Doctor Who – Top 5 Monsters That Should Make a Return in Series 12

Chris Chibnall definitely delivered on his promise of featuring no returning monsters in Series 11, which was perhaps not the wisest choice for the debut series of a new Doctor and new showrunner. Usually, when a new Doctor is introduced, their first series will retain many recurring elements from the show’s history, to reassure viewers that it is indeed the same show. This is usually done by having the new Doctor face off against classic villains such as the Daleks, and is part of the reason why fans will always yearn for the show’s recurring villains to make continuous comebacks – as the show evolves, the essential aspects of the show’s identity must evolve with it, and there is no reason why new showrunners can’t introduce their own recurring villains, such as the Ood, the Weeping Angels or the Stenza.

Having said that, Series 11 featured a distinct lack of classic villains, and although Resolution turned out to be quite a good Dalek story, it ‘s status as a New Years Special means that it was not included as part of the eleventh series. This makes Jodie Whittaker’s debut series seem quite odd and out of place compared to previous Doctor debut series – and as a result of the lack of truly great villains in the series to stand in for the lack of classic monsters, the Thirteenth Doctor’s character came across as somewhat flimsy and vague compared to recent Doctors like Matt Smith and Peter Capaldi. Perhaps in response to feedback from fans, Chibnall seems to have lifted his ‘ban’ on including classic monsters in the series, as he has stated in several interviews recently that he intends to do more with the show’s iconic monsters – after all, there is no better way to define yourself as a showrunner than to present fans with your spin on the show diverse array of key elements – the Doctor themselves, the TARDIS, the Sonic Screwdriver, but also the classic monsters. So, without further ado, let’s take a look at the Top 5 Monsters That Should Make a Return in Series 11.

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#5 – The Macra

Though they may seem a strange choice for a returning monster, the Macra are actually quite a topical choice given the recent release of the animated version of The Macra Terror. This fantastic recreation of a lost classic using the original audio manages to capture the essence of the Second Doctor’s era and finally does the concept of the Macra justice, as their previous appearances in the original version of the episode and then in 2007’s Gridlock never managed to truly present the idea to its truest potential due to the sheer lack of budget. One of the things that Series 11 showed fans is that Doctor Who now has CGI to rival that of other modern sci-fi shows, and so now with Series 12 the writers might finally have a chance to write a new Macra story with the CGI budget to justify it.

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#4 – The Master

Audio producers Big Finish have been doing some very ambitious projects involving the Master recently – the first canon multi-Master story, The Two Masters, starring Geoffrey Beevers and Alex MacQueen, the War Master box sets starring Derek Jacobi, the introduction of the Master’s first incarnation played by James Dreyfus in the The First Doctor Adventures box sets, and more recently the return of Eric Roberts’ Movie incarnation and Michelle Gomez’ Missy, the latter getting her own audio series. With so many incarnations of the Master ‘active’ in fan’s minds at the moment, and with the Master also being a time-traveller like the Doctor, there is no reason why Jodie Whittaker’s Doctor couldn’t come up against one, or even several existing incarnations of the Master. Particularly good choices for Masters to go up against Jodie Whittaker’s Doctor on-screen include Geoffrey Beevers, who could be featured in heavy makeup or even as the voice of a CGI version of the rotting corpse Master, and Alex MacQueen, who has never had a TV appearance before but would be a fantastic choice to portray the charismatic yet sadistic killer to contrast Whittaker’s good natured Doctor.

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#3 – The Cybermen

Having been primarily responsible for the death of her previous incarnation, it would make sense that the Thirteenth Doctor would have a bone to pick with the Cybermen. Not only that, but her diverse cast of companions perhaps best portrays the Doctor’s love of individuality and diversity – something that the Cybermen seek to destroy. Given that so far we have only been given one insight into Chris Chibnall’s take on the Cybermen, and that was Torchwood’s Cyberwoman, it would be nice to see Chibnall’s take on the standard Cybermen in the main show. Whilst Cyberwoman did have some really creepy and unique concepts dealing with Cyber-conversion in it, the unfortunate error with the costume design trying to emphasise the show’s adult nature derailed the episode. Now that he runs Doctor Who, however, Chibnall now has a chance to portray a fresh new take on the iconic metal men.

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#2 – The Sontarans

Having been practically transformed into a comedic joke during Steven Moffat’s era through Strax, the Sontarans stand in a sort of limbo-state at the moment, as all of their appearances – even ones that were not down to Strax – have been for comedic effect since Series 7, and at the moment it remains unlikely that they will ever make a return that can scare or intimidate viewers anymore. Interestingly, there were rumours during the run-up to the release of Series 11 that it would feature an episode that delved into the origin story of the Sontarans, how a ‘clone race’ was actually created, and how their warrior ethos came to be. Although it turned it to be false, the story idea remains a good one – and certainly one that Chris Chibnall could harness given the popularity of the concept.

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Honourable Mention – The Dalek Fleet

Included here as an honourable mention are the Daleks, or rather their Fleet, who should not make an appearance in Series 12 per-say, except maybe have them hinted at as a recurring arc for foreshadowing, as it and, of course, the pepperpots themselves should definitely reappear in the next New Years Special. The Recon Dalek in Resolution was prevented from sending a full transmission to the Dalek Fleet, but given that it was using every single transmitter on Earth at once, it is more than likely that something got through to them, and having Daleks on New Year is definitely something that many fans would happily adopt as an annual tradition.

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#1 –  The Stenza

To give credit where it was certainly due, the Stenza were an interesting race introduced by Chris Chibnall, and as the only recurring enemy in the series, they are effectively Chibnall’s ‘poster’ villain at the moment. All the more reason for them to make a reappearance in Series 12, particularly considering the fact that we only saw an individual member of the race in the series and not, say, their homeworld. An episode called ‘Planet of the Stenza’ would certainly be an interesting concept, particularly as each warrior would have a unique appearance given the fact that each one hunts on a different planet – and so each one would have wholly unique teeth implanted into its face, presumably. How Chibnall manages the Stenza, his flagship race at present, will give us some excellent insight into how he will fare as showrunner in the future. Also, having the Thirteenth Doctor once again come face-to-face with the responsibilities of her prior actions at the hands of the Stenza might become a recurring opportunity to see some development in her character in Series 12, something that the show definitely needs at the moment. So, to sum up, the Stenza might not be the most accepted or appreciated aspect of Doctor Who at the moment, but they certainly have potential – so in a way, they are representative of Chibnall’s Who as a whole, which is all the more reason for them to make a return in Series 12.

UPDATE – Judoon in Series 12

As of May 2019, it has been confirmed that at least one returning villain will appear in Series 12 – the Judoon. Although they originally didn’t appear on this list, the Judoon are an interesting race that have been explored somewhat in spinoffs like The Sarah Jane Adventures and several Big Finish audios, and their ruthless and single-minded nature will certainly contrast with the Thirteenth Doctor’s personality. The on-set photos from Gloucester show some interesting tidbits about the Judoon, such as their new two-handed rifles and the interesting haircut of their commander.

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Star Trek – Who Are the Cardassians?

Introduced midway through Star Trek: The Next Generation, the proud and draconian Cardassian race became one of the franchise’s most important factions during Star Trek: Deep Space Nine and went on to be as popular as classic Star Trek races like the Romulans and the Klingons. However, due to the fact that they were introduced to the series a lot later, and that they do not play a major role in any of the movies, The wider science fiction community has not been able to assimilate as much information about this species by osmosis as they have the aforementioned Klingons or the Borg. So for the benefit of those who are not as familiar with this fascinating species, we will be answering the question: Who Are the Cardassians?

To begin, let’s cover the basic details first – the Cardassians were introduced in the TNG episode ‘The Wounded’, a very influential episode in the show’s fourth season that also developed the backstory of popular character Miles O’Brien – so to say that this episode laid a lot of the groundwork for Deep Space Nine is an understatement. The episode establishes that the Cardassians recently fought a brief but brutal war with the Federation that ended following the signing of a treaty that established a shaky but lasting peace. However, a rogue Starfleet Captain and friend of Picard is convinced that the Cardassians are preparing for another war, and takes his ship on a vigilante mission to destroy as many Cardassian ships as possible whilst the crew of the Enterprise follow in hot pursuit, desperately trying to maintain the peace.

The political nature of a lot of the interactions between the Cardassians and the Federation in this episode would go on to establish a defining aspect of their personality as a species – snide, deceitful and callous but with an almost Machiavellian understanding of the intricacies of intergalactic diplomacy. Unlike the Romulans, who are almost all presented as being rude and crass in their xenophobia, the Cardassians often maintain a charming external visage when talking with their rivals that masks their sinister scheming. A perfect example of this is the Deep Space Nine character Garak, who weaves complicated webs of deception and engages in quick-witted diplomatic spats with other characters while wearing a devious wide-eyed grin. In some ways Garak embodies everything that defines the Cardassian psychology – he is almost transparently deceptive, but to the extent that it is often hard to know when he is actually telling the truth. However, what differentiates Garak from your average Cardassian is that he is eventually able to gain some facet of trust from the Federation.

One of the traits that Cardassians are best known for, particularly among Alpha Quadrant races, is their untrustworthy nature. Almost every race, even the Ferengi and the Romulans, regard the Cardassians as among the most untrustworthy races in the Galaxy. This is perhaps an unfair assessment, as even though Star Trek often utilises a simplistic ‘planet of hats’ style of species design, there have been examples of Cardassians that are honourable and trustworthy, but as a species they are defined by their guile and political double-dealing, which comes into play most commonly when they are negotiating with neighbouring civilisations like the Federation. But arguably their most notorious trait is their clinically efficient ruthlessness. In wartime, Cardassian soldiers are generally known for their sickeningly eager brutality, and no conflict better emphasises this than the Occupation of Bajor, the conclusion of which kicks off the plot of Deep Space Nine.

empok norDuring their time on Bajor, the Cardassians set up labour camps, executed and tortured prisoners, enforced martial law and essentially drained the planet’s resources – despite the fact that the Bajorans presented no threat to them whatsoever. This occupation had been largely ignored by the Federation, who have no authority over what goes on in Cardassian space, but following the Cardassian-Federation war the Occupation began to gradually decline until Cardassian authorities finally decided to withdraw. By this point, the Cardassians had almost completely reshaped Bajor both physically and socially. The once entirely peaceful and spiritual Bajorans had learned much of violence and brutality from their Cardassian occupiers, and as a result the post-Occupation Bajor was a very different planet. In fact, had it not been for a belated but honest intervention from the Federation, Bajor may have descended into despotism, and all because the Cardassians not only conquered the planet, but also unintentionally taught the Bajorans their ways.

Naturally, this attitude makes the Cardassians quite unpopular in the Alpha Quadrant. By the time of TNG, the Cardassians are perhaps the most aggressive military race in the Federation sphere, and would perhaps be one of the most dangerous in the Galaxy were it not for external threats like the Borg and the Dominion. For one reason or another the Cardassians are loathed by almost every other race – the Klingons mistake their guile for cowardice, the Federation races dislike the Cardassian’s aggressiveness and even the Romulans, who share many traits with the Cardassians, regard them as a brutish race. galor.jpgHowever, there is far more to the Cardassian species than guile and warfare. Cardassia Prime has seen its fair share of poets, artists and philosophers, all of whom were either devoted supporters of the Cardassian Government or had their works edited to make it seem as though they were. As an authoritarian society, Cardassians show little regard for democracy or even due judicial processes – all trials on Cardassia Prime have a guilty verdict pre-decided, the trial itself is merely a formality – and yet as a culture they are still capable of self-expression and creative flair, as shown by the intricate designs of their ships and space stations. Ironically, warfare does seems to be the primary source of Cardassian arts, although their stylistic architecture is seen on all of their ships, military or otherwise.

For more about the recent history of the Cardassians in Star Trek, a good place to start is Star Trek: Deep Space Nine, watching the series from start to finish tells you all you would ever hope to know and more about the Cardassians, particularly how they respond to threats both within and beyond their Empire. Also, the TNG episode The Wounded provides a comprehensive (though undeveloped, due to it being their first appearance) account of the antics of the Cardassians up until TNG.

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Halo: Reach – Why Forge World is Actually the Best Halo Map Ever

Halo has a huge number of maps, many of which have become timeless classics. Fans who spent hours each evening duking it out in arenas like Hang ‘Em High, Blood Gulch, Lockout, Midship, High Ground and countless others will all agree that Halo has some of the best map design and optimisation in the FPS world. Alongside Call of Duty, Halo may have among the best oppurtunities for map strategy in the console FPS market. One thing that Halo has over Call of Duty, however, is the diverse variety of settings and locations that the maps are based around – from terristrial battlefields to some wacky off-the-wall mazes.

The title of this piece may come as a surprise to most fans – at the end of the day, compared to the professionally-built multiplayer maps in the game, Forge World cannot compare – in its default state it is practically useless for most gametypes, and its vast size makes it a poor choice for local multiplayer. However, the clue to Forge World’s success is in the name, as this map was created with one particular purpose in mind – it is the ultimate Forge environment. At the time of release, Forge World had the biggest selection of Forge items of any Halo map, and the fact that Halo: Reach’s Forge system expanded and improved on Halo 3’s Forge in almost every conceivable way, it isn’t hard to see why Forge World was one of the most anticipated features of the game in the run-up to Halo: Reach’s release.

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The iconic Blood Gulch remade in Forge World’s Canyon

And, unusually for the modern gaming world, it actually lived up to the hype. Since it was released Forge World has become one of the most popular maps of all time, and fans have used the tools available in Halo: Reach’s Forge to create some extraordinary creations. But it is not just the expansive Forge options that make Forge World great – after all, Bungie could have simply released a blank sandbox that allowed players to build whatever they want in a large space. But Bungie aren’t known for cutting corners and would often go the extra mile, and that is exactly what they did with Forge World. At the time of release it was the largest Halo map to date, so large that the developers were able to re-create several sizeable maps from classic Halo games within the space of Forge World itself, such as Blood Gulch, Ascension and Sanctuary, all made using the various natural features of the map, and the Forge budget is the largest of any map in Halo 3 or Reach with 10,000 credits – for a sense of how big that is, most Halo 3 Forge maps barely surpassed 1,000.

The fact that so many classic maps have been remade in Forge World illustrates how versatile the map is, and betrays the fact that a lot of the map’s natural terrain and topography is either inspired or directly recreated from the environments of classic Halo maps. For example, the ‘Canyon’ section of Forge World is very similar to Coagulation, and the aptly-named ‘Pillar’ rock formation in the ocean is what forms the basis of Ascension (and its remake). Perhaps the most efficient and creative use of space in the map is the Collosseum, a large hangar-sized indoor arena embedded in a cliff-face, and the fact that the grassy area on top is the perfect size for either sports-based minigames or remaking many of Halo 2’s arena maps.

Forge World Island
Forge World’s Island, the location of many popular Forge maps

These are just a few of the possible locations to Forge on the map – others include ‘The Island’, an assymetrical playspace surrounded by water that includes a cave system, a mountain and several rocky paths for vehicular play – and that is just the basic layout, before any Forging has even been done. With some creativity and imaginative level design, fans can use the prexisting structures to make some truly incredible creations, such as using the Canyon as the crash site for a spaceship or building structures around the Waterfalls to create a suspended arena surrounded by flowing water. This is all made much easier due to the fact that Forge World was the first Forge map to allow players access to the elusive ‘Structures’ section, allowing them build their own buildings, bases and even entire arenas when previously all players could do in Forge was edit weapon and vehicle placements. This opened up a huge variety of gameplay sub-types with Forge, such as creating artwork, playing a Forge 1v1 with a friend or even creating intricate minigames and mazes.

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Forge World’s beautiful skybox is yet another reason why this map is so memorable

Needless to say, many of these features have gone on to be included in later Forge versions, and it has to be said that both Halo 4 and Halo 5: Guardians have Forge modes that expand massively on the features of Halo: Reach. For example, Halo 4 added dynamic lighting to Forge, meaning that the structures you create will actually cast shadows, and Halo 5: Guardians completely reworked the Forge tool to make it much more developer-focused, adding scripts and all sorts of features that have taken map-making to a whole new level. However, the Forge frenzy that began with Halo 3 was truly actualised in Halo: Reach, and the one map that stands out from all the others when any fan thinks of Forge is, of course, Forge World. It does somewhat beg the question of why, with all the new features and upgrades that 343i have added to Forge, they haven’t remade Forge World itself for the new generation of Halo players. 343i have released some Forge sandboxes in the past, such as Forge Island, several blank sandboxes and some smaller Forge arenas in Halo 5, but none of these have ever truly lived up to the variety, creativity and diversity of options presented by Forge World itself.

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Doctor Who Feature – The Twelfth Doctor Era: Is Peter Capaldi the Definitive Doctor?

Doctor Who has its ups and downs, as anything that runs for over 50 years does. After all this time, the show perhaps as well known for its dud season arcs, madcap plots and failed experiments as it is for its creativity, memorable characters and iconic villains. For every modern classic like Series 4, there is a legendary failure like Series 7 – and nothing illustrates this point more than the Peter Capaldi era. This three series long chunk of the New Series that lasted from 2014 to 2017 presented audiences with some of the best Doctor Who content of the decade – and also some of the worst. But can the flaws of the Capaldi era truly dampen its successes? Do fans look back on the era fondly or harshly? Is Peter Capaldi actually the definitive Doctor? We aim to find out.

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The Grumpy Doctor

Upon his initial casting, Peter Capaldi proved to be somewhat of a controversial choice to play the Doctor, despite having all the necessary traits required to play the Doctor. Due to the fact that the previous two Doctors, who had a combined tenure of nearly ten years, were both young and handsome incarnations, the show had got used to that idea being a staple of the series – in fact, it could be argued that Clara’s entire relationship with the Eleventh Doctor in Series 7 was based around the fact that he was young and handsome. As such, the fact that the Twelfth Doctor was cast as an old man was a sudden and jarring change to the series, one that many viewers felt shook the foundations of the show a little too much.

But there was more to this shakeup than just the casting. Moffat’s decision to write the Twelfth Doctor as a grumpy and at times even cold character in his first series was a bold one, and it certainly shook the series up even more for Series 8. The reaction of a sizeable portion of the fanbase at the time when this was all first announced was then reflected in Clara’s reaction to the Eleventh Doctor’s regeneration – the look on her face perfectly visualises what many fans were feeling at the time. In many ways, the situation was somewhat comparable to the reaction to the casting of the Thirteenth Doctor, albeit for very different reasons. In the run-up to Series 8, fans were wondering whether the show could pull off such a radical change to its comfortable tried-and-tested formula.

Overall, Series 8 is somewhat of a mixed bag. There are definitely some genuine gems in this series, episodes like Mummy On The Orient Express, Flatline and Time Heist are enduring classics that most fans agree are the standouts of the series. Following these are the episodes that some fans love, but other fans despite – episodes like Robots of Sherwood, Listen and the too-often overlook Into the Dalek. The series does play host to some really terrible episodes, however, such as In the Forest of the Night and the truly abominable Kill the Moon, an episode that is only worth watching for Clara’s final confrontation with the Doctor due to Jenna Coleman’s astounding acting – other than that, the episode may as well have never existed. The two episodes of note that are particularly divisive are the first episode, Deep Breath, and the two-part finale, Dark Water/Death in Heaven. The former is a strange episode to put at as the opener to a series, as it requires too much prior lore knowledge to be accessible to newcomers. The latter is a finale that, although making fantastic use of the Cybermen and Missy, was notoriously dark and was responsible for genuinely upsetting some fans in a way that didn’t sit right with many people.

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The Hybrid

For Series 9, Moffat introduced a gradual change to the Twelfth Doctor’s character that would be truly actualised in Series 10. Grappling with the choices necessary to truly define himself as a good man, Series 9 sees the Twelfth Doctor tested in several ways, with each story presented a piece of the best and worst of the character. This is mirrored in the format of the series and the accompanying titles of each episode – most of the stories in this series are two-parters, with titles that oppose one another. This presentation of the character was certainly an improvement over the Series 8 version of the Doctor in the eyes of most fans, but still retained enough of the abrasive Series 8 Doctor that those who had grown attached to Capaldi’s Doctor were not disappointed.

Series 9 of Doctor Who, however, suffers from an entirely different issue, which ironically has almost nothing to do with the Doctor himself. The hamfisted attempt to insert an arc into this series with the lacklustre ‘Hybrid’ buzzword failed to click with many fans and the end result, revealed in the controversial finale Hell Bent, left many fans confused. However, Capaldi’s performance as the Twelfth Doctor was exemplary and, although the scripts themselves left something to be desired, the combination of Capaldi and Coleman’s fantastic acting was able to carry Series 9 despite its flaws – and this was enhanced thanks to guest appearances from Maisie Williams, Donald Sumpter and Julian Bleach that made Series 9 feel like the blockbuster run that it was designed to be.

Ultimately, the highlights of the series have to be those that are the most steeped in lore – the opening two-parter The Magician’s Apprentice and The Witch’s Familiar make a fantastic opening to the series, and the penultimate episode Heaven Sent has to rank as one of the best episodes of Doctor Who of all time. There is a definite pattern to the quality of episodes in Series 9 – the best ones are the ones in which Capaldi himself stands out. From his emotive anti-war speech in The Zygon Inversion to his one-man-band performance in Heaven Sent, the Twelfth Doctor is by far the best thing about Series 9. Whilst the series itself it usually met with mixed reviews from fans, none can deny that it is Capaldi who makes the series – with almost any other Doctor at the helm, Series 9 may not have been the success that it was.

Although the ‘Hybrid’ arc seemed tacked on and rushed, the theme actually relates a lot to the Doctor himself and where his character was at this point. Series 9 presents us with a true Hybrid Doctor – a fusion of his Series 8 and Series 10 personalities that occasionally clash but more often than not showcase the gradual development of the character, particularly with hindsight. Critics of the Twelfth Doctor argue that his character was poorly written as each series seems to portray a completely different interpretation of the Doctor, and they are correct – but this is hardly a criticism. Capaldi plays perhaps one of the most dynamic Doctors of them all, changing from a brusque and occasionally mean character to a warm and merciful Doctor who understands his own moralistic limitations and does his best to do the right thing. The most interesting Doctors are the ones who grow and change over the course of their tenure – the Seventh Doctor and the Ninth Doctor both experienced this kind of development, but none have had such a structured three-stage character arc over as many seasons. Those who stopped watching the show after Capaldi’s first season due to the negative reception his character received were not privy to the incredible change that was apparent by Series 10, meaning they never got to understand why his character had to be that way in Series 8. But what was so special about this arc that it warranted having the Doctor act so un-Doctorish for a season?

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Never be Cruel, Never be Cowardly

To answer that question we have to go back to the beginning. In its early days, Doctor Who was not fully established, either in its popularity and fanbase or in its own personal identity. Fans of newer versions of the show, even as early as 80s Who, may be shocked if they choose to watch some earlier episodes by just how un-Doctorish the Doctor himself acts. William Hartnell himself actually contributed a lot to the development of the Doctor as a man of strict ethical principles after disagreeing with how the character was handled in the first ever season of the show, in which the Doctor regularly tricks and manipulates his companions, influences events to suit himself, and even on one or two occasions attempts murder. As the character traits of the Doctor became established, these character-breaking moments were seemingly brushed under the rug.

In the modern day, the New Series has reinforced the idea of the Doctor as principled and ethically conscious, but many fans have taken the idea of the Doctor as a ‘man who never would’ as gospel – particularly during the Tennant era – to the point where the idea of the Doctor shooting someone becomes completely unjustifiable. This is a nice sentiment, and ‘the man who never would’ is certainly how the Doctor himself wants to be seen the majority of the time, but those who buy into this have forgotten the ‘rule one’ of travelling with the Doctor – he lies. A lot. In fact, we already know that when the Tenth Doctor utters the line “I never would” in regards to using guns, we already know he is lying. The Doctor has shot and killed people many times throughout the show, a famous example being in Day of the Daleks when the Third Doctor steals a laser and blasts an Ogron. Following the Time War, the battle-scarred and guilt-ridden Doctor invents a persona for himself that exaggerates and hyperbolises all of his pre-Time War traits of honesty, mercy, pacifism etc to alleviate his guilt, but it is not a true reflection of his character. We know that the Doctor is prone to rage, and occasionally makes bad choices. Unfortunately, one particular bad choice has sullied the Twelfth Doctor with a bad reputation that is not entirely justified.

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The choice in question of course refers to the scene in Hell Bent in which the Doctor shoots the General. Fans have grappled over this scene and its implications, with some citing the fact that the Doctor had been driven mad with grief in that episode as justification, and others even going so far as to say it is proof that the show itself has lost its way. However, looking back on this entire situation, it seems fans on both sides of the argument need to re-assess the scene with the benefit of hindsight and the context of the episode. For those not in the know, the Doctor shoots and ‘kills’ The General after the latter refuses to allow Clara to escape from Gallifrey. Prior to this, the Doctor had spent 4.5 billion years living the same day over and over again, dying each time, and had now finally escaped and found a way of bringing his friend back – the thing that had kept him going the whole time. Considering all of these factors, and then adding to that the fact that the General is able to regenerate and that he had previously helped keep the Doctor imprisoned, adds a lot more to this situation than simply ‘The Doctor killed someone.’ In fact, this seems far more reasonable than the Third Doctor shooting an Ogron.

And yet, this scene does achieve something tangible – it is an important turning point in the second major change to the Doctor’s character. This scene represents the culmination of the ‘Clara arc’, a pseudo-unofficial story arc that essentially starts with Asylum of the Daleks that is supposed to showcase the best and worst parts of a close friendship. Clara and the Doctor are good friends, and they both help each other through serious tragedies in their respective lives. They are both flawed characters, and their flaws overlap – each one is too dependant on the other, and the fact that their friendship was set up by Missy goes to show how destructive it has the potential to be. The notion of the Doctor and Clara being the Hybrid may seem ridiculous, but it is Moffat attempting (in a somewhat ham-fisted way) to illustrate the point that Clara and the Doctor are in many ways two sides of the same coin – their personalities, their motives, their tendency for lies and showing off are all similar – yet ultimately they must be separated otherwise the Doctor runs the risk of sacrificing everything for her. The Doctor shooting the General acts as a wake-up call, both for Clara and the Doctor himself, that their friendship is no longer healthy and that they need to separate. If you look at the Series 9 finale in this light, it is actually a mature and introspective story that showcases how far the Twelfth Doctor had developed by this point – the seemingly unfeeling angry Doctor from Series 8 is gone, replaced with a far more compassionate man who is willing to go to any lengths to save his best friend – even if it kills him.

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The Grandfather Doc

The version of the Twelfth Doctor that we saw at the end of Series 9 sets up the plot of Series 10 perfectly – with Clara gone, the Doctor strikes up relationships with friends new and old in a way that the Series 8 Doctor would not have been able to do. With this newfound persona he is able to make peace with River Song, befriend Bill and even teach Missy how to be good, showing that even without Clara the Twelfth Doctor is just as much a paragon of virtue as the Tenth and Eleventh Doctors tried to be. But perhaps the most important facet of the Twelfth Doctor’s character development that takes place in Series 10 is his relationship with Bill and how that evolves. Initially taking on Bill as a student, their teacher-student dynamic gradually develops as the Doctor becomes a more paternal figure in her life, and this is a fantastic parallel of the very first Doctor-companion dynamic in the show – that of Grandfather and Grandchild. This is further implied in Bill’s first episode, in which the Doctor looks to Susan’s portrait when trying to decide whether to involve Bill with the dangers of TARDIS travel.

This is perhaps one of Moffat’s greatest achievements with the Twelfth Doctor, and many fans say that Series 10 has the best ‘feel’ of the three Capaldi seasons, as the friendship between the Doctor, Bill and Nardole seemed to resonate more with viewers than the Doctor and Clara’s had. It would be hard to imagine the Series 8 version of the Twelfth Doctor working in Series 10, as his pricklier personality and demeanour would clash more with Bill’s fun-loving attitude, but after two seasons of gradual character development the Twelfth Doctor proves himself to be everything that the Doctor should be, and more – Series 10 doesn’t just present the Doctor as a hero who saves planets, but also as a form of therapist, even counsellor. For fifty years he is able to provide Missy with a stable environment in which she can work towards casting off her evil ways and embracing the good in life, and with just a few months of tuition the Doctor is able to raise Bill’s grades and inspire her with new confidence, all before she even sets foot in the TARDIS.

The Twelfth Doctor in Series 10 is in many ways the ideal Doctor – perhaps even the definitive Doctor. Some may think it a shame that the Doctor didn’t simply start out with this personality from the beginning, and whilst it may have been lighter on viewers at the time if the Doctor had emerged fresh from regeneration as a kindhearted old man, but there is an argument that Moffat did the right thing from the start. The Twelfth Doctor was referred to earlier in this article as one of the most dynamic Doctors of them all, and this is due to his three-season long character development. Without the Series 8 version of the Doctor and his brusque attitude, the emotional weight behind Series 9 and 10 loses some of its impact, as part of what makes his character so interesting and likeable is his painstaking transition from a grumpy old man to a truly definitive Doctor.

Doctor Who Christmas Special 2017

The Definitive Doctor

There will of course be those who disagree, but overall Peter Capaldi’s Twelfth Doctor represents all the best aspects of the character. He is a righteous character, yet aware of his own moral hypocrisy. He is a kind and caring figure, yet he is also among the angriest and most utilitarian of the Doctors. His speech to the Master and Missy at the climax of The Doctor Falls perfectly summarises this – he admits that, although he doesn’t always get it right, he tries as hard as he can to be kind. Throughout his entire tenure the Twelfth Doctor grapples with the question of ‘Am I a Good Man?’, and it is in this scene that we, the audience, finally receive a definitive answer. The Doctor lays down his life for innocent people he doesn’t even know, and his final regeneration speech outlining what it means to be a Doctor proves that Capaldi himself has a deep understanding of the character.

If you are a former fan of the show who lost interest midway through the 2010s, or perhaps even earlier, then hopefully this article has made some points that will make you reconsider your stance on Capaldi’s Doctor. With hindsight, and the wider knowledge of the show that newer fans may have gained thanks to the rising popularity of the Classic Series, it is clear that many of the criticisms that were levied against Capaldi were either grossly exaggerated, such as claims of him being ‘too old’, or simply unfair, such as blaming him for the occasional bad episode like Sleep No More or Kill the Moon. Each and every Doctor is faced with criticism like this – Matt Smith was ‘too young’ for the role according to many in 2010, and nobody needs reminding of the frenzy of baseless criticism levied against Jodie Whittaker before Series 11 even aired.

Ultimately, the Twelfth Doctor era speaks for itself. Even amid the aforementioned terrible episodes it hosted, as well as others like In the Forest of the Night, the era also gave us some of the best instant classics of the modern era of Doctor Who. Episodes like Heaven Sent, Flatline, Mummy on the Orient Express, Oxygen, World Enough and Time and The Doctor Falls will be remembered for years to come and proves that, even after more than 10 years, the New Series still has plenty of excellent stories to tell. Moving forward there is certainly a lot that the show can learn from the mistakes of the Capaldi era, but after the lacklustre Series 11, there is definitely a lot that Chibnall can learn from the Capaldi era’s resounding successes. Without a character-driven story Doctor Who can appear to lack substance, and this was an issue that plagued the Thirteenth Doctor’s debut season despite the writer’s best efforts to make her quirky and likeable. The irony is that Capaldi’s grumpy first-series persona is a far more interesting character than the typical do-gooder Doctor, and Moffat was able to blend the best elements of both worlds by having a brusque Doctor early on, that evolves into the definitive Doctor over time.

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So, to answer the question that sparked this lengthy feature-style blog post: Peter Capaldi’s Twelfth Doctor is the Definitive Doctor. Though it takes him time to get to that point, when he gets there, fans have to agree that it is worth the wait. It is a classic case of not truly knowing what it is you had until it suddenly disappears. Obviously there are some that may not agree – that is the nature of the fanbase. For some fans in 2014, the hardest part of being a fan after Series 8 was accepting Capaldi as the Doctor. But now, after a brief but legendary tenure, the hardest part for many is letting him go.

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Transformers – How Did Michael Bay Screw Up Starscream?

Starscream. The name has almost become an adjective in itself for characters that are traitorous, two-faced, sycophantic or conniving. Not only has the original Starscream been reinvented many times throughout the various iterations of the Transformers franchise, but characters in other shows, films and video games have taken inspiration from him. Starscream is certainly one of the most recognisable from the original series alongside Optimus Prime, Megatron and Bumblebee and almost every iteration of the character has been resoundingly popular with the fanbase. However, oddly enough, the Michael Bay Transformers films managed to perform the seemingly impossible – they managed to screw up Starscream.

One might ask how, since the logical thing for the film series to do would be to do what it did with almost every other Transformers character – have them be an almost exact carbon copy of their G1 personality, with almost none of the character development. In the first Transformers film, however, Starscream seems to be just like any other Decepticon – he lacks the iconic voice, he displays no traitorous intent whatsoever, and all we are really told about the character is that he often fails Megatron – and we only know that thanks to a single line during their only on-screen conversation in the first film in which Megatron says “You fail me yet again, Starscream.” So essentially, going off the first film alone, Starscream comes across as just another of Megatron’s incompetent lackeys. In the after-credits sequence, we see Starscream blasting off into space – which was obviously sequel-bait, but at least gave the audience something to remember him for.

Come Revenge of the Fallen, however, and suddenly things have changed dramatically. Now having inexplicably gained his G1 voice to replace the alien rasp he spoke with in the first film, Starscream is again bullied and kicked around by Megatron for no real reason – he is annoyed that Starscream took the mantle of Decepticon leader, but given the fact that Megatron was dead and rotting at the bottom of the ocean, and that the Fallen had asked Starscream to raise a hatchling army, this seems a flimsy excuse for abuse. A similar issue plagues Dark of the Moon, as Starscream seems to be loyal, if a little sychophantic, and yet Megatron still treats him like dirt. One would think that, with so many of his soldiers being killed in every film, Megatron would actually grow to appreciate Starscream – not for his unwavering devotion despite the constant failure of Megatron’s plans, but simply for surviving this long.

Having said that, Starscream’s impressive survival streak is brought to a sudden and jarring end in the final act of the third film, as he is unceremoniously killed off by Sam, of all people. Starscream’s death is one of several in the third film that were included when the filmmakers assumed that the third Transformers would be the last – as a result, every single Decepticon is killed, even Megatron, and although other incarnations of Starscream had a knack for returning from the dead, it would seem that the movie-universe Starscream is dead for good this time. Looking back on the character’s presentation in the three movies in which he appears, it is obvious that he was grossly mishandled – like many other classic characters in the live-action movies – but the real question is: how? How is it possible to screw up such a tried-and-tested, almost cookie-cutter character as Starscream?

To answer that question, we must first look at the wider issue of how the villains of the Transformers films, particularly the Decepticon characters, are used. As alluded to in How to Fix Michael Bay’s Transformers Films – Part Two: Decepticontinuity, the writers of these films were obviously not concerned with how effectively the villains were presented – as far as they were concerned, the names ‘Megatron’ and ‘Starscream’ held enough brand recognition in themselves that audiences would project their own recollections of the characters onto them. As a result, hardly any effort is put into actually establishing the motivations, personalities or conflicts of the villains aside from what is absolutely essential to make the framework of the story. In other words, the villains are only developed when the writers realise they absolutely have to be, and as a result they all come across as one-dimensional.

Starscream is as treacherous as ever in G1, but is he as well-established in the movies? The short answer is no, the long answer can be found at Sacred Icon
In G1, Starscream was known for his continuous attempts to betray or overthrow Megatron throughout the series that firmly established his character in the minds of the audience

Starscream is the perfect example of this – we never see or even hear about any treacherous ideas that he might have, the writers just have Megatron constantly refer to him as ‘treacherous’ despite there being no evidence for this. This uninspired ‘tell-don’t-show’ method of storytelling wouldn’t seem out of place in a Star Wars Prequel, and it even continues after Starscream’s death – the appearance of his decapitated head in The Last Knight (despite the fact it was blown up in Dark of the Moon) and the fact that Megatron still refers to him as ‘treacherous’ showcases just how little the writers cared about the character. Even a relatively generic and by-the-books depiction of Starscream, such as the version seen in Transformers: Animated, is leagues ahead of the Starscream seen in the movies.

Hopefully this article has shed some light on how Michael Bay managed to screw up Starscream in the Transformers films. To read more deconstruction of the Michael Bayverse, click the links down below. Be sure to leave a like if you want to read more Transformers content!

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Halo – MCC Gets a PC Release and Reach DLC – Classic Halos FINALLY get a PC Release

In a stunning move, 343 industries have exceeded fans’ expectations two-fold by not only announcing that Halo: Reach will be added to MCC, a wild but popular fan request, but also announcing that the long-awaited PC release for MCC is imminent and, remarkably, the game will be available on Steam. This is perhaps the biggest piece of Halo gaming news since the announcement of Halo: Infinite, and fans are ecstatic.

This can only mean good things for the Halo community, as provided that 343 doesn’t make the same mistakes as they did with MCC’s Xbox One release back in 2014, the Halo community is going to grow with a new influx of PC players who are either newcomers to the franchise and are curious or nostalgic former fans, perhaps those who never bought an Xbox One and switched to either Playstation or PC, who will now take the opportunity to revisit the franchise.

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Xbox 360 Era Halo Games are coming to PC at last on the MCC –

Another important thing to note is that the release of MCC on PC will mark the first time that Halo 3, Halo 3: ODST, Halo: Reach, Halo: Combat Evolved Anniversary and Halo 4 will be released officially on the PC. In fact, a mainline Halo game hasn’t been released on PC since Halo 2 Vista in the mid 2000s, so this announcement is a big leap forward for Halo in the PC community. With the inclusion of the full classic multiplayer systems for all the Halo games, as well as Firefight, Spartan Ops, Forge, Theater, and not to mention the Campaigns for every classic Halo game, MCC in its current state is quite an impressive game in terms of content.

However, there are some technical conditions to this release regardless of what version of MCC you have – for console users, Reach’s Campaign and Firefight are premium DLC, whilst the multiplayer and forge are available for free. For PC users, each game in the MCC will release separately in chronological order – that is, starting with Reach, then CE, then 2, and so on. 343 industries have decided to release MCC on PC in this way to ensure that there are as few issues as possible with the release and to mitigate any immediate problems. Whilst this may frustrate some PC users who really want to play Halo 2 Anniversary or Halo 3 on PC, this is a good sign that 343 industries are have learned from the mistakes of the original release of MCC in 2014.

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More NEW Content for the MCC is Coming

To get involved in what is essentially the Beta for Halo MCC (starting with Halo: Reach) on PC, and the concurrent Beta for Halo: Reach on the console version of MCC, it is possible to sign up to the Halo Insider program via the Halo Waypoint site.

The PC release and the inclusion of Reach are not the only pieces of good news, however. 343 industries also confirmed in the same announcement that the long-awaited Custom Games Browser is also coming to MCC. This will allow players to search for live Custom Games and join them as they would a Social Matchmaking game. This makes it much easier for players to set up their own Custom Games with enough players to test a forge map, try out a wacky game mode, or just host their own matches on the classic maps or modes they love that don’t pop up as often in Matchmaking. This is already a feature of Halo 5: Guardians and it was perhaps the best thing added to the game since Jorge’s Chaingun, and it was able to give the game a dignified send off as its impressively long post-release life came to an end at last.

However, as bombastic and exciting as all this glamorous news is, let us not forget that this isn’t even the full extent of the work that 343 industries is doing on the Master Chief Collection. In fact, months before this update dropped, a previous update to MCC that added new Skulls to Halo: CE also came with a promise that more content is being created for the classic Halo games, particularly new game modifiers in the form of either Skulls from later Halo titles being created for their classic predecessors, or even brand new Skulls that are being developed and tested by 343 industries behind the scenes. Factor in the Halo: Reach release, and the fact that Halo is coming to PC, and this opens up some exciting new opportunities, particularly with the idea of Custom Skulls, an idea that several fans have put forward as a possible means 343 industries could use to bringing modding to MCC on PC. Speaking of which…

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Modding Halo MCC on PC Will be Possible – But Not on Release

Although not every fan would necessarily ask for it as a feature, the idea of including modding capability for Halo: MCC on PC has been thrown around. For one, we know that modding Halo on PC is hardly a new idea – mods have been created for Halo: CE (via the official Halo: Custom Edition), Halo 2 Vista (but only just) and even Halo 5: Forge for PC, and we have already covered a popular new mod that was recently released for Halo: CE on Sacred Icon before – known as Halo: SPV3, this incredible mod is a full conversion that adds features from many other games to the original Halo and expands the weapon sandbox, levels and enemy variety. Could this kind of content become available for all the games included in the MCC for PC in the future? Could we see a new renaissance of the Classic Halo portfolio thanks to the ability of the community to continuously create new content?

Given that games like Skyrim or Star Wars Battlefront II, both games that have been available for a considerable number of years, still have a massive playerbase thanks to the release of new mods, it could well be possible that the Halo community, which has suffered more than a few distinct schisms and crises since 343 industries took over the series, may finally come together once again in the way that the original release of the MCC back in 2014 was intended to.

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How to Fix – Star Trek: Voyager

In this edition of ‘How to Fix’ the topic covered will be much broader than usual, as this piece will attempt to put forward several ways in which the concept of Star Trek: Voyager could have been better implemented into the show by the writers. On paper, the premise of Voyager is excellent and innovative for Star Trek – the idea how a Federation ship and crew would survive in a hostile part of the Galaxy for years, how the morals and tenants of the Federation would be tested by the situation, and how the Maquis and Federation crewmembers would eventually adapt and change to accept each other and take on the challenges that the Delta Quadrant throws at them is fantastic, but the true potential of this was never fully realised in the series.

To its credit, Star Trek: Voyager was able to implement many of these things and more into its seven season run, with one of the show’s primary themes for the early seasons being survival at all costs and the growing relationships between the crewmembers taking centre stage later on, but overall the final result feels lacklustre and many in the Star Trek fanbase have reacted by ranking Voyager as their least favourite of the Berman-era Star Trek shows. Whilst there is a lot to love about Star Trek Voyager, there is also a lot that could be improved, starting with:

The Setting

voyagerThe ship for which the series is named, the Intrepid-class starship the USS Voyager proves to be a sturdy example of a Federation starship throughout the series, earning it a top spot on some Federation starship rankings, but after seven seasons of being battered by all kinds of Delta Quadrant hostiles from Kaizon to Borg one would think the ship would have shown signs of more wear-and-tear, but oddly, the ship looks pristine throughout. Although this was likely done to reduce budget and continuity concerns, having Voyager look progressively more battered as the series went on would have been a nice touch to effectively convey to the audience the dire situation the ship is in. As previously mentioned, the early seasons did make a convincing deal out of the crew being stranded, such as implementing replicator rations and having the ship have to salvage fuel and repair parts, but later on the crew of the ship seemed to regard their trip as business as usual and not the death-defying voyage of fear and trepidation that it was made out to be in the early seasons. We get a glimpse of what this might have looked like in episodes like Year of Hell, which certainly portray in interesting alternate angle on the Voyager crew’s situation that makes their actual journey through the Delta Quadrant look like a routine scout mission.

The Maquis

maquis.jpgAnother interesting plot element to Voyager that was seemingly abandoned as the series progressed was the idea that a significant portion of the crew are made up of members of the Maquis, a terrorist organisation that opposed the Cardassians and, through treaty, the Federation itself. There are some episodes early on that deal with the difficult dynamic between these two crews, particularly the plight of B’Ellana Torres, who goes from authority-hating upstart to Chief Engineer (albeit over the course of a surprisingly small number of episodes) but overall the Maquis were an underused concept. What didn’t help was that Chakotay, the First Officer of Voyager and leader of the Maquis crewmembers, was as boring as a cardboard cutout and by extension his initial subplot in the first season was too. The show should have kept the Maquis plotlines running for longer, as having Seska turn up as a recurring Maquis antagonist eventually just became one of the many unrealistic things about the show that distracted attention away from the other Maquis crewmembers. If used properly, the idea of having Maquis crew could be an interesting test to the Federation way of life, particularly if a more hot-headed Chakotay had stood up to Janeway’s mad antics a little more.

The Crew

Star-Trek-Voyager-Season-4-Postere-nobyai3awks3woq3z1rcm86gr6wqlk8w24nn5mug3c.jpgChakotay isn’t the only character on Voyager with series issues surrounding writing, as characters like Neelix, Seven of Nine and Harry Kim are written so many contradicting story arcs that all three seem like totally unrealistic characters. The audience is left unsure what to feel about Harry Kim throughout the show, as he sometimes comes across as a lovable buffoon but at other times seems to be clearly incompetent, and is actually replaced by a parallel universe duplicate partway through the series and nobody seems to care. However, by far the character in the main crew that needs the most improvement is Janeway herself – although Kate Mulgrew does an impressive performance and the character has become one of the most famous Star Trek characters of all time, unfortunately she was written to be deliberately obnoxious and, at times, reckless, and whilst this would have been a great direction for the character had it come on through some moralistic dilemma after being stranded in the Delta Quadrant for so long, Janeway seems to be wired this way from the start and it seems odd that she was not put in command of one of Starfleet’s warships.

The Borg

seven.pngTo say that Voyager ruined the Borg is clearly an understatement as they reached a peak in The Next Generation that would never be topped – the villain decay they experienced over the course of Voyager was an inevitable side effect of them becoming a primary villain near the end of the show, and to its credit the series did utilise them fairly effectively at first, only to have their fear factor slowly diminish over the years as they appeared again and again. However, one of the main factors that contributed to the decay of the Borg as villains was the introduction of Seven of Nine, who clearly attempts to imitate the ‘Data’ type of character that has become customary in Star Trek but was also used as a means of artificially injecting some ‘sex appeal’ into the series after falling ratings, and it shows. When Seven of Nine is introduced she practically takes over the show, and potentially interesting character arcs for other characters were sidelined in favour of her, and although her love-hate relationship with the Borg is an interesting plot thread to introduce after she is separated from the collective, this should not have been the main plot of the series from Season 3 onward.

Janeway

janeway.jpgHowever, a pressing issue that spans the entirety of the series is Janeway herself – although clearly a capable Captain, able to get her crew back home from the Delta Quadrant more or less in one piece and negotiate peace treaties with a variety of Delta Quadrant races. However, her actions are often questioned by her crew, and despite her insistence on adherence to protocol, Janeway breaks the Prime Directive several times over the course of the series, as well as committing several other dubiously moral acts such as the execution of Tuvix. Ultimately, Janeway exists as a sort of ‘necessary evil’ in the series – as the one most capable of making tough decisions, Janeway was most qualified to be Captain during Voyager’s stay in the Delta Quadrant. However, it is fitting that Janeway was promoted to the Admiralty before Picard, as Janeway’s character profile far better suits the insane megalomania and habit of ‘making the hard decisions’ that Starfleet Admirals so often display.

Although Voyager lasted for seven seasons, the same length as both TNG and DS9, it is often the lowest rated of the Berman-era Star Trek shows – perhaps unfairly. After all, it was dealing with concepts new to Star Trek, and for a first attempt it does manage to tell a self-contained story and deliver a fair amount of excellent individual episodes. Particular strengths of the series include the character development of the EMH Doctor, and many Star Trek fans are now less harsh on Voyager following the mixed reception of both Enterprise and Discovery. However, its faults are notable, and hopefully by laying them out future Star Trek shows can learn from the mistakes of this underloved but overstuffed show.

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Doctor Who – Top 10 Big Finish Dalek Stories

Big Finish has been producing the Doctor Who Main Range (formerly called the Monthly Range) since 1999 and is therefore fast approaching its 20th anniversary of creating Doctor Who audio dramas. In the 20 years that these audio plays have been in production, Big Finish has expanded their Doctor Who releases further than the Main Range to include many standalone series like the Eighth Doctor Adventures and the Dalek Empire series with a vast array of excellent Dalek stories to listen to. However, there are definitely some that stand out as truly spectacular stories and perhaps even some of the best examples of Doctor Who stories in any format, including the Classic and Modern TV series, and this article ranks the top ten, starting with:

#10 – We Are The Daleks

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Intended as a potential jumping-on point for would-be listeners who felt intimidated by the increasing number of story arcs and continuity related to the Big Finish Main Range, We Are The Daleks aims to tell a self-contained, somewhat familiar and yet entirely new Dalek story, and it achieves all three of these goals and more. Whilst the end result is hardly groundbreaking, and is certainly not as introspective or formula-inverting as some of Big Finish’s other Dalek stories, what fans got with We Are The Daleks was a classic Dalek romp that takes advantage of being set in the 1980s but with the hindsight of knowing what advancements in technology would bring in the 21st century, and the idea of combining Dalek technology with the basic human desire for video games was an ingenious one.

#9 – The Dalek Transaction

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Though it may seem an odd choice to include an audio from the UNIT: The New Series range considering the fact that it is a spinoff, The Dalek Transaction proves that great Dalek stories can be done in any form of Doctor Who media, not just the Doctor-focused ranges. Despite the wider lore surrounding UNIT: The New Series, Big Finish have made it very easy for fans to jump into the series with each box set, and although this audio can only be picked up as part of the UNIT: Encounters box set, you are almost immediately given everything that you need to know to understand the story and the characters. And as far as the story goes, although the idea of a critically damaged Dalek being held prisoner isn’t a new one, this story certainly takes a new and dynamic approach to the concept that pleased many a Dalek fan.

#8 – Blood of the Daleks

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The opening two-parter to the Eighth Doctor Adventures with Sheridan Smith playing new companion Lucie Miller, Blood of the Daleks aims to both introduce the audience to Lucie and the more brooding Eighth Doctor whilst also delivering a fantastic Dalek story. Unsurprisingly this episode has plenty of references to other Doctor Who stories, particularly Dalek stories, as this audio was designed as not only an introduction to new companion Lucie but also to the Eighth Doctor and the idea of Doctor Who audios as a medium, as this was the first episode in a series that Big Finish pushed as a jumping on point for new Doctor Who fans back when the New Series had only just started. As it stands, Blood of the Daleks is a great opener to the Eighth Doctor Adventures and is one of the best audios to use as a means of getting accustomed to the format, for those who have not listened to many before. The relationship between Eight and Lucie is composed perfectly, and there is a great dynamic between them that develops as the plot unfolds.

#7 – Masters of Earth

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This audio peaked the interest of many veteran Dalek fans on its announcement as it features the Sixth Doctor and Peri visiting Earth during the Dalek Occupation, as seen in the famous First Doctor episode The Dalek Invasion of Earth. The idea of the Doctor visiting eras in Dalek history from the Classic show is something that the New Series should definitely work on creating, as it gives some great marketing opportunities as well as setting up innumerable ideas for potential time-travel focused stories. Masters of Earth delivers on this, as whilst its twist is predictable, it does a great job of recreating the feel of Dalek-controlled Earth that fans saw in the 1960s. As this is an audio set later in Peri’s timeline, her character is much more manageable than she appeared in the show, and Peri arguably gets a proper encounter with the Daleks that Revelation of the Daleks tragically denied her.

#6 – Order of the Daleks

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A recent outing for the Sixth Doctor and his new companion Constance Clarke, this audio’s eye-catching cover is fitting considering how this audio stands out among many of its peers. Make no mistake, Big Finish is still just as fantastic as it always has been, but there has been a recent trend of Big Finish Dalek stories being less experimental than perhaps they once were. Enter Order of the Daleks which manages to not only utilise the concept of a Stained Glass Dalek for a great cover design but also as a great peg for an original and wholly unique Dalek story idea, that being: what would the Daleks do if they crashed on a primitive planet, and were forced to use primitive technology to repair themselves? The result is a great story that showcases how great Colin Baker is as the Doctor but also provides new companion Constance Clarke with an opportunity to make a mark on the Doctor Who timeline – and as audio-only companions go, Constance is every bit as great as classics like Charlie and Lucie. The conversations between the Dalek Commander and the Doctor in this story are brilliant and, without spoiling too much, there is some very good development of the Daleks psychology in this story that any Dalek fan should check out.

#5 – The Dalek Contact/The Final Phase

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The Fourth Doctor Adventures are a fantastic range of audios, particularly since they star one of the most popular Doctors in the history of the show, as well as fan-favourites like Leela, Romana and K-9. However, an interesting aspect of this series is that it manages to replicate one of the many odd quirks of the Fourth Doctor’s era, in that there is a disproportionally small number of Dalek stories considering the sheer number of stories that the Fourth Doctor has, both for TV and in his own audio series. The Fourth Doctor Adventures definitely benefits from this, as the few instances in which the Daleks do appear feel like special occasions and, as special occasions go, The Dalek Contact and The Final Phase are both great Dalek stories, making it especially exciting that it features the Fourth Doctor, Romana I and K-9. For fans of this era of the show, this two-parter is definitely one of the best Dalek stories.

#4 – Enemy of the Daleks

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When discussing types of Dalek stories, particularly with people who are fans of the Daleks specifically, often the stories that try a different ‘take’ on the Daleks are ranked as among the best, and with good reason. As the Daleks are so prolific among the various media formats of Doctor Who, with dozens of episodes and audios, and even a significant number of books, dedicated to them, and as a result after over fifty years of the Daleks it is often those few stories that attempt to somehow redefine or reinvent the Daleks that are considered the best. However, every once in a while a Dalek story comes along that, although playing straight to almost every single Dalek story trope that the show has ever seen, actually manages to be just so good regardless that it is automatically considered a classic. Enemy of the Daleks is definitely one of these, as what is (on the surface at least) a generic Dalek action romp also manages to deliver a surprisingly good story and present some characters with great emotional depth. When describing Enemy of the Daleks, the key phrase to bear in mind is ‘never judge a book by its cover’, although that hardly seems fair as this audio has perhaps one of the coolest covers of any Doctor Who product across all its many mediums.

#3 – The Apocalypse Element

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If it wasn’t good enough that the Sixth Doctor got to face the Daleks so early in his audio appearances, it just so happens that he got to star in what is undeniably the best of the early ‘Dalek Empire’ Main Range audios. For those not in the know, early in their career as Doctor Who audio play producers, Big Finish brought the Daleks to their main series with four totally separate yet also thematically linked Dalek stories – The Genocide Machine, The Apocalypse Element, The Mutant Phase and The Time of the Daleks, and this later went on to drive the plot of their standalone Dalek Empire spinoff series. Each main range story is good in their own right, particularly The Mutant Phase, but The Apocalypse Element is by far the greatest of the bunch. Not only does it feature Lalla Ward as Romana II, but it also delivers a cracking Dalek story that seems to present what has later become the ‘first act’ of the Last Great Time War.

#2 – The Juggernauts

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Something that might have become apparent to Dalek fans reading this list is the fact that, until this point, no Davros stories have appeared. There are several reasons for this – arguably the most important being that there is rarely a good Dalek story that also happens to be a good Davros story, usually one is sacrificed for the other. However, there are always exceptions to this rule, and The Juggernauts is probably the best example of this. Featuring the Sixth Doctor and Mel in the best story that they share, this audio approaches the Davros/Dalek dynamic in a very different light, and presents the idea of Davros, finally deciding that the Daleks have failed him, attempting to create something to counter the Daleks on a galactic scale – the ubiquitous ‘Juggernauts’. For those who are fans of the 1980s Davros stories, this audio is essentially everything that those stories were trying to be, had they not been held back by budget constraints.

Honorable Mention – The Dalek Occupation of Winter

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Although some fans will be put off by the more traditional ‘talking book’ style of the audio adventures of earlier Doctors, there are some genuine gems in amongst the catalogues of the first three Doctors. A recent example of one of these is the superb The Dalek Occupation of Winter, an audio that utilises the fact that this is one of the Doctor’s first encounters with the Daleks to great effect, and is definitely work picking up as an introduction to the different format for those who are not familiar with it.

#1 – Jubilee

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An audio made famous by the distinction of being adapted into the 2005 episode ‘Dalek’, the first appearance of the Daleks in the New Series, Jubilee has a lot more going on than what is presented in the episode it was later adapted into. ‘Dalek’ is arguably just an adaptation of one plot point from Jubilee, and listeners will quickly realise that there is a lot more to Jubilee than is to be expected of a Dalek story. One of this story’s greatest assets is the fact that it features the Sixth Doctor and Evelyn, a Doctor-companion pairing that has rarely been topped in any medium of the franchise. Considering Colin Baker’s rough time on the show and the generally negative reception that his Doctor gets as a result, it is fine poetry that his Doctor happens to be the one that has spearheaded the success of the Doctor Who audios through great characterisation, fantastic scripts and great new companions. However, the greatest thing about Jubilee (and the thing that makes it a great Dalek story) is the Dalek itself and the way it is presented. When listening to this audio all preconceived notions about the Daleks have to be thrown out of the window, as this story depicts a Dalek that demonstrates some definite growth as a character, and without spoiling too much, it is clear where the most emotive moments in ‘Dalek’ were derived from, as Jubilee presents an entirely different yet similarly emotive story that makes the audience feel conflicted feelings of pity for the most pitiless race in the universe.

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Doctor Who – Top 5 things Big Finish need to fix in the New Series Canon

Now that Big Finish has the licence to use material from the New Series of Doctor Who, and also permission from the BBC to expand on the New Series mythology of the show, the audio company has already began to expand on New Series characters like Kate Stewart, River Song and even the adventures of the Tenth Doctor. However, as Big Finish has been known in the past to ‘fix’ elements of the Classic Series canon that irritated fans (such as Peri’s aborted death from The Trial of a Time Lord and the premature ending of the Seventh Doctor’s tenure) it is only a matter of time before they get to work fixing elements of the New Series canon as well.

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#5 – The New Dalek Paradigm

As previously mentioned in several other articles related to the New Dalek Paradigm, the inconsistencies and gaps in Dalek chronology in the past few seasons of New Who is something that Big Finish could definitely get to work on. Steven Moffat introduced some interesting concepts to Dalek lore, such as the New Dalek Paradigm, the Dalek Parliament, Rusty’s Story, The Alliance and several other concepts that could be expanded upon further in preexisting audio series, such as the Ironsides in Big Finish’s Churchill audios. Overall, however, Big Finish should definitely expand on the modern history of the Daleks in some way, particularly focusing on what happened to the Paradigm. The Main Range audio We Are The Daleks has already hinted at being the origin story for the Dalek Prime Minister, though this is unconfirmed.

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#4 – Martha and Mickey

As it has been recently announced that Rose Tyler is getting her own spinoff audio, and other Tenth Doctor companions like Rose, Donna and Captain Jack have already had several appearances in various New Series audios, it seems only fair that Martha and Mickey should return too. Whilst it would be great to have Martha appear in the Tenth Doctor Adventures, one of the ‘canon-fixing’ duties that Big Finish could fulfil is the strange pairing of Martha and Mickey at the end of The End of Time. Whether it’s through their own spinoff, an appearance in The Tenth Doctor Adventures or even added as an addition to the audio Torchwood team, Martha and Mickey are long overdue a return.

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#3 – Cybus Cybermen

Another strange inconsistency in the Moffat era of Doctor Who was the unification of the two Cyber-races – the Cybermen from the Classic Series (that originated from Mondas) and the Cybermen from the Russell T. Davies era (that originated from a parallel Earth). When the Cybermen appeared in the Moffat era, they were allegedly Mondasian Cybermen that had encountered and assimilated Cybus models, and then later adapted into the more streamlined version seen in later Moffat Cyberman stories. However, the circumstances behind this unification and how it came to happen is unknown. With the recent re-appearance of Classic Cybermen voice actors David Banks and Mark Hardy in the main range release Hour of the Cybermen, there is a very real possibility of seeing an audio in the future that depicts the first contact between the Classic Series Cybermen and the Cybus variants, and whatever antics might entail from that encounter.

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#2 – Rory’s Story

Another interesting yet unexplored avenue of Doctor Who lore is the story of the 2000 years that the Nestene duplicate version of Rory spent guarding the Pandorica – a stasis prison that housed the lifeless body of Amy Pond. During the events of the episode The Big Bang, Amy awakens from the Pandorica and reads about its history – including the legend of the Roman Centurion that guarded it. When he reappears, we see that Rory has learned how to use his Auton weaponry, implying that he has had to use it on others who have attempted to steal the Pandorica in the past – yet we are given little information into what Rory actually experienced during this 2000 years of vigilance. Considering this entire story takes place in what is essentially an alternate universe, this opens up various creative avenues for storytelling, including some ‘mirror-universe’ appearances of existing Doctor Who characters. The possibilities are literally endless.

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#1 – The Simm Master

As Big Finish have already expanded on the mythology of the Time War Master, played by Derek Jacobi, it must be only a matter of time until they expand on the timeline of his successor. The Simm incarnation is an interesting interpretation of the character of the Master – being defined by his instability and tangible insanity a lot more than his predecessors – his most recent appearance in Series 10 depicted him as a lot more stable and ‘Master-like’, and also opened up a gap in his timeline – he could theoretically have been on many adventures in the time between being ‘kicked out’ of Gallifrey and ending up on the Mondasian colony ship. This definitely opens up the possibility for a return in the future, and is definitely something that Big Finish should make use of.

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Star Wars: Jedi Knight II and Jedi Academy

As Star Wars games evolved and adapted throughout the late 20th century it was inevitable that eventually the games would take on a life of their own and become almost totally independent of the film series, and nothing is more telling of this than the success of the Jedi Knight series that focused almost entirely on characters that were never even mentioned in the original trilogy. Yet characters like Kyle Katarn, Jan Ors and Tavion have become just as synonymous with Star Wars for many fans as the likes of Han Solo, Obi-Wan Kenobi and Luke Skywalker are for fans of the movies.

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The Story

Both Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy have fantastic storylines set deep within the now ‘Legends’ canon – both games follow the story of Rebel Agent-turned-Jedi Kyle Katarn and his fight against the Reborn faction, led by Desann and later Tavion. The development of Katarn’s character is one of ‘Legends’ canon’s greatest achievements, and makes these games all the more interesting as we follow the adventures of one of the Galaxy’s most legendary heroes. The main antagonists of both games are the various Dark Jedi associated with the Reborn faction, notably Desann, Tavion and Alora, and games are also filled with various minor antagonists, obstacles and puzzles to overcome as the player explores the world of Star Wars post-Return of the Jedi. An interesting feature in Jedi Knight: Jedi Academy allows the player to create their own Jedi, who trains under Kyle Katarn in Luke’s new Jedi Temple on Yavin IV. Whilst Outcast‘s story is more linear, Academy allows players to choose their own missions whilst unravelling the game’s story and decide whether Kyle’s apprentice should stay on the path of the light or embrace the dark side, which gives Academy’s story two very different endings.

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The Multiplayer

By far one of the most memorable aspects of these games was the multiplayer, with maps like Death Star, Nar Shaddaa Streets, Vjun Sentinel, Taspir, Yavin Hilltops, and Coruscant Streets being among the more enduring and iconic maps in the series. Players have been able to use the game’s well-designed lightsaber combat system to create some quite interesting moves and strategies, which was further enhanced by Jedi Knight: Jedi Academy’s improved engine that allowed for double-bladed lightsabers and more advanced gymnastic Force abilities. Every map has a vertical element that can be used in conjunction with the almost limitless freedom that the hilariously overpowered Force Jump provides to take unsuspecting players completely by surprise, which is particularly rewarding in open maps with lots of ledges and platforms. As for the multiplayer setup, there are many different game modes to try, from Free for All to Capture the Flag, as well as modes designed around Star Wars battles in the movies like Power Duel and Siege. Even when playing solo, the game’s bots are challenging enough that it is still great fun.

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The Characters

A notable aspect of the campaign and multiplayer of the Jedi Knight series is the vast array of characters – particularly in Jedi Knight: Jedi Academy, in which an entire team can be made up of the various types of Stormtrooper in the game – and there are a fair few familiar faces from the Original Trilogy like Luke Skywalker, Lando Calrissian, Chewbacca and Mon Mothma. Like all good contributions to the Star Wars lore, however, the Jedi Knight series also has its own large cast of recognisable characters and this, coupled with Jedi Academy‘s character customisation option, means that players are never short of choice in multiplayer when it comes to characters. The voice acting in this game ranges from genuinely good to downright hilarious, particularly in Jedi Knight II: Jedi Outcast that has some funny dialogue but even funnier combat dialogue for the enemies.

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The Combat

It has to be said that one of the greatest assets of the Jedi Knight series is its combat mechanics, and even later Star Wars games like The Force Unleashed were never able to capture the simple-yet-effective approach that the Jedi Knight series took with its combat system. Lightsaber battles flow well and feel authentic – rather than having the player and the AI simply bashing sticks at each other until one of them drops dead, the combatants will lock blades and scoring direct body hits requires skill and precision. This means that each combat encounter feels like a mini-duel in itself, making the Jedi Knight games one of the quintessential Star Wars experiences for lightsaber combat.

There are other forms of combat present in the game too, however, and in some levels weapons other than the lightsaber are useful or even necessary. Jedi Outcast and Jedi Academy feature a diverse sandbox of weapons and each has a specific function – a Star Wars equivalent of a shotgun, sniper rifle and rocket launcher are all present to make the games accessible to fans of the first-person shooter genre. Like all good FPS games, gunfights in the Jedi Knight series are dependant on movement and good aim, but many of the guns are useless against lightsaber wielders. The game’s weapon sandbox truly shines in the campaign mode, particularly since players can either mince through legions of Stormtroopers with their lightsaber, use the various Force powers to easily sweep through encounters, or choose to play more fairly and switch to gunplay for a more challenging (but ultimately more rewarding) combat experience.

Many who played the Jedi Knight games regard them as among the best of the Star Wars video games, and for good reason. Whilst it may no longer be part of the Star Wars canon, Jedi Knight: Jedi Academy remains an essential Star Wars experience.

 

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