Transformers – Optimus Prime’s Top 5 Most Brutal Kills in the Movies

As leader of the Autobots, a faction that defines itself with the mantra that ‘freedom is the right of all sentient beings’, one would assume that Optimus Prime would have to be a particularly righteous in both his moral philosophy and his character. This is certainly true across all the incarnations of the iconic Autobot leader throughout the Transformers multiverse, even in universes in which Optimus is not the leader of the Autobots, such as in Transformers: Animated. The character is defined by his code of ethics and strict adherence to the moral philosophy that freedom is of paramount importance and that all living things should be protected. This also goes for the version of Optimus Prime seen in the Michael Bay movies, as even in a franchise that doesn’t always get it right when it comes to character development, the fundamentals of the character of Optimus Prime are there. However, this version of the character also has a tendency to get violent – really violent. So despite believing that freedom is the right of all sentient beings, he is perfectly happy to rip the head off a lumbering Decepticon or tear the spine out of a weaker foe if the need arises. So, in honour of this Optimus Prime’s apparent double-standards when it comes to preaching to his Autobots compared to slaughtering Decepticons, here are the Top 5 of Optimus Prime’s Most Brutal Kills. Bear in mind that the criteria for this list isn’t just how brutal the kill itself is – whether the brutality is justified will also play a part. So, to begin:

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#5 – Bonecrusher

The first entry on the list also happens to be the Autobot leader’s first on-screen kill in the movie franchise – the legendary decapitation of Bonecrusher following the highway brawl near the end of the first film. Bonecrusher transforms and uses his rollerskating wheel feet to rampage down the road, destroying cars and even a bus along the way. Clearly angered by the senseless loss of life, Optimus also transforms and, following a wrestling match spanning multiple levels of elevated highway and a punch in the face from Optimus that pops one of his eyes out of its socket, Bonecrusher is finally put down by Optimus’ blade. In an epic finishing move that let fans know immediately that this incarnation of Prime meant business, he stabs his blade into Bonecrusher’s neck, severing his spine, and then rips the Decepticon’s head clean off, tossing it to the floor. Though it is certainly a brutal kill, Bonecrusher’s death ranks fairly low on this list, as many will agree that the beserking Decepticon deserved it – the loss of life from his highway rampage makes up for almost half of the film’s human death count.

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#4 – Demolisher

Whilst Optimus was seemingly justified in killing Bonecrusher, some of the Autobot leader’s cinematic executions are more controversial. A good example of this is the death of Demolisher during the opening sequence of Revenge of the Fallen. Although the context is vague because we know so little about the history of the character, it appeared to many fans that Demolisher was essentially a Decepticon minding his own business – hiding in his alt-form in Shanghai, watching over smaller Decepticon Sideways and generally doing nothing in particular. That is, until the Autobots and their N.E.S.T. allies came along, drew him out of his hiding place, and then executed him and his weaker Audi-R8 charge. What makes this kill particularly insensitive is the fact that, after jumping on his head and causing serious damage to his wheels, Optimus essentially executes a critically injured and helpless opponent, in a similar manner to how Ratchet meets his fate at Lockdown’s hands in the opening of Age of Extinction. However, it has to be said that Demolisher was clearly as bloodthirsty as any Decepticon, since he went out of his way to cause as much destruction as possible during his attempted escape, even flinging helpless cars hundreds of feet into the air seemingly for the fun of it. Prime gets away with this one, but it does raise some interesting questions.

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#3 – Megatron

It might seem odd to include Megatron on this list, as many would assume that killing the Decepticon leader would be justified regardless of how brutal that actual execution itself happened to be. The conclusion to Dark of the Moon presents a very dubious moral decision on Optimus’ part, however, as after the destruction of Cybertron, Megatron offers a truce to the Autobot leader in exchange for deposing Sentinel and taking his rightful place as leader of the Decepticons, all after intervening in the nick of time to save Optimus’ life by attacking Sentinel Prime at the opportune moment. Optimus’ response to this heroic act and the proposed truce? Well, as any level-headed and forward-thinking leader would, Optimus takes the opportunity to bury his axe in Megatron’s face and tear out the Decepticon leader’s spine. This act genuinely took many fans by surprise, as one would think that after three films of constant warfare, Optimus would be sick of the senseless slaughter by now. But no, he seems to take great pleasure in brutally murdering his former brother, and he then goes on to make scrapmetal out of a defenceless Sentinel for good measure. Speaking of which…

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#2 – Sentinel Prime

After ripping off Optimus’ arm and attempting to murder him, some might say that Optimus’ execution of Sentinel at the conclusion of Dark of the Moon was justified. But considering Sentinel and Optimus’ long history, particularly in light of Sentinel’s genuine plea to Optimus before the end that the only reason why he betrayed the Autobot leader was to ensure the survival of their species, it would probably have made more sense for Optimus to spare Sentinel’s life, particularly considering what came next. If Sentinel were alive, he could have stood trial for his crimes against humanity and perhaps even taken the majority of the blame for the devastation of Chicago, rather than the general public simply turning their anger on all Transformers, especially given the fact that Optimus had ripped the spines out of every Decepticon commander who could have taken the fall instead. What is also particularly brutal about Sentinel’s death is the manner in which it is done – Sentinel’s pleas for mercy fall on deaf ears as Optimus brutally executes him using Megatron’s weapon, and despite firing at Sentinel’s exposed braincase with a fusion shotgun at point-blank range, Optimus fires a second time, just for good measure. Well, at least Ironhide was at last avenged.

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Honourable Mention – The Fallen

Whilst the Fallen can basically be blamed for the events of the entire Autobot-Decepticon war, and therefore all the deaths that have ever taken place in the Transformers series (even after his demise), the Fallen’s death at the end of Revenge of the Fallen is included here as an honourable mention simply because of how truly brutal this kill is. After making mincemeat of Megatron and relieving the Fallen of his staff, Optimus stabs him in the neck and, uttering the infamous quote “Give Me Your Face”, Prime quite literally rips off his face for no apparent reason other than that it looks cool. The horrified Fallen makes a desperate attempt to flee, but this proves to be a short-lived endeavour, as Optimus takes the opportunity to punch through the Fallen’s back, rip out his spark core, and crush it before his very eyes. A justified kill perhaps, but certainly a gruesome way to die regardless.

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#1 – Grindor

Taking the top spot is another of Optimus’ kills from Revenge of the Fallen – Grindor. This Blackout-lookalike is the unfortunate third Decepticon in the iconic three-versus-one battle in the forest, and he is grossly outmatched compared to Prime, even with Megatron and Starscream around. Grindor tries his best in the battle – he comes when Megatron calls, and plays his part in the coordinated attack on Optimus to draw out Sam, but he never really stood a chance. When Optimus goes ballistic on the trio, drawing out both blades, proclaiming his intention to ‘take them all on’ and apparently set on murdering them all, Grindor loses an arm before having a significant portion of his chest cut out, which understandably takes him out of the battle for a while to recover – and mere moments after extracting a stray energon blade from his leg, poor Grindor is taken by surprise as Optimus leaps onto the giant Decepticon’s back, stabbing him in the eye with a hook blade in the process, before stabbing his neck with the other hook blade and tearing the guy’s face apart. Judging by the blood-curdling metallic scream that Grindor lets out as this is happening, the process was far from painless.

So, having ranked Optimus’ most brutal kills in the Movies, have your views on the supposedly noble Autobot Commander changed? Do you think Prime’s actions were justified, or do you think Michael Bay’s obsession with hyper-violence is at total odds with the character? Leave your thoughts in the comments below, as well as your favourite kill from the Transformers movie series, and remember to leave a like if you want to see more Transformers content.

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Doctor Who – Top 5 Monsters That Should Make a Return in Series 12

Chris Chibnall definitely delivered on his promise of featuring no returning monsters in Series 11, which was perhaps not the wisest choice for the debut series of a new Doctor and new showrunner. Usually, when a new Doctor is introduced, their first series will retain many recurring elements from the show’s history, to reassure viewers that it is indeed the same show. This is usually done by having the new Doctor face off against classic villains such as the Daleks, and is part of the reason why fans will always yearn for the show’s recurring villains to make continuous comebacks – as the show evolves, the essential aspects of the show’s identity must evolve with it, and there is no reason why new showrunners can’t introduce their own recurring villains, such as the Ood, the Weeping Angels or the Stenza.

Having said that, Series 11 featured a distinct lack of classic villains, and although Resolution turned out to be quite a good Dalek story, it ‘s status as a New Years Special means that it was not included as part of the eleventh series. This makes Jodie Whittaker’s debut series seem quite odd and out of place compared to previous Doctor debut series – and as a result of the lack of truly great villains in the series to stand in for the lack of classic monsters, the Thirteenth Doctor’s character came across as somewhat flimsy and vague compared to recent Doctors like Matt Smith and Peter Capaldi. Perhaps in response to feedback from fans, Chibnall seems to have lifted his ‘ban’ on including classic monsters in the series, as he has stated in several interviews recently that he intends to do more with the show’s iconic monsters – after all, there is no better way to define yourself as a showrunner than to present fans with your spin on the show diverse array of key elements – the Doctor themselves, the TARDIS, the Sonic Screwdriver, but also the classic monsters. So, without further ado, let’s take a look at the Top 5 Monsters That Should Make a Return in Series 11.

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#5 – The Macra

Though they may seem a strange choice for a returning monster, the Macra are actually quite a topical choice given the recent release of the animated version of The Macra Terror. This fantastic recreation of a lost classic using the original audio manages to capture the essence of the Second Doctor’s era and finally does the concept of the Macra justice, as their previous appearances in the original version of the episode and then in 2007’s Gridlock never managed to truly present the idea to its truest potential due to the sheer lack of budget. One of the things that Series 11 showed fans is that Doctor Who now has CGI to rival that of other modern sci-fi shows, and so now with Series 12 the writers might finally have a chance to write a new Macra story with the CGI budget to justify it.

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#4 – The Master

Audio producers Big Finish have been doing some very ambitious projects involving the Master recently – the first canon multi-Master story, The Two Masters, starring Geoffrey Beevers and Alex MacQueen, the War Master box sets starring Derek Jacobi, the introduction of the Master’s first incarnation played by James Dreyfus in the The First Doctor Adventures box sets, and more recently the return of Eric Roberts’ Movie incarnation and Michelle Gomez’ Missy, the latter getting her own audio series. With so many incarnations of the Master ‘active’ in fan’s minds at the moment, and with the Master also being a time-traveller like the Doctor, there is no reason why Jodie Whittaker’s Doctor couldn’t come up against one, or even several existing incarnations of the Master. Particularly good choices for Masters to go up against Jodie Whittaker’s Doctor on-screen include Geoffrey Beevers, who could be featured in heavy makeup or even as the voice of a CGI version of the rotting corpse Master, and Alex MacQueen, who has never had a TV appearance before but would be a fantastic choice to portray the charismatic yet sadistic killer to contrast Whittaker’s good natured Doctor.

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#3 – The Cybermen

Having been primarily responsible for the death of her previous incarnation, it would make sense that the Thirteenth Doctor would have a bone to pick with the Cybermen. Not only that, but her diverse cast of companions perhaps best portrays the Doctor’s love of individuality and diversity – something that the Cybermen seek to destroy. Given that so far we have only been given one insight into Chris Chibnall’s take on the Cybermen, and that was Torchwood’s Cyberwoman, it would be nice to see Chibnall’s take on the standard Cybermen in the main show. Whilst Cyberwoman did have some really creepy and unique concepts dealing with Cyber-conversion in it, the unfortunate error with the costume design trying to emphasise the show’s adult nature derailed the episode. Now that he runs Doctor Who, however, Chibnall now has a chance to portray a fresh new take on the iconic metal men.

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#2 – The Sontarans

Having been practically transformed into a comedic joke during Steven Moffat’s era through Strax, the Sontarans stand in a sort of limbo-state at the moment, as all of their appearances – even ones that were not down to Strax – have been for comedic effect since Series 7, and at the moment it remains unlikely that they will ever make a return that can scare or intimidate viewers anymore. Interestingly, there were rumours during the run-up to the release of Series 11 that it would feature an episode that delved into the origin story of the Sontarans, how a ‘clone race’ was actually created, and how their warrior ethos came to be. Although it turned it to be false, the story idea remains a good one – and certainly one that Chris Chibnall could harness given the popularity of the concept.

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Honourable Mention – The Dalek Fleet

Included here as an honourable mention are the Daleks, or rather their Fleet, who should not make an appearance in Series 12 per-say, except maybe have them hinted at as a recurring arc for foreshadowing, as it and, of course, the pepperpots themselves should definitely reappear in the next New Years Special. The Recon Dalek in Resolution was prevented from sending a full transmission to the Dalek Fleet, but given that it was using every single transmitter on Earth at once, it is more than likely that something got through to them, and having Daleks on New Year is definitely something that many fans would happily adopt as an annual tradition.

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#1 –  The Stenza

To give credit where it was certainly due, the Stenza were an interesting race introduced by Chris Chibnall, and as the only recurring enemy in the series, they are effectively Chibnall’s ‘poster’ villain at the moment. All the more reason for them to make a reappearance in Series 12, particularly considering the fact that we only saw an individual member of the race in the series and not, say, their homeworld. An episode called ‘Planet of the Stenza’ would certainly be an interesting concept, particularly as each warrior would have a unique appearance given the fact that each one hunts on a different planet – and so each one would have wholly unique teeth implanted into its face, presumably. How Chibnall manages the Stenza, his flagship race at present, will give us some excellent insight into how he will fare as showrunner in the future. Also, having the Thirteenth Doctor once again come face-to-face with the responsibilities of her prior actions at the hands of the Stenza might become a recurring opportunity to see some development in her character in Series 12, something that the show definitely needs at the moment. So, to sum up, the Stenza might not be the most accepted or appreciated aspect of Doctor Who at the moment, but they certainly have potential – so in a way, they are representative of Chibnall’s Who as a whole, which is all the more reason for them to make a return in Series 12.

UPDATE – Judoon in Series 12

As of May 2019, it has been confirmed that at least one returning villain will appear in Series 12 – the Judoon. Although they originally didn’t appear on this list, the Judoon are an interesting race that have been explored somewhat in spinoffs like The Sarah Jane Adventures and several Big Finish audios, and their ruthless and single-minded nature will certainly contrast with the Thirteenth Doctor’s personality. The on-set photos from Gloucester show some interesting tidbits about the Judoon, such as their new two-handed rifles and the interesting haircut of their commander.

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Transformers – Top 5 Movie Autobots that Disappeared

When watching Michael Bay’s Transformers films from start to finish, one might start to wonder – was there really any reason, other than merchandising, for the films to have supporting Autobot characters in them at all? As previously discussed in How to Fix Michael Bay’s Transformers Films – Part One: More Than Meets the CGI, the films don’t exactly care about any of their Autobot characters, except for Optimus Prime and Bumblebee, and despite the wealth of characters that exist through multiple different incarnations of the franchise, the Michael Bay films never managed to present anything more than a cardboard-cutout Autobot cast. The filmmakers cared so little for the ragtag gang of ‘lesser’ Autobots that, throughout the five films in the Michael Bay Transformers chronology, there are many Autobots that simply disappear between films, never to be seen or heard from again. So, in honour of those Autobots that are MIA, let’s roll out the Top 5 Movie Autobots that Disappeared.

#5 – Jolt

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Jolt is arguably the least-known Autobot of the movie franchise, as he was a last-minute addition to Revenge of the Fallen and so gets very little screen-time. His most notable scene is when he uses his electric powers to fuse Jetfire’s warm corpse to Optimus Prime’s back so he can use the rusty afterburners to defeat the Fallen, but after this, he is never seen again. At the time Chevrolet were really pushing his alt-mode, the Chevloret Volt, so it is possible that his sudden last-minute inclusion into the script is something to do with them – after all, in what little screen time Jolt gets, he is often in vehicle mode. Unlike other one-shot Revenge of the Fallen Autobots like the Arcee sisters, Jolt is never seen being injured or killed in the film. The Transformers movie comics would do Jolt the justice of giving him a heroic death at the hands of Shockwave at some point before Dark of the Moon, but since this was not included as part of the movie itself, Jolt is still considered MIA as far as most of those that care are aware.

#4 – Skids and Mudflap

Transformers Revenge of the Fallen Skids and Mudflap

It would be hard not to mention the infamous twins having just referred to their debut film, particularly as they are a notable case when it comes to missing Autobots. Eagle-eyed fans have noticed that Skids and Mudflap do actually appear in the third Transformers film, albeit in a brief scene in which all the Autobots drive into their home base in their vehicle modes, but aside from that they are totally absent from Dark of the Moon with no explanation. Apparently the twins were set to appear in the film until as late in the film’s production as early shooting, they had received concept art and even toy models for an updated appearance for Dark of the Moon, but were clearly cut at the last minute. Once again, the vigilant folk that write and draw the Transformers movie comics included a death scene for them at the hands of Sentinel Prime in the third film adaptation, and quite a heroic one too. As for why they were cut from the movie in the first place, it might have something to do with their overwhelmingly negative reception as racist stereotypes in Revenge of the Fallen, but that lesson clearly didn’t sink in completely with Bay as racist cartoonish stereotypes would go on to become a staple of the franchise from the second film onwards.

#3 – Roadbuster

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One of the Wreckers introduced in Dark of the Moon, Roadbuster was the loudmouth Scottish Autobot who, along with his teammates Leadfoot and Topspin, crewed the Autobot’s only spacecraft, the Xantium. Following the strange time-jump between the third and fourth films that saw a radical shift in tone (and cast), many Autobots went missing and are presumed to be killed at the hands of the vicious Cemetary Wind – with emphasis on the word ‘presumed’. We see evidence that Humans were responsible for the death of Leadfoot via camera footage in Age of Extinction, and Topspin is seen to be alive in The Last Knight – but poor Roadbuster is never seen again. Some fans have pointed out that several of the KSI drones seen in the fourth film bear a resemblance to Roadbuster, implying that he may have been among the first victims of the Transformer Purge and his ‘Cybertronium’ was harvested to make Oreo robots, though this is unconfirmed. Although most movie fans assume that this Autobot’s road has long since been busted, his official status remains as Missing In Action.

#2 – Mirage

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Another prominent Autobot who disappeared after Dark of the Moon is Mirage, the blade-wielding red Ferrari who actually received a fair amount of screen time in the film, killing Hatchet during the highway chase and taking part in (and surviving) the final battle. However, following this, he is neither seen not heard from again. Like Roadbuster, several fans assume that he may have been an early casualty of Cemetary Wind’s purge of the Autobots and Decepticons on Earth following Dark of the Moon, as several of the KSI drones seem to feature his trademark blade weapons and sleek design – particularly Stinger. Interestingly, it was originally planned for Mirage to meet his maker near the climax of the third film, instead of poor Que, as it was originally scripted for Starscream to have somehow gained possession of his decapitated head. As Que took the literal bullet instead, and there are no other means to explain what happened to our Ferrari friend, Mirage’s fate remains unknown.

Honourable Mention – Trench

Autobot Trench from Transformers: The Last Knight

‘Trench’ is the name given to a Constructicon-turned-Autobot who appears in The Last Knight for about forty-five seconds before disappearing completely, never to be seen again. He is included here as an honourable mention as he doesn’t disappear between films, and the fact that he vanishes is not due to lazy writing – Trench was one of many Transformer characters introduced in the fifth film to make the world seem more populated by factionless or desperate Transformer refugees – a welcome change, even if it was too little too late. Trench, therefore, is likely a Decepticon who managed to survive the events of all the movies and eventually gave up on combat and joined the Autobot hideout crew in their junkyard. He is seen transforming to help Hound create a diversion to stop Megatron from discovering Cade, and so he more than likely met a final end in the fifth film. Nonetheless, as his fate was never shown, his status is still MIA.

Autobot Sideswipe from Transformers: Dark of the Moon

#1 – Sideswipe

Arguably the most prominent Autobot to simply ‘disappear’ without a trace between films, Sideswipe was a rare example of a well-liked fan favourite Autobot character that did not debut in the first film – of all the ‘disposable’ Autobots introduced later in the series, he gets by far the most screen-time. He is perhaps best known for his role in the opening sequence of Revenge of the Fallen, in which he chases and kills Sideways in a dramatic fashion only to do nothing for the rest of the film. In Dark of the Moon, he helps Ironhide kill the Dreads and survives the final battle, but is never seen again after that. Allegedly he was originally to be confirmed dead in Age of Extinction, either through Cemetary Wind’s strange Autobot hit-list playing cards or during the scene in which the Autobots mourn Leadfoot. Either way, he is still MIA, and of all the Autobots to slip off the radar during the production of the live-action film series, Sideswipe is perhaps the most unusual. After all, there is no clear reason why he was never killed on-screen or featured alive in a later film, as he was a popular character and was about as close as the series ever got to a suitable replacement for Jazz, so for him to simply vanish between films is particularly strange. On the other hand, if this list has proven anything, it’s that the movies use a revolving door technique for their Autobot casting, likely to maximise toy sales, because that is what Transformers is all about, apparently.

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Star Wars – Top 5 Best Rebel Starfighters

The Rebel Alliance was able to scrounge together a ragtag fleet of starfighters that would later evolve into a diverse and highly adaptable fighting force that proved more than a match for the capital-ship focused Galactic Empire. Almost every Rebel starfighter is better or at the very least technically superior to its Imperial counterpart, and although the Empire mass-produced thousands of variants of the TIE class of starfighter, the numerically outnumbered but well put-together Rebel ships eventually prevailed. However, how do these ships rank against each other? There are several factors to take into account here, not least the fact that many Rebel ships are specialised to fulfil particular roles, as well as the speed, weaponry and defensive capability of each fighter. With that in mind, we begin with:

#5 – Z-95 Headhunter

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As snub fighters go, the Z-95 Headhunter was already considered outdated by the time of the Galactic Civil War, even by the Rebels who were renowned for making good use of otherwise outdated ships like the Y-Wing. However, facing a shortage of effective starfighters in its early years, the Rebellion did turn to Z-95s for fleet defence and occasionally as a mainline starfighter, but as the war went on and the Rebels became better equipped they would later mostly rely on the X-Wing as a mainline fighter. Nonetheless, the Z-95 is a good ship in its own right, and its light weaponry and shields coupled with its nimble manoeuvrability made it a favourite for force-sensitives in the New Republic, particularly Jedi.

#4 – Y-Wing

Y-wing.pngAs previously mentioned, the Y-Wing was considered an outdated bomber by the time of the Galactic Civil War, although it did see extensive use by the Galactic Republic during the Clone Wars. The Y-Wing was perhaps best known as the bomber that was used by the Republic to take down the Malevolence, and its practicality led to leftover craft being taken up by the Rebel Alliance to use as a mainline bomber for much of its existence, with Y-Wings taking part in many of the most critical battles of the era, including the Battle of Yavin and the Battle of Endor. The Y-Wing was capable of carrying a heavy payload of ion and proton torpedoes, and some models even featured a manned turret position, but its role as a bomber means that it is not the most nimble of craft. By the end of the Galactic Civil War, many Rebel pilots preferred other ships over the ageing Y-Wings, and their use in later battles was largely due to necessity and the shortage of prototype replacement bombers like the B-Wing. Talking of which…

#3 – B-Wing

BwingThe B-Wing was designed to fill the niche of heavy bomber for the Rebel Alliance during the Galactic Civil War, and became infamous in the Empire due to the fact that B-Wings proved to be capable of taking down Imperial Star Destroyers, and their effectiveness at that task led to many such Imperial craft meeting their demise at the Battle of Endor. Known to be fiendishly difficult to fly, the B-Wing was not common for Rebel fleets during the Galactic Civil War but when it did come into play later in the conflict it proved a valuable asset for the Rebellion that helped to solidify them as a very real threat to the Empire and not a simple ragtag band of dissidents as had previously been believed. Capable of carrying a sizeable amount of ordnance yet still retaining its agility, the B-Wing is definitely a formidable addition to the Rebel fleet.

#2 – A-Wing

A-WingHowever, as nimble goes, nothing beats an A-Wing. Known to be among the Rebel Alliance’s fastest fighters, the A-Wings filled the niche of interceptor and proved far more effective than its Imperial counterpart, the aptly named TIE Interceptor. Like the B-Wing, these fighters proved invaluable during the Battle of Endor and one was even instrumental in the destruction of the Darth Vader’s flagship, the Executor, as the pilot used the fighter’s wedge-shaped design to plow his damaged fighter into the bridge of the Super Star Destroyer, damaging enough key systems to send the ship plunging towards the Second Death Star. As far as durability goes, the A-Wing is lightly armoured and many models featured a shield generator, and its weapons are focused mainly on ship-to-ship dogfights between starfighters. Still, when coupled with other Rebel ship models, the A-Wing forms a crucial part of the Rebel fleet.

Honourable Mention – U-Wing

U-wing_SWB.pngBoth a starfighter and a gunship, the U-Wing is used primarily as a troop transport by the Alliance and proved pivotal in the ground portion of the Battle of Scarif. Though it is the slowest starfighter on this list, it does feature some heavy armaments including side-mounted weapons for in-atmosphere troop deployment and can hold a small but well-armed Rebel taskforce. Working best with other starfighters as escort in space, the U-Wing is usually sent straight to the ground to offload its troops and provide covering fire, a task which it excels in. However, the U-Wing is only an honourable mention as its use in space combat is limited, as space combat gunships were usually much larger fleet vessels.

#1 – X-Wing

RedFive_X-wing_SWB.pngRealistically, only one Rebel ship was going to take the top spot. The X-Wing was a critical addition to the Rebel Alliance’s starfighter force that became their go-to starfighter for most situations, from dogfights to fleet defence. The X-Wing is the favoured starfighter of prominent pilots like Luke Skywalker, Wedge Antilles and Poe Dameron and has seen use through the Galactic Civil War and well into the post-Galactic Civil War conflicts with minimal changes. Incorporating elements from successful Clone Wars era starfighters like the ARC-170, the X-Wing draws on the best elements previously seen designs and is perhaps best known for its role in the destruction of Imperial powerhouses like the First Death Star, the Second Death Star and Starkiller Base.

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Doctor Who – Top 5 things Big Finish need to fix in the New Series Canon

Now that Big Finish has the licence to use material from the New Series of Doctor Who, and also permission from the BBC to expand on the New Series mythology of the show, the audio company has already began to expand on New Series characters like Kate Stewart, River Song and even the adventures of the Tenth Doctor. However, as Big Finish has been known in the past to ‘fix’ elements of the Classic Series canon that irritated fans (such as Peri’s aborted death from The Trial of a Time Lord and the premature ending of the Seventh Doctor’s tenure) it is only a matter of time before they get to work fixing elements of the New Series canon as well.

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#5 – The New Dalek Paradigm

As previously mentioned in several other articles related to the New Dalek Paradigm, the inconsistencies and gaps in Dalek chronology in the past few seasons of New Who is something that Big Finish could definitely get to work on. Steven Moffat introduced some interesting concepts to Dalek lore, such as the New Dalek Paradigm, the Dalek Parliament, Rusty’s Story, The Alliance and several other concepts that could be expanded upon further in preexisting audio series, such as the Ironsides in Big Finish’s Churchill audios. Overall, however, Big Finish should definitely expand on the modern history of the Daleks in some way, particularly focusing on what happened to the Paradigm. The Main Range audio We Are The Daleks has already hinted at being the origin story for the Dalek Prime Minister, though this is unconfirmed.

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#4 – Martha and Mickey

As it has been recently announced that Rose Tyler is getting her own spinoff audio, and other Tenth Doctor companions like Rose, Donna and Captain Jack have already had several appearances in various New Series audios, it seems only fair that Martha and Mickey should return too. Whilst it would be great to have Martha appear in the Tenth Doctor Adventures, one of the ‘canon-fixing’ duties that Big Finish could fulfil is the strange pairing of Martha and Mickey at the end of The End of Time. Whether it’s through their own spinoff, an appearance in The Tenth Doctor Adventures or even added as an addition to the audio Torchwood team, Martha and Mickey are long overdue a return.

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#3 – Cybus Cybermen

Another strange inconsistency in the Moffat era of Doctor Who was the unification of the two Cyber-races – the Cybermen from the Classic Series (that originated from Mondas) and the Cybermen from the Russell T. Davies era (that originated from a parallel Earth). When the Cybermen appeared in the Moffat era, they were allegedly Mondasian Cybermen that had encountered and assimilated Cybus models, and then later adapted into the more streamlined version seen in later Moffat Cyberman stories. However, the circumstances behind this unification and how it came to happen is unknown. With the recent re-appearance of Classic Cybermen voice actors David Banks and Mark Hardy in the main range release Hour of the Cybermen, there is a very real possibility of seeing an audio in the future that depicts the first contact between the Classic Series Cybermen and the Cybus variants, and whatever antics might entail from that encounter.

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#2 – Rory’s Story

Another interesting yet unexplored avenue of Doctor Who lore is the story of the 2000 years that the Nestene duplicate version of Rory spent guarding the Pandorica – a stasis prison that housed the lifeless body of Amy Pond. During the events of the episode The Big Bang, Amy awakens from the Pandorica and reads about its history – including the legend of the Roman Centurion that guarded it. When he reappears, we see that Rory has learned how to use his Auton weaponry, implying that he has had to use it on others who have attempted to steal the Pandorica in the past – yet we are given little information into what Rory actually experienced during this 2000 years of vigilance. Considering this entire story takes place in what is essentially an alternate universe, this opens up various creative avenues for storytelling, including some ‘mirror-universe’ appearances of existing Doctor Who characters. The possibilities are literally endless.

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#1 – The Simm Master

As Big Finish have already expanded on the mythology of the Time War Master, played by Derek Jacobi, it must be only a matter of time until they expand on the timeline of his successor. The Simm incarnation is an interesting interpretation of the character of the Master – being defined by his instability and tangible insanity a lot more than his predecessors – his most recent appearance in Series 10 depicted him as a lot more stable and ‘Master-like’, and also opened up a gap in his timeline – he could theoretically have been on many adventures in the time between being ‘kicked out’ of Gallifrey and ending up on the Mondasian colony ship. This definitely opens up the possibility for a return in the future, and is definitely something that Big Finish should make use of.

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Halo MCC – Top 5 Features that Need to be Added to the Master Chief Collection

With 343 accelerating their efforts to fix Halo: The Master Chief Collection through regular updates, the team are listening to what fans want to see added in the near future. As such, this list ranks the top 5 features that need to be added to the Master Chief Collection:

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#5 – Classic Halo: CE Sound Effects

One of Halo: Combat Evolved Anniversary’s greatest shortcomings when it came to recreating the classic Halo experience was the lack of an option to restore the classic sound effects. Although this feature was present in Halo 2: Anniversary when MCC was released, the same was not true for the ported Halo: CE Anniversary. However, with 343 industries recently proving that making changes to the base game of Halo: CE Anniversary is possible, fans have asked for the classic Halo: CE sound effects to return when playing in classic mode on MCC, for posterity and nostalgia purposes.

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#4 – Customisable Campaign Playlists

When the playlists feature for MCC was announced back before the game launched, the idea was praised as a novel one – having the ability to play various thematically linked levels from across various Halo games in one long uninterrupted playlist was a great idea, but due to the lack of customisation options with the playlists, nowadays they sit abandoned. However, if 343 industries introduced the ability for players to create their own playlists, customise scoring, timer, skulls and other settings, and perhaps even share their playlists with other fans through the soon-to-be released custom games browser, undoubtedly the feature would become far more popular.

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#3 – Halo 3 ODST: Firefight

As Halo 3: ODST was added to the game when it was still in its disorganised and uncompleted state, at the time fans were simply grateful that something was being done to try and improve the game in some way. However, a lot of time has passed since then and, now that MCC is in a much better state, fans are now asking – where is Halo 3 ODST’s Firefight mode? After all, Halo 4’s Spartan Ops was included in the MCC, so there is no reason why Firefight couldn’t be implemented, and fans are eager to relive the Firefight matchmaking days on the MCC.

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#2 – More Maps for Halo 2: Anniversary

Another piece of extra content that was added to the MCC alongside Halo 3: ODST was the remastered version of Halo 2’s map Relic, now called ‘Remnant’, which became the seventh map in the Halo 2: Anniversary rota, not counting Forge maps. Many fans have pointed out, however, that seven maps is a pitifully small amount for what is essentially a standalone multiplayer system, and this leads to the multiplayer eventually getting repetitive – if Halo 4 maps were playable in the Halo 2: Anniversary engine then that would alleviate this, but what fans really want is more remastered Halo 2 maps. Classics that should definitely be remastered are Headlong, Gemini, Containment, Turf and Waterworks, just to give Halo 2: Anniversary multiplayer a bit more of a kick.

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#1 – Increased Customisation Options

Arguably the thing fans want most out of Halo: MCC is customisation, be it armour sets and visual cosmetics to customise the player’s multiplayer character, or skulls to customise the campaign experience, or even a main menu music selector (a feature that definitely needs to be added). 343 should take the opportunity to make Halo MCC as varied and customisable as possible, in order to give players the Halo experience that they’ve always wanted on Xbox One. While fans are of course eager for new content, there are several aspects of Halo: MCC’s customisation system that can be improved using previously existing material from past Halo games – for example, adding in the ability to modify separate armour pieces like in Halo 3, or add in the skins and armour sets from Halo 4’s DLC that was omitted from MCC. However 343 industries decides to go about implementing it, increased customisation is definitely top of the list for many fans when it comes to potential new features for MCC.

At the end of the day, no matter how many features fans want to be added to MCC, the greatest wish of many Halo fans has already been granted – 343 industries is working to fix MCC, and even if none of the potential features listed here end up making it to MCC, the fact that the company is making progress on fixing MCC, but also expanding it to add new features never seen before in a Halo game, is great for Halo fans and might just be the critical show of good faith from 343 industries that will draw former Halo fans back to the franchise as it moves into a new era with Halo: Infinite.

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Doctor Who – The Five Big Finish Main Range Davros Stories Ranked

Since the first appearance of the Daleks in the Big Finish Monthly Range, it seemed only a matter of time before Davros himself would make an appearance. Terry Molloy, the actor who portrayed Davros in many of his appearances in Classic Doctor Who (specifically the 1980s) later reprised his role in the Big Finish audios, often appearing alongside the Daleks. As fascinating a character as Davros is, fans had definitely had enough of the character by Remembrance of the Daleks as he had appeared in every Dalek story since Genesis of the Daleks at that point, which was a contributing factor to Big Finish leaving Davros out of many of their early Dalek stories. Since Davros has appeared in five of the Monthly Range audios up until now, how do these appearances rank against each other? Is the character of Davros still alive and well, or should he have died on the bridge of his flagship in Remembrance?

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Daleks Among Us

This story features Davros at some point after the events of Remembrance of the Daleks, and yet his presence in this story is nowhere nearly as effectively executed as in Terror Firma, despite actually being set before that audio in Davros’ personal timeline. One of the major problems with this audio is that there are plenty of good ideas, most notably the idea of a colony that was so deeply socially divided by a Dalek invasion that following their liberation they outlaw all mention of the word ‘Dalek’, yet none of the ideas in this audio are developed to their full potential. The story goes through several ‘phases’ before finally settling on the concept of a pureblood Kaled attempting to usurp Davros’ mantle, which is another great idea, but the added storylines of Davros’ attempted rebellion and Elizabeth Klein’s origin story mean that there is never enough focus on each individual plot thread. That being said, Terry Molloy as Davros is definitely the highlight of this audio, as all of the scenes between him and Sylvester McCoy’s Seventh Doctor are fantastic.

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The Curse of Davros

This Davros audio is unique in two ways. Firstly, it takes place partially in a historical setting – namely, the Battle of Waterloo – the Dalek’s latest plan is to swap the minds of Humans and Daleks in order to help Napoleon win against the English, thereby rewriting the course of Human history, and for the most part this element of the story is well executed, with great portrayals for both Napoleon and the Duke of Wellington. The other aspect of this story is a body-swap plot involving Davros and the Sixth Doctor, which allows for some great potential for both Colin Baker and Terry Molloy as both have to pretend to be the other’s character, and the results are magnificent. Colin Baker does a great job of altering his demeanour for this audio to make the idea that he is actually Davros genuinely believable, and Molloy also makes use of his great voice-work to play the Sixth Doctor through the Davros voice, a feat that has to be heard to be believed.

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Terror Firma

The Eighth Doctor faces Davros immediately following his complex Divergent Universe arc that began with Zagreus, and as a result of his recent freedom from the alternate universe he is ecstatic at the thought of returning to a universe of Time. It seems fitting, therefore, that Davros would be waiting to ruin his day, and Terror Firma presents what is perhaps Davros’ most insidious scheme as the insane Kaled scientist uses his new Daleks to conquer the Doctor’s favourite planet – Earth. Davros and the Doctor have some great scenes in this audio, particularly since Davros is also dealing with the invasive ‘Dalek Emperor’ personality that is attempting to take over his mind and body. Ironically, as a result of this Davros proves quite un-Dalek like in this story – he shows true fear at the prospect of becoming a fully-fledged Dalek, and the juxtaposition between his personality and that of the Dalek Emperor helps highlight the most prominent ways in which Davros is nothing like his creations.

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The Juggernauts

Serving as a bridge between Revelation of the Daleks and Remembrance of the Daleks, this audio presents an interesting take on Davros’ character, in that he spends the majority of the story pretending to be a kindhearted scientist called ‘Professor Vaso’ who happens to be one of Mel’s employers on the human colony Lethe. Secretly working for the Daleks, the Sixth Doctor is sent to Lethe to investigate Davros’ actions, although both he and the Daleks actually have ulterior motives. This story is full of twists and turns, and Davros is at his best – scheming and manipulating others from behind the scenes whilst putting on a face of goodwill, in a fashion very reminiscent of Genesis of the Daleks. Speaking of Davros’ schemes, the plot he concocts in this story is delightfully sinister, particularly since he forms such convincing personal relationships with the staff of the Lethe colony – only to secretively kill them off one by one for use in his monstrous ‘Juggernaut’ program.

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Davros

Arguably one of the best Doctor Who audios of all time, Davros is the second in the fantastic ‘villains trilogy’, which aimed to explore and humanise three of the most famous recurring villains in Classic Doctor Who – Omega, Davros and the Master. Of the three, some might argue that Davros is the best (although Master is perhaps the more popular choice of the trilogy) as the story uses the character of Davros but without the inclusion of the Daleks, giving this audio a truly unique setup that it does a great job of utilising. Davros’ history is explored to a degree, eventually paving the way for the more in-depth I, Davros, and the parallels between Davros’ long-dead potential lover Shan and the Dalek historian Lorraine is a fascinating sub-plot.

Clearly, the character of Davros is alive and well (despite appearances) and Terry Molloy does a fantastic job of bringing his vibrant performance to the audio format. Fans in the know will notice that this ranking is essentially the reverse of the release order of audios featuring Davros, but that isn’t simply because of the law of diminishing returns – Davros and The Juggernauts are both so fantastic that few other audios would beat them in any contest, and the others simply fall in behind – every audio featuring Davros is an instant classic.

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Top 5 Terrible CGI Star Wars Prequel Characters – and Top 5 Terrible CGI Star Wars Sequel Characters

It’s fun to bash the terrible CGI in the prequels, particularly because it’s not hard. You get mobile games with better graphics than the CGI of the CGI in Attack of the Clones, and despite the slightly improved CGI in Revenge of the Sith it includes even more truly awful and unnecessary CGI characters. As part of their quest to disassociate themselves as much as possible from the prequels (for better or worse), Disney decided to use more practical effects in their sequel trilogy, and yet even more godawful CGI characters slipped through the cracks. To clarify, this list is judging both the quality of CGI used for the character and the strength of the actual character itself, and with that, we start with:

Prequel Countdown:

5 – General Grievous – Revenge of the Sith

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Despite being totally obsessed with Star Wars as a child and knowing oddly specific knowledge about obscure parts of the lore and wider universe, I have trouble now remembering what General Grievous was supposed to be. It must have been explained in a tie-in novel or comic or even video game, but therein lies the problem. Nobody knew who General Grievous was because the film didn’t tell us, he appeared seemingly out of nowhere as a random Separatist leader who had lightsabers. I was among the relative few who watched Star Wars: Clone Wars animated TV show as a child, but that portrayed Grievous as a cold, calculating badass rather than the choking, shuffling Transformer-esque robot we got in the movie.

4 – Watto – The Phantom Menace

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The Phantom Menace ticks almost every box when it comes to criteria for terrible Star Wars movies, but a conspicuous exception is that it is not riddled with as much blatant CGI as its prequel siblings, but the CGI creatures that they do have are among the worst. Watto is not only terribly rendered but he is also terribly racist, embodying a crude Middle Eastern stereotype in his accent and character whilst also sporting a prominently large and hooked nose. But seriously, why did Watto need to be CGI? It would have saved a lot of time and effort to just put someone in an alien costume and have him stand there, even if you dub in the lines later. But no, instead we have to watch over half an hour of Liam Neeson negotiating gambling odds with the Crazy Frog. Thanks, George.

3 – Lama Su – Attack of the Clones

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“Who?” I hear you ask? Exactly. This idiot, Lama Su, appears briefly in Attack of the Clones to spout a huge wad of exposition about the Clone Army to Obi-Wan, but aside from holding the dubious honour of starring in what has been scientifically proven to be the most boring scene in all of Star Wars, Lama Su also holds the responsibility of the entire plot of Attack of the Clones in his hands. He’s the man with the answers, so to speak, and so when Obi-Wan goes to visit him you expect to finally find out answers to all the questions that have been cropping up throughout the movie: ‘Who is Count Dooku?’ ‘Who is trying to kill Padme?’ ‘Who wrote this script?’ spring immediately to mind. But no, when the movie was in dire need of some explanation as to the basic backstory, what we get is more questions. Who the heck is ‘Sifo Dyas?’ is he ever even mentioned again? Is he Count Dooku? We may never know.

2 – Dexter Jettster – Attack of the Clones

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Imagine it. You’re sat in the cinema, watching Star Wars: Attack of the Clones for the first time ever. You thought The Phantom Menace was pretty bad, but so far this film seems  promising – there’s been a speeder chase, explosions, lightsabers, even some mention of a wider story that you may or may not have been interested in. Overall, it seems more like proper Star Wars.
And then this brown, hulking, four-armed CGI creature comes shambling over to Obi-Wan Kenobi, calling him his ‘old buddy’ before giving him a hug, pulling up his trousers and squeezing his bloated computer-generated body into a plastic booth in terrible futuristic 1950s space-diner. Who let this happen? Who created this abomination? Why does he have that creepy Mario mustache?
Like many prequel characters, ‘Dex’ only appears in one scene – a bland, one-dimensional throwaway character who is cobbled together on a computer. But think – with the Obi-Wan Kenobi standalone movie coming out, maybe there’s a chance that Disney will do Dex justice.

1 – Jar Jar Binks – Who Else?

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There is very little I can say here that hasn’t already been said. Jar Jar Binks is overdesigned, overacted and overly hysterical, and he appears far too often throughout the prequels. As a one-shot Dex character, Jar Jar might just be remembered now as an embarrassing scene from Star Wars: The Phantom Menace, but due to the diabolical decision to make him a main character in the first prequel movie cast a shadow across the entire trilogy, and due to his prominent role in what will soon be considered the ‘first’ Star Wars movie, his poorly-rendered shadow now looms over the entire franchise.

Sequel Countdown:

5 – Maz Kanata – The Force Awakens

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If you thought the prequels were the only Star Wars movies with totally unnecessary CGI characters, you were wrong. Enter Maz Kanata, who singlehandedly introduced at least 3 major plot holes into not only The Force Awakens  but the wider Star Wars story too. If she has been on her planet for over a thousand years, why have we never heard from her before? If she’s older than Yoda then surely she would have some interesting things to contribute to the prequel story if anyone thought to ask her – heck, Obi-Wan should have gone to her instead of Dex, She’d probably have had Palpatine’s diary lying around in her back room somewhere. Come to think of it, she never explains how she retrieved Anakin’s lightsaber from Bespin, so after being pointlessly shoehorned into The Last Jedi and possibly even the Han Solo Movie, we may be due a fourth round of Maztime in Episode IX.

4 – CGI Tarkin – Rogue One

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The uncanny valley reached new depths with this creation, which in fairness is a highly accurate representation of the late Peter Cushing (who, after ANew Hope, would go on to play the Doctor in the garish and hilarious Dalek Movies), that sparked debate upon the initial release of the film as to whether or not the digital recreation of an actor who is long dead was even ethically justifiable. Regardless, old Wilhuff has appeared once before, in the prequels – except that time he was played by Wayne Pygram pretending to be a younger version of the character – but when Rogue One came around, they felt that the movie needed a totally accurate digital recreation of Tarkin, who looks like he is made of plastic compared to the real members of the cast. Admittedly, the performance of the actors imitating Cushing do a fantastic job, and overall the level of quality in the cameo is high, it just the visuals which let it down.

3 – Porgs – The Last Jedi

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Of course Porgs are objectively adorable, there’s not question about that – but were they necessary? Well, the answer is certainly no, unless you factor in that Rian Johnson needed something to cover the fact that the island used to film all of Luke’s scenes plays host to a Puffin colony. From a marketing perspective, Disney certainly jumped on the idea of having a tiny puffin-shaped creature to turn into thousands of mass-produced stuffed toys, McDonalds Happy Meal prizes and lunchboxes, but their scheme did backfire somewhat when it turned out the movie was terrible, and so now everyone has a central icon to rally against in hate of this movie, and it’s the poor Porgs.

2 – Everything in Canto Bight – The Last Jedi

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So whilst not everything in the Canto Bight sequence was CGI, there were a lot of critters running around – the alien mounts that rampage through the casino merely added to the cacophony of visual diarrhea in this scene, with one particularly annoying alien insisting on inserting dozens of gold coins into BB-8 – why? Surely BB-8 isn’t hollow? And why does BB-8 have a mechanism to fire them out like bullets? The thing that most annoys me about Canto Bight, however, is that it continues the sequel trilogy’s trend of introducing vast swathes of new alien races without supplementing it with aliens we already know exist in Star Wars. Sure, the Galaxy is a big place, but after seeing recurring races like Rodians and Twi’leks so often in both the prequels and the original trilogy it seems odd that suddenly everything is different.

1 – Supreme Leader Snoke – The Force Awakens and The Last Jedi

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Despite the hundreds of theories stating otherwise, Snoke turned out to be totally useless in both The Force Awakens and The Last Jedi, simply serving as a poor-man’s Palpatine to play the role of the ambiguous evil dark lord master who is really strong with the Force. Unlike Palpatine, who is shown to be the puppeteer from the beginning, Snoke seems to have suddenly emerged from the shadows, and it is this trait that initially peaked everyone’s interest. Sadly, however, the potential for this character was extinguished in The Last Jedi, as Snoke is tossed aside as quickly and easily as Palpatine was before him, and now the hopeful theorists are left to widely speculate their way to insanity trying to uncover the hidden meaning behind this character that was ultimately as contrived and disposable as the multitude of CGI characters in the prequels. His death scene definitely had shock factor, and it did come as a surprise, but it is extremely likely that Rian Johnson wanted it that way to make the movie more memorable – at the expense of a potentially important character. And note I say potentially important – Snoke had all the makings of a good villain, but we just never found out enough about him to understand either his motives or his place in the Star Wars universe. As such, he is now cut in half and cast into the chasm of irrelevance like Darth Maul before him.

So that’s the Top 5 Terrible CGI Star Wars Prequel Characters, and the Top 5 Terrible CGI Star Wars Sequel Characters, if you enjoyed then do remember to leave a like and you can follow us either here or on Facebook. Look down below for more articles like this one.

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