soundtrack

Whilst Halo 4’s soundtrack is not one of my favourites, by any stretch of the imagination, it cannot be said that it was completely devoid of music that sounded truly Halo-esque. Of the best tracks on the Halo 4 soundtrack like Arrival, 117, Green and Blue, Solace, Wreckage and Mantis, none really compares to Requiem for me. Not only does it perfectly capture the feeling of wonder when emerging from the cave near the start of Halo 4 and seeing, for the first time, the unique floating metal structures of the Dyson Sphere known as Requiem, but the song itself is so mellow, so interesting. It sounds almost like the opening theme to a David Attenborough documentary series, if not for the periodic haunting-sounding electronic pangs. Overall, highly atmospheric, and certainly very Halo.

In Amber Clad – Halo 2 Soundtrack

A remake/re-imagining of Under Cover of Night from the Halo: Combat Evolved Original Soundtrack, which is itself a fantastic track, In Amber Clad provides for me what I call ‘the Halo 2 effect’, in that the unique style of Halo 2’s art and sound design makes each piece of the soundtrack truly unique from other soundtracks within Halo in that the atmosphere that Marty O’ Donnell seems so adept at creating and infusing into his soundtracks is very much alive and well here. The tune is nostalgic and hopeful but puts its own twist on the Under Cover of Night melody, combining several electric guitars with the preexisting ever-present bass line. A great little detail is the guitar lingering at the end after all the other instruments have stopped, a detail that was tragically removed from this song’s remake, Trapped in Amber.

Epilogue – Halo 2 Soundtrack

As far as Epilogue’s go, Halo 2’s is both extensive and simultaneously nonexistent. As far as the cliffhanger ending goes, most people agree now that the game earned one, and in hindsight this made Halo 3 all the better. But players at the time did complain that Halo 2 does seem to just cut off right when stuff starts to get good. You kill Tartarus as the Arbiter, thereby preventing him from activating the Halo ring, and yet Master Chief is left plummeting towards Earth on a Forerunner ship controlled by the Covenant, and then the game just ends. But it does have an Epilogue, and according to this tune that includes the first song of the credits, a fantastic continuation of the motif heard at the start of Impend from earlier in the Halo 2 soundtrack that features poignant guitar melodies performed by none other than John Mayer, who remained deliberately uncredited for 10 years so that he could keep the secret between his friends.

Perilous Journey – Halo: Combat Evolved Soundtrack

Perilous Journey is a truly iconic piece, not least because it plays during three of the best levels of Halo: Combat Evolved, as well as being remastered twice and featuring in one of Halo 3’s best levels. But despite appearing more than most tunes on the Halo soundtrack and across multiple games, this track never gets old. It fosters a feeling of adventure and inspires hope during difficult encounters such as the battle with the Zealot on the snowy bridge during Assault on the Control Room, or during the vehicle section of Halo 3’s The Ark. This track has been remade into First Step for Halo: Combat Evolved Anniversary and was remade and included as Make Them Pay in the Farthest Outpost suite of the Halo 3 Soundtrack, truly a testament to its memorability and standout quality as a tune.

Covenant Dance – Halo: Combat Evolved Soundtrack

This tune is brilliant, and it is a shock to me that it was never re-released in any other Halo game. This does mean that the bond between this tune and its origin game is very strong, since hearing it brings back memories exclusive to Halo: Combat Evolved. Thanks to Halo: Combat Evolved Anniversary, a remaster of this tune does exist in the form of Choreographite, and although that tune is great in its own right nothing quite beats the original for nostalgia factor alone. The best thing about this piece is the sudden and unexpected shift halfway through from a generic-sounding Halo drum-and-choral track to a groovy electronic dance track. What makes this piece particularly memorable is that it plays when you finally reach the control room in Halo: Combat Evolved’s Assault on the Control Room, and the electronic part kicks in just as the door opens to reveal a Zealot and his advance guard, heightening the tension and enjoyment factor of the encounter.

Honourable Mentions

Asphalt and Ablution – Halo 3: ODST Soundtrack

Despite the fact that this is the only track from the Halo 3: ODST Soundtrack that features on this list, it cannot be understated how fantastic the soundtrack for this game is. Despite the fact that, like all Bungie Halo games, this soundtrack was composed by the one and only Martin O’Donnell, the whole album sounds nothing like anything that has ever been in Halo before or since. For one, the welcome introduction of the saxophone as a regular recurring instrument in this soundtrack gives every track a dark, moody noir feeling, which fits perfectly with this game’s setting in an abandoned futuristic metropolis drenched in rain at night time, and the slower pace signifies the increased difficulty and setup of encounters in the game, since in this game you are no longer a super-soldier. If you’re a fan of night-time ambience, this track is for you.

Under Cover of Night – Halo Combat Evolved Soundtrack

Remade as In Amber Clad that was included on this list, as well as Cloaked in Blackness for Halo: Combat Evolved Anniversary, Under Cover of Night is different enough from its progeny that it stands out for more reasons than it just being the original. Playing at iconic parts of levels like Truth and Reconciliation and Two Betrayals, this track has the legitimate Halo identity that makes it so well-loved by fans.

One Final Effort – Halo 3 Soundtrack

Of all the bombastic versions of the Halo drums that exist, this is one of the best. Whilst the Halo Theme has been re imagined in dozens of different ways across almost all of the Halo soundtracks, from outside-the-box wind-chime atmosphere of Halo: Combat Evolved’s Ambient Wonder to the more traditional style yet non-traditional fusion with 117 in Halo 5’s The Trials, none can beat the simplistic yet effective application here in Halo 3’s One Final Effort. Played during one of the most memorable moments in the game, the climactic battle with a pair of Scarabs, this track has certainly made an impact.

This Glittering Band – Halo 2 Anniversary Soundtrack

A fantastic remastering of Leonidas that was included in the Delta Halo Suite of the original Halo 2 Soundtrack, This Glittering Band is played during the gondola ride over a gleaming lake in the sunshine as Covenant Banshees and Drones assault your vehicle from all angles. The tune is possibly more commonly recognised as being part of the Three Gates section of the Halo 3 soundtrack, as that too was a remake of Halo 2’s Leonidas. Being an Anniversary version, This Glittering Band incorporates elements from both the original and the Halo 3 version of its predecessor to find a perfect balance.

Peril – Halo 2 Soundtrack

One of the standout tracks of the Volume One CD of the Halo 2: Original Soundtrack, Peril plays during two distinct parts of Halo 2 – first during the opening section of the level Delta Halo following the iconic drop-pod sequence, and second during the level High Charity in one of the outdoor garden sections of the Covenant Holy City of High Charity. Oddly, this track also featured in an episode of ‘Top Gear’, during James May’s review of a Jaguar XF in 2007, a full 3 years after the soundtrack came out. Guess someone was a fan. Overall, this piece uses rapid staccato strings to create a tense atmosphere making encounters more suspenseful.

And finally, the number one is:

Genesong – Halo 2 Anniversary Soundtrack

It should not come as a surprise to anyone that Halo 2 was big enough to get Steve Vai to record songs for the soundtrack during the development for its original release in 2004. Back then, Halo 2 was as big as it gets. The game revolutionised gaming online for consoles with the introduction of a functional matchmaking system that was unparalleled for its time and paved the way for hundreds if not thousands of other console shooters and games of all kind to follow in its wake. The game was being hyped up to the extent that it outperformed most big-budget movies of that year, and was considered by news outlets at the time to be bigger than any movie. Steve Vai, and all the other artists who contributed to Halo 2 such as Breaking Benjamin, John Mayer, Hoobastank and Incubus as well as producer Nile Rodgers, took the project immensely seriously, and Breaking Benjamin didn’t even receive payment for their work on the soundtrack, doing it for free as the publicity from having one of their songs in Halo 2 would pay for itself. This was a point where Halo was huge not only in the gaming world but in the mainstream media as well.

However, times have changed, and Halo is not the franchise that it once was. What is surprising, however, is how dedicated its fans still are to the games, the lore and the production of Halo and its tributaries. 10 years after recording one of the best songs on the Halo soundtrack, Reclaimer, Steve Vai returned to Halo 2’s soundtrack for the Anniversary version and recorded several tracks, including this remastered version of Reclaimer known as Genesong. Steve Vai’s contribution to the soundtracks of both versions of Halo 2 cannot be understated, particularly since he contributed to the excellent Mjolnir Mix and Gungnir Mix formed the main theme for Halo 2 and its remake. Truly, the Halo Theme and tracks like Genesong represent the pinnacle of not just the Halo Soundtrack, but video game soundtracks in general.

Do you agree with this list? What’s your favourite song from the soundtrack? Leave your thoughts in the comments and leave a like if you enjoyed. See more:

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