Halo – How Many Species are in The Covenant?

Throughout the Halo games we, the players, gain a complex and deep insight into the Covenant military in all its forms, since they comprise the main bulk of the enemies fought in the Halo games, particularly the original trilogy. From the diminutive, cowardly Grunts to the easily angered Elites and every Jackal, Hunter and Drone in between, Halo fans basically know the Covenant warrior castes inside out.

However, despite interacting on the front lines with various Covenant troops, we are never shown or told in-game exactly how many species make up the Covenant. So today, we will be taking a look at all of the species that we know to be in the Covenant, be it military, leader or civilian.

Covenant Military

The primary races of the Covenant, as previously mentioned, are the military. Led by the Elites, the armed forces of the Covenant represent one of the most effective fighting forces in the Galaxy, not least due to its impeccable methods of species-based specialisation. In other words, every race of the Covenant that has a potential combat role to play is put to work in the military.

Elites

The classic Sangheili that we all know and love, the Elites form the backbone of the Covenant military hierarchy in the majority of Halo games. Not only do they use their influence to keep frightened Grunts or mischievous Jackals in line, but they also represent one of the most powerful soldiers on the field with powerful energy shield and the best Covenant weaponry.

Grunts

Like the Elites, the Grunts are probably the first thing that pops into your head when you think of ‘Covenant’. Known to the Elites as ‘Unggoy’, these diminutive, goblin-like creatures make up the vast majority of the Covenant military.
Despite their large numbers, Grunts are individually weak and cowardly, although they will stand and fight if being led by an Elite or other powerful commander.

Jackals

These avian aliens are somewhat unusual among the Covenant military in that they are not devout believers in the Covenant religion like the Elites, Brutes or Grunts. Instead, Jackals (or ‘Kig-Yar’) work solely for profit.
Protected by personal energy gauntlets, the standard Jackal infantry can present a challenge, particularly in groups, but by far the most lethal is the infamous Jackal Sniper.

Hunters

These gigantic titans always work in pairs, and each one is actually a hive-creature composed of hundreds of Lekgolo worms. When a Lekgolo colony reaches a certain size, it will split into two and form the bond-brothered Hunter pairs, known as the Mgalekgolo.
Since joining the Covenant, these behemoths have been outfitted with heavy armour, huge shields and a distinctive fuel rod cannon.

Brutes

Having only joined the Covenant relatively recently after almost wiping themselves out in constant civil war, the Brutes (or ‘Jiralhanae’) have a newfound fervor for the Covenant faith, although their hulking forms and obtuse personalities make them difficult to get on with.
The Brutes have a longstanding rivalry with the Elites, and this would erupt into a full-blown conflict during the Great Schism that ultimately shattered the Covenant Empire.

Drones

Flying insectoid creatures that live in hives and thrive on carrying out mechanical repairs, the Drones (known to the Elites as Yanme’e) are not particularly enamoured by the Covenant religion but have used the Covenant’s technological superiority to their advantage.
Having enhanced their flight capability and armed themselves with Covenant weapons, the s are one of the most dangerous races in the Covenant military.

Covenant Civilians

These races are key members of the Covenant Empire but, for one reason or another, they were deemed unworthy of combat duty and serve purely logistic or technical support roles. As such, they are rarely seen by humans, with some having gone the entire length of the 25 year Human-Covenant War without being seen by a single human.

Engineers

The first species on this list that occupy a purely non-combat role, the Engineers are life forms that were artificially created by the Forerunners during the waning days of their conflict with the Flood.
Known to the Covenant as Huragok, these createures care only for carrying out repairs and building new things. Engineers are docile and could even be considered cute, and many joined the UNSC after the downfall of the Covenant.

Prophets

The figureheads of the Covenant religion as well as the political leaders of the Covenant Empire, the Prophets (or San’Shyuum) were once tall, athletic creatures capable of extraordinary feats of physical combat.
However, due to the loss of their homeworld before the Covenant was even formed, the Prophets today are feeble and rely on gravity belts or thrones in order to move around.
Following the destruction of High Charity and the downfall of the Covenant, very few of these enigmatic creatures remain.

Covenant Fringe

These races, although still Covenant Civilians, have their own sub-faction within the Covenant, in that they are races that have an alliance with or have tentatively joined the Covenant, but have no active role in either the military or the main logistic hubs of the Empire.

For example, many races of the Covenant Fringe live on the outskirts of Covenant space, light-years from even the most remote human settlement. As such, these species are even rarer than regular Covenant civilians, and because the Fringe has not been fully explored in any form of Halo media, even 343 industries aren’t certain exactly how many races the Fringe consists of. We do know of a few, however.

Yonhet

Yonhet are diminutive, humanoid creatures that have a particular knack for hunting down Forerunner relics. For this reason some were inducted into the Covenant to use as artifact retrieval specialists or scouts, but none were ever involved in combat. It wasn’t until after the war, when the Covenant was splintered, that the Yonhet emerged to find a role in the post-Covenant galaxy.

Sharquoi

Although their canon status was in limbo for over a decade, the elusive ‘Drinol’ – a cut race from Halo: CE and Halo 2 – has finally been confirmed to exist within the Halo universe, and they are assumed to be one of the members of the Fringe.
These giant creatures are used for their brute strength and are known to cause massive collateral damage, so were rarely seen even on the front line of the Covenant war.

Conclusion

So, with all the known Covenant races listed here, we can conclude that there are at least ten races in the Covenant at the height of its power. However, as previous stated, neither we as players nor the development team of Halo are sure exactly how many species the Covenant consists of.

The previously unknown Covenant Fringe are a relatively new concept that has not been explored properly in Halo games, books, TV shows or comics, so until we get a full outline of what species are in the Fringe, we will never know exactly how big the Covenant really was.

Still, even without the Fringe, the Covenant is still a large and diverse alliance of alien species, and although it inevitably ended in disaster, one cannot help but admire the fact that the Empire stood for so long despite being made up of so many opposing races. What the Covenant lacks in transparency, it makes up for in diversity.

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Halo – is Halo 5: Guardians as Bad as people remember?

Halo 5: Guardians is a controversial installment in the Halo franchise for a variety of reasons. The games marketing didn’t accurate represent the actual content of the game in the eyes of many players, the decision to have over twice as many Locke levels as Chief levels in the campaign was unpopular with fans and the addition of microtransactions in the form of REQ packs is an issue still debated to this very day. But looking back at Halo 5: Guardians in hindsight, now that the multiplayer is fixed, the initial shock of Cortana being the villain has worn off, and Halo: Infinite will soon release its first trailer, is the game as bad as people remember?

Campaign

A lot of people complained that Halo 5’s campaign felt too short, despite the fact that it has five more levels than Halo 4. In truth, three of Halo 5’s levels are confined to one area and feature no action, so there are less combat-heavy levels than one would initially think. The new fast-paced movement and fluid verticality allows for players to move across the map much faster, meaning that even though the actual sandboxes themselves seem a lot bigger, the time taken to traverse them are the same, relatively speaking, to previous Halo games.

The return of the Arbiter was praised by fans

In a similar fashion to the quantity over quality, the game features far more dialogue and expanded lore than past games, as the new squad mechanics means that the player is never alone and there are now hundreds of fully-voiced audio logs scattered throughout every level. However, the idle chatter between squadmates irritated some players, particularly since some of the dialogue seems forced out of nowhere. As many other critics have already pointed out, Halo 5 leaned too heavily on wider expanded lore to tell its story, rather than building the characters and plot in the game itself as the levels progressed.

To give credit where its due, the dedication to Halo’s vast expanded universe in Halo 5: Guardians is admirable. Many fans believe that if the main focus of the game had been improved with equal focus on Chief as on Locke and more levels to span out the story, the audio logs would have been a fantastic icing on the cake. The requirement of having to read and look up on so much wider lore to understand Halo 5’s story, however, is less appetizing.

Multiplayer

There is no doubt now that Halo 5’s multiplayer is fun and diverse, but that wasn’t necessarily always the case. One of the biggest issues with Halo 5 on release was the lack of multiplayer content – 343 industries and Microsoft promised a year or more’s worth of free content updates, but this was later revealed to simply be a ploy to save them time, and the updates were simply adding content into the game that really should have been there at launch. As previously said, the fact that the updates have now all been released means that Halo 5 has a great multiplayer, but modes like Infection, Firefight and Oddball really should have been in the game from the beginning.

The newest mode in Halo 5 that drew a lot of attention to the game on release of the Warzone mode, which is a fun PvPvE mode involving two teams that compete to defeat A.I. bosses and complete objectives whilst battling each other and a plethora of Covenant and Forerunner soldiers. This mode is heavily tied to the new REQ system, and the basic formula works like this – if you have all the REQs, this game is hilarious and fun. If you don’t have any REQs, the game will be a frustrating grind. However, one thing that can be said about the REQ system is that if you choose to forego buying a single REQ pack with money and instead stick simply to the in-game currency purchasing method, it makes for a rewarding challenge to unlock them all.

Forge and Firefight

A more recent Warzone mode is Warzone Firefight, which removes the PvP aspect of Warzone and focuses it completely on PvE. This mode features 5 rounds of 5 minutes each in which a team must eliminate A.I. bosses or bots to complete each objective. As each round progresses, the targets will become more difficult until eventually Legendary and Mythic bosses will appear. The REQs can be used in this mode, and some say that this mode is actually the most fun way to play Halo 5 – it has a ‘party mode’ feel to it, and is ideal for kicking back and having a bit of fun. However, another feature in the game vies for that top spot, and that is the Forge mode. Available on both Xbox and PC, Halo 5’s Forge is something above and beyond what previous Forge modes have offered.

In Halo 5’s Forge, you can create almost anything – thanks to a completely revamped system involving custom objects, light scripting, a plethora of new Forge-able materials and the new engine, the mode has allowed the community to create some truly amazing things. Each and every single past Halo map has now been remade in Halo 5, and thanks to the Custom Games Browser you can actually play these maps online. The inclusion of all the REQ weapons and vehicles in Forge allows for some really fun and diverse maps – imagine a version of Big Team Battle but with every weapon and vehicle being the maximum-level REQ version, with Carbines that shoot Needle Rifle bullets, Anti-Air Wraiths, Hannibal Scorpions and Nornfang Sniper Rifles. Anything is possible.

So, What Went Wrong?

It might seem odd to some that Halo 5 was poorly received, as it is still a great game in its own right. The general consensus on this game is that if it had been a standalone title with no expectations to live up to, it would be looked back on far more fondly by gamers. Unfortunately, as it is the fifth installment in a hugely popular and successful series, it is stuck in a limbo – it isn’t quite good enough to impress Halo fans, and yet it is so drenched in the deluge of Halo’s lore and identity that it is fairly inaccessible to non-fans.

Hopefully 343 industries have learned from their mistakes with Halo 5, as it already seems like Halo: Infinite will take a more back-to-basics approach that the franchise sorely needs. Still, it is important that we do not let Halo 5’s successes fall under the radar, and as a community the Halo fanbase needs to make 343 aware of the things that they did right in Halo 5 – such as the returning classic characters, diverse weapons sandbox, interesting audio logs, and above all the incredible Forge mode, to ensure that these great ideas are carried over into future Halo games.

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Halo – Top 10 Covenant Vehicles

From the iconic Ghost to the elusive Shadow, we rank the Top 10 Covenant Vehicles in Halo here at Sacred Icon

The Covenant have a lot of vehicles, and each and every one is unique in its own way, which is one of the things that makes Halo so fun to play. Since Halo: Combat Evolved players have been thrilled at the prospect of stealing an alien hovercraft, and inevitably driving it off a cliff. After all, driving a tank is all well and good, but driving an alien tank is better. As such, welcome to the Top 10 Covenant Vehicles in Halo, starting with:

#10 – Shadow

A Covenant transport vehicle that only features in one level of Halo 2, the Shadow is the ‘Bus’ of the Covenant, used to transport squads of soldiers around. The Shadows that players face in the Halo 2 level Metropolis are adapted for transporting Ghosts, and opportunistic players will destroy the Shadow’s cargo before it can be used. However, Shadows do feature a massive heavy plasma cannon for defence, so the task is not easy. The Shadow very nearly didn’t appear on this list, primarily due to the fact that it isn’t actually driveable by players, however the plasma cannon can be manned if the vehicle’s crew is killed, and those who do so will find that it can fire at a comically fast rate when operated by a human, making it quite a destructive tool if the chance to use it ever arises.

#9 – Chopper

A Brute scout and rapid attack vehicle that is as menacing as it is unsafe, the Chopper was born from a desire of the developers to give the Brutes more of an identity as a race, and as this is their primary vehicle, it embodies everything that the Brutes are known for. The massive front wheel that doubles as a ram is unwieldy and offers no protection to the driver but is a devastating weapon, capable of destroying a Warthog. The Chopper is a fun vehicle to drive, but it is monstrous in its appearance and would probably be the most uncomfortable vehicle to use for transport on this entire list.

#8 – Spirit

The original Covenant dropship featured in Halo: Combat Evolved, the Spirit is immediately recognisable for its tuning-fork shaped design, and was the Covenant’s mainline dropship before the Phantom became prominent. It is undoubtedly fast, able to clear entire valleys in seconds, but its unwieldy design makes it a less than ideal form of transport. Since the player cannot drive this vehicle, we never get the chance to see how this ship performs, but Captain Keyes is able to use deftly fly this ship and even use the prongs as battering rams to squash a pair of Hunters, which gives us enough of an idea of the capabilities of this vessel. However, with with only one plasma turret for defence, the Spirit doesn’t stand a chance of beating the Phantom.

#7 – Wraith

The Covenant’s main tank, the Wraith comes in several variants, the most common being the standard plasma mortar version. This weapon might seem an odd choice for a main battle tank, as the Human equivalent, the Scorpion, is arguably more effective with its direct and to-the-point 90mm cannon. But the Wraith’s weapon is not to be underestimated, as many inattentive players who fail to heed its characteristic hollow wail will be taken by surprise as fiery blue death rains down from the sky. Driving this vehicle is fun too, although the tank is very slow. Some variants come with a secondary gunner position to fend off boarders, and the infamous Anti-Air Wraith is a completely different variety altogether, featuring double Fuel Rod Cannons. Through a glitch players can drive this Wraith in the campaign of Halo 3 several times, and it proves incredibly effective.

#6 – Spectre

The Covenant’s answer to the Warthog, the Spectre is a fast and nimble vehicle designed for rapid attack and scouting. Its design means that it can hold a driver, a main gunner and two passengers, one more than the Warthog can, meaning that if both riders are equipped with heavy weapons, the Spectre can pack quite a punch. Its E-brake and excellent hover systems mean that it is even capable of driving up walls, provided the angle isn’t too steep, which is a fun and unique feature. The only thing that really lets the Spectre down is its light armour, and the fact that it only ever appeared in one game.

Honourable Mention – Prowler

It is also worth mentioning the Prowler, the Brute answer to the Spectre that appears in Halo 3. This vehicle, like the Chopper, is designed to embody Brute design philosophy, so all the emphasis is on the front ram for maximum damage. Unlike the Spectre, the Prowler’s turret is at the front, meaning it does offer some protection for the driver from forward-facing attacks. However, the Prowler’s driver is dangerously exposed from all other angles, meaning the vehicle can be stranded with a well-placed sniper shot, leaving the exposed gunner as the next logical target.

#5 – Ghost

One of the Covenant’s most iconic vehicles, the Ghost is a common sight in Halo games, usually driven by an Elite but occasionally by Brutes, Grunts and the occasional opportunistic Marine. Fast and highly manoeuvrable, the Ghost is the perfect one-man scouting vehicle, and its broad front armour shields the driver from forward facing attacks. However, it is vulnerable to attacks from the side, and some models can be critically damaged by a single shot to the exposed turbine on the side. Regardless, the Ghost is a fun vehicle to drive that handles very well and features powerful armaments in its two front plasma cannons.

#4 – Banshee

Any veteran Halo player would recognise the tell-tale wail of the Banshee as it arcs down for an attack run, as this light air vehicle is the Covenant’s primary airborne attack craft and often escorts dropships or guards large Covenant targets from the air. Later Halo games feature vast aerial dogfights against Banshees, and Halo: Reach even introduced a space variant, meaning that wherever the Covenant is airborne, Banshees are likely involved. There have been many variants of the Banshee over the years, with some focusing on speed and manoeuvrability and some featuring heavy fuel rod bombs.

#3 – Revenant

This fast attack vehicle is the ultimate Covenant cruising machine. Essentially a Covenant sports car, the Revenant combines the speed and agility of the Ghost with the punch of a tank, featuring a ‘mini-Wraith’ medium plasma mortar that lacks the raw power of the Wraith’s heavier version but is more than capable of mopping up other light vehicles. The Revenant features room for a single passenger, half that of the Spectre, but the Revenant is arguably better armoured and gives the driver control of the main weapon.

#2 – Phantom

The Covenant’s primary dropship, the Phantom is an ideal flight machine that features multiple armaments of either plasma turrets or plasma cannons, is capable of flying in space, transports entire squads of soldiers into battle, and can either deploy its troops via gravity lift or, to save time, open the passenger compartment up and drop the troops directly onto the battlefield. The Phantom’s only weakness is the engine turbines, which can buckle under concentrated heavy weapons fire and in some games the dropships can be destroyed due to a chain reaction if enough damage is done to the propulsion systems. Sangheili Phantoms are even fitted with active camouflage, meaning they can go completely invisible at a moment’s notice.

#1 – Scarab

The ultimate ground assault vehicle, the Scarab is a behemoth four-legged walker that comes in several varieties, each more deadly than the last. The most common design is the one seen in Halo 3, Halo 3: ODST and Halo: Reach, which sports a huge rear-mounted anti-air gun and a main beam cannon capable of ripping through vehicles. This model can be destroyed, however, if enough damage is done to the leg joints and the vehicle is boarded, as enough firepower directed at the power core will cause an overload. However, the version seen in Halo 2 towers above its weaker counterpart, is completely indestructible and sports two heavy plasma cannons and a main beam emitter capable of tearing through buildings. Not only that, but it features a more enclosed main control room and space for transporting dozens of soldiers, making it the perfect vehicle for almost any terrain.

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