Following up on last week’s article comparing EA’s Battlefront II with the original Star Wars: Battlefront II from 2005, this review will cover something slightly different but still related to the original Battlefront II. One of the major selling points for the original Battlefront II is the mods, and one that many consider essential is the Battlefront II Conversion Pack v2.3, a mod that adds dozens of new features to the game including new maps, new units, new heroes, new weapons and new vehicles. What makes this mod important is that it also adds many of the maps and features of the original Star Wars: Battlefront to the game,including the beloved Bespin: Platforms.
Many of the original Battlefront’s maps were fans favourites, including Geonosis: Spire, Kashyyyk: Docks and Rhen Vhar: Harbor, and the look and feel of the original Battlefront is replicated in this mod through the use of the ‘Classic Conquest’ mode, which aims to faithfully re-create the original Battlefront, even down to removing the sprint feature. Lots of the old maps are also playable in normal Conquest mode with the new units and vehicles, but the mod also ensures to retain the original Star Wars: Battlefront II as well – playing on Conquest mode on the original maps from the game gives you the classic Battlefront II experience with no significant additions – and many of the original maps have added modes that include the new units and vehicles.
What’s Even Older
Probably one of this mod’s biggest selling points is the addition of a whole new era – the KOTOR era, set four thousand years before the events of A New Hope, based on the legendary Knights of the Old Republic games. This era is included on almost every map, and even sports its own Space map, and features many units from the KOTOR era including Dark Jedi Acolytes, T3-Units, Sith Heavy Troopers and the surprisingly effective Jedi Gunman. One slight drawback with this era is the total exclusion of all vehicles on ground maps, something that makes maps like Bespin: Platforms and Hoth somewhat redundant. However, the Heroes in this mode are varied and exciting, and there is even a Hero Assault option enabled on most viable maps for the KOTOR era, meaning you can pit all the KOTOR Heroes against each other in a similar fashion to Hero Assault with Galactic Civil War. Speaking of which…
This mod adds a huge range of content to both the Clone Wars and Galactic Civil War eras including new units, new classes, new vehicles, new weapons, new Heroes, new modes and overall a generally improved gameplay experience compared to the standard game. Every new map now features several new classes, and as points are earned the player is ‘promoted’ until eventually unlocking the Commander class, which is a boon-focused unit with a powerful blaster and an orbital strike droid. Before that, however, the player unlocks a Commando class, and for the Clone Wars era the Clone Commando is used for the Republic faction from the game Star Wars: Republic Commando, which is a fantastic detail in itself, but the Commando class itself is perhaps the best part of the game – it completed changes the gameplay, as you get stronger and more versatile weapons to the point that it feels like you’re playing as a Hero.
What’s Even Newer
The fun doesn’t stop there, however, as there has been a patch and even a content update for this mod – the latter of which adds the ability to play Galactic Conquest in the KOTOR era, even adding the KOTOR era ships and fully integrated with the standard Galactic Conquest system of unit and bonus purchases coupled with the strategic fleet movement.
This mod also features countless other brand new features that add even more to an already bountiful mod. Hunt mode is now expanded to feature the KOTOR era and more maps, including Felucia, Polis Massa, the Death Star and even the maps from the original Battlefront. A new Order 66 mode pits Jedi against Clones on a variety of maps, and there is even a mode that pits random creature Jedi against various bounty hunters, and playing as a Jawa Jedi is hilarious.
Not only that, but there are several new versions of classic modes that are spread across the various maps. Trying out different combinations of modes and eras can lead to some unexpected and sometimes hilarious results, such as pitting KOTOR-era Sith against Ewoks, Mandalorians against Sith Assassins on Kamino, Clones against Acklay on Felucia or even Jedi vs Sith in the Death Star.
The best thing about the Conversion Pack mod is how much it makes the 2005 Star Wars: Battlefront II feel like a totally new game, whilst at the same time preserving everything that fans loved about the original. Not only that, but it also incorporates elements from some of the most popular Star Wars games out there, from adding the maps of the 2003 Battlefront, to the addition of the KOTOR era, to even something as simple as adding in the Commando class, clearly this mod was created by true Star Wars fans who understand what players want from a Star Wars Battlefront game.
EA should be taking notes.
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